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Nintendo says why Yarn Yoshi isn't at E3, why Good Feel is developing, plus difficulty

The following info comes from an IGN interview with Takashi Tezuka.

- title wasn't at E3 because more wasn't ready to be shown yet
- The reason Good Feel was chosen as the dev

"I looked at [Epic Yarn] and thought it was really beautiful. It seemed like it would be a good fit for Yoshi as well. We found that the Wii U would be able to make it a much more expressive game. It looked like it would be a lot of fun."

- Tezuka wants to add in more challenge than what was found in Kirby's Epic Yarn

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19 total comments (View all)
User avatar
13 Jun 2013 03:13

I'm glad they at least addressed it.

Let's hope we see more footage at TGS, or an upcoming Nintendo Direct.
User avatar
13 Jun 2013 03:26

I hope there'll be more incentive than Epic Yarn's house decorating...
User avatar
13 Jun 2013 03:40

Yesterday I kept thinking to myself "Where's Yarn Yoshi!?" so I'm glad they said something about it :P.
User avatar
13 Jun 2013 04:10

Great news about adding in more challenge... they definitely have the presentation nailed.
User avatar
13 Jun 2013 05:28

Hinph wrote:Great news about adding in more challenge... they definitely have the presentation nailed.



I personally never had a problem with Epic Yarn's difficulty. In fact I LIKED the fact that it was a more laid back game, a rare side scroller that you could just kind of kick back and play. Not every game needs to be frantic. It was nice just exploring levels and finding beads. I thought it was a really awesome game. Plus the soundtrack rocked.

So when they say they want "more challenge" than that game for Yarn Yoshi, I certainly hope they're not going to overdo it. Given a choice between DKCR and Epic Yarn, I'll take Epic Yarn anyday.
User avatar
13 Jun 2013 06:26

I also agree. I loved that Epic Yarn was kind of easy and could be played at a leisurely place. Especially if I played with a friend who wasn't as adept at video games as me.

That said, glad this game will be a bit tougher; I just hope not too much so. I beat Epic Yarn in about a weekend with 100% everything. Would rather it take me about a month or so.
User avatar
13 Jun 2013 08:44

Yarn Yoshi? =_=

I await Super Yarn Mario and The Legend of Yarn Zelda.
User avatar
13 Jun 2013 09:21

Yoshi's New Island is a 2014 game too, I'm teling you next year is Year of Yoshi
No Avatar
13 Jun 2013 10:19

Good Feel and Next Level Games are next on the list of studios Nintendo should acquire. They need more external first-party studios.
User avatar
13 Jun 2013 11:25

But... but... Yarn Yoshi.... I want it this year... please Nintendo :'c
No Avatar
13 Jun 2013 12:22

Thank goodness the game still exist
User avatar
13 Jun 2013 16:48

sergiomonty wrote:But... but... Yarn Yoshi.... I want it this year... please Nintendo :'c



To be fair, they haven't said yet WHEN it's coming out. It feasibly still could drop this year. Who knows?



Also, the one thing about Good-Feel's games, is that they're NOT the hardest games on earth, and that's a good thing. But people who say they lack challenge, apparently haven't ever tried COMPLETING the level challenges that unlock after you beat a level. That's where the actual challenge lies. The rest is just enjoying the great game experience they provide.
User avatar
14 Jun 2013 04:31

2014 is definitely going to be all about Yoshi.
User avatar
14 Jun 2013 05:14

All sounds good. I'm glad they are not rushing it and they need something "new" to show in upcoming shows/directs...
User avatar
14 Jun 2013 16:22

Oh well, as long as it's not as braindead as Kirby's Epic Yawn. I want them to use the yarn artstyle for more than just pretty visuals.
User avatar
15 Jun 2013 00:55

MegaShock100 wrote:Oh well, as long as it's not as braindead as Kirby's Epic Yawn. I want them to use the yarn artstyle for more than just pretty visuals.


If pretty visuals is really all you saw in/got out of that game, I think you were really missing the point.

The game was hardly "braindead". It was brilliant, and quite fun.
User avatar
21 Jun 2013 10:16

Devil_Rising wrote:
If pretty visuals is really all you saw in/got out of that game, I think you were really missing the point.

The game was hardly "braindead". It was brilliant, and quite fun.


What I mean is like you know how in the trailers you would see Kirby pull a zipper and the backdrop would open up and beads and gem would fall out? That was really neat, and I was looking forward to them using the yarn visual in interesting ways that impact the actual gameplay. But apart from those minor instance like they show in the trailer, it was really just there for eye-candy. Lot of missed potential imo.

I don't mind easy game, but Epic Yarn wasn't just easy, you literally can't die in there!! It just got boring after the charm of the art style wears off after the first couple of levels. The levels design wasn't even that interesting imo compared to DKC and NSMBWii/U. Honestly, it kind of felt like a waste of time. Kirby games are easy, and this just felt like a devolution instead of an evolution which is what I think the traditional Kirby formula really needs for a long time now. Canvas Curse and Mass Attack are really good, but not traditional Kirby games.
User avatar
21 Jun 2013 11:56

*shrugs* In the later Wario Land games, as I remember it, you couldn't die either. The point was collecting treasure. And they were still fun.

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