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Miyamoto - Japanese have trouble overcoming, enjoying action games

by rawmeatcowboy
14 July 2013
GN Version 4.0
Coming from a 4Gamer interview with Shigeru Miyamoto. Again, this isn't an official Nintendo translation, so the translator may have taken a few liberties.

I’ve been making action games for some 30 years, and I’ve been thinking about the difference evident in how their popularity has been gradually declining in Japan whilst in America it has been maintained.

The issue is that Japanese who cannot overcome the level of difficulty in an action game no longer want to play them. This perception then spreads to all games as a whole, and people avoid them because they see them as difficult.

In the case of America, there are a lot more people who enjoy a challenge and will stick with it for you and try to overcome the initial hurdle.

Yes, it’s action games which really demand a certain level of skill.

Right, some players just enjoy playing, some prefer to finish it, and some prefer greater challenge. People looking for a challenge will dismiss an easily cleared game as “easy.”
But by making things too difficult, the people who just want to play get driven off. I always wanted to accommodate both types.


Japanese gamers have started responding to Miyamoto's comments, offering up explanations that range from bashing Nintendo to trying to see his point. Check out those comments here (caution - site is a tad NSFW).
 
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