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Xeodrifter diary #12

GN Podcast #479
 

Indie dev says all Wii U devs get free Unity license and self-publishing



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24 total comments (View all)
No Avatar
03 Jul 2013 18:02

I wonder if Gears for Breakfast have seen this information. This is even more incentive to hurry along that Wii U port of A Hat in Time.
No Avatar
03 Jul 2013 18:05

The Hat in Time folks used the Unreal engine if I'm not mistaken, not the Unity engine.
User avatar
03 Jul 2013 18:06

@ChrisCanberg
A Hat in Time isn't made in Unity. It's made in UDK. That's the problem.
User avatar
03 Jul 2013 18:10

OmnipotentSwine wrote:@ChrisCanberg
A Hat in Time isn't made in Unity. It's made in UDK. That's the problem.

So, they used UDK to display cel shaded graphics. amazing...
User avatar
03 Jul 2013 18:14

Unity is mind meltingly simple so it would be almost effortless to import their assets, but I imagine emulating the style and hooking up all the triggers and physics would take some canoodling.
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03 Jul 2013 18:15

Also, does anyone know what you DO pay for? The way this is being described, it sounds as if it is as open as the android store or something.
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03 Jul 2013 18:32

ZSaberLink wrote:The Hat in Time folks used the Unreal engine if I'm not mistaken, not the Unity engine.


They were looking to get a license to use the Unreal Engine or something like that. I wonder if the game is compatible with Unity instead.
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03 Jul 2013 18:32

@Nickius

You pay for the Development Kit, the hardware you need to test the games you work on.
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03 Jul 2013 18:38

viejodani wrote:@Nickius

You pay for the Development Kit, the hardware you need to test the games you work on.


Wasn't there a rumor that pretend Nintendo was giving away free dev kits to indies? I think i read something like that on gaf. They were bashing Nintendo for doing so.
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03 Jul 2013 18:52

@Nickius from what I read a while back(I think it was frozenbyte interview, people behind trine 2), the Nintendo eshop is a cross between steam and itunes, you can set your own price and stuff, but a certain % of each sale will go to Nintendo, in apples case, it's 30% I think
User avatar
03 Jul 2013 19:20

That's actually pretty neat. Glad to see Nintendo's become pretty indie friendly. Hopefully this means that the eShop can become as robust as Steam with more indie titles.

shadowbuster wrote:
OmnipotentSwine wrote:@ChrisCanberg
A Hat in Time isn't made in Unity. It's made in UDK. That's the problem.

So, they used UDK to display cel shaded graphics. amazing...


Borderlands 1 and 2 use Unreal Engine 3 with cel shaded graphics, and they're pretty awesome looking. (especially on PC when maxed out) The stereotype that Unreal Engine is only used for "realistic" or "gritty" games really isn't true if you look a bit deeper at some of the games that use the engine. Heck even the Gears of War series became much more colorful as it went on (compare Gears 1 to Gears 3 and the difference in the amount of colors is pretty interesting), and for a slightly more recent example the new DmC: Devil May Cry game, regardless of your opinion on it's status as a reboot, looks pretty darn good with it's texture work and color palette (one level takes place in a night club with tons of colorful lights for pete's sake).
User avatar
03 Jul 2013 19:27

Well that's great.

It seems Nintendo can make some really good decisions.

Then of course it has things like being the only region locked next-gen console just to balance those good decision out.

Imagine how good the Wii U could be if Nintendo only made the good decisions...
User avatar
03 Jul 2013 19:47

First Party + Indie / Digital Tiles + Some Third Party Titles = a good gen for me as a Wii U [and 3DS] owner.

I really hope A Hat In Time comes Wii U's way...! :(
No Avatar
03 Jul 2013 20:06

Nintendo is letting indie devs self-publish? Take that Microsoft!

Nintendo and Sony are both a very good job with the indie scene, it seems.
User avatar
03 Jul 2013 20:27

my name is S wrote:
viejodani wrote:@Nickius

You pay for the Development Kit, the hardware you need to test the games you work on.


Wasn't there a rumor that pretend Nintendo was giving away free dev kits to indies? I think i read something like that on gaf. They were bashing Nintendo for doing so.

I'm sure there have at least been a couple indie devs have said that Nintendo offered them a free dev kit after becoming a licensed Nintendo developer. I don't think it's a case where they were handing them out like candy but it seems that the circumstances of the people I recall who said they received one, they had built a rapport with Nintendo and Nintendo was willing to help them as much as they can, even offering a dev kit.

I wish I could find the tweets or stories but I can't remember with developers had talked about it. It was people who were actually developing games though. I found the rumor you are talking about and I think people were spinning Jonathan Holmes' anecdotal stories into Nintendo desperately giving away dev kits in an attempt to gain support, when it's probably on a case by case basis since the guy who runs the eShop, Dan Adleman, is very hands-on and proactive when it has come to supporting indie devs.


As for this story, Unity licenses have been free to Wii U devs for a while now and was planned that way since Nintendo first announced their partnership with Unity. I think self-publishing had also been that way since the Wii U launch except for Western devs trying to put games on the Japanese eShop, I believe they need a publisher in that circumstance. It's always good to get the word out because I remember an article or several articles of people talking to indie devs about the eShop's policies and many of them didn't know or had misconceptions about it, which is unfortunate. It's getting some good support but if indie devs were more educated about it, Nintendo should be getting similar praise that Sony is getting for the PS4 and definitely more attention than Microsoft deserves with their policies for the Xbox One.
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03 Jul 2013 21:05

Good move by Nintendo. Unity has become the new XNA is terms of being the goto engine for indie developers.
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03 Jul 2013 22:35

this is verrry excitedv :D :D :D
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03 Jul 2013 22:47

And yet we aren't seeing any real releases on the Wii U eshop. Someone finish a game!
User avatar
03 Jul 2013 23:32

XCWarrior wrote:And yet we aren't seeing any real releases on the Wii U eshop. Someone finish a game!


Why the hell should indies rush development? Let the indies take their time and put their effort into their games; it's the only way to increase their own quality and craft in their game development; not to mention increasing their humbleness. I refuse to see them be lazy and lack their passion in doing what they love; this only leads to their games riddled with bugs and gimped projects.
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04 Jul 2013 02:31

Gee, and here I thought Sony were the ones allegedly being great to indie devs. Sounds like Nintendo is the one courting them hardest of all, if you ask me.
User avatar
04 Jul 2013 05:17

Good to know Road Redmption will have no problem getting on the Wii U
User avatar
04 Jul 2013 06:57

NormalGamer wrote:
XCWarrior wrote:And yet we aren't seeing any real releases on the Wii U eshop. Someone finish a game!


Why the hell should indies rush development? Let the indies take their time and put their effort into their games; it's the only way to increase their own quality and craft in their game development; not to mention increasing their humbleness. I refuse to see them be lazy and lack their passion in doing what they love; this only leads to their games riddled with bugs and gimped projects.


This.

Indies doing what the typical big game dev stuio don't these days.
User avatar
05 Jul 2013 10:12

I'm surprised to see so many people not knowing this. Especially here. It was clearly mentioned on the very first article talking about the deal, and every other ones that came after that. I'm also quite shocked to see some of those that commented on these article here saying it's news to them.

... I'll be optimistic and say it's because you just forgot. ;)

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