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Miyamoto - Pikmin 3 wouldn't be same on Wii, HD on Wii would have been great, 4K talk

4Gamer: At the moment, when comparing the amount of Wiis and Wii Us sold, since there is a difference of about ten fold between the two, the initial plan to release the game on Wii or alternatively do a multiplatform development would lead one to assume that would allow the most people to play the game. But, clearly, there are reasons why it had to be on Wii U.

Miyamoto: From Nintendo’s stance, we also need to sell Wii Us but that’s not the only reason. (laughs)

Also, if we had made it on Wii, while I am sure we could have, when you think of needing to get everything moving together, clearly Wii U was the better overall choice. After making it and seeing the results, if it hadn’t been on Wii U, we wouldn’t have been able to make the same game at all.

It all came together as a cohesive unit from a combination of elements that are only possible because of the Wii U as well as motion controls carried over from the Wii. The Wii U was not a piece of hardware designed specifically for Pikmin but Wii U was the most fitting piece of hardware to create Pikmin.

4Gamer: For this game, when I saw the high quality rendering of the little Pikmin, I really got the benefit of HD because of the Wii U. Could you tell me more about that?

Miyamoto: I felt like I wanted to go to HD sooner.

Even for the Wii, no matter how much it made the system cost, it would have been great if it were HD in the first place. However, it was going to take some time for HD televisions to become common and we felt that until that point was reached, there would have been no point for Wii to be HD.

From our point of view, once the subsequent generation to Wii came around, HD televisions would be more common and we felt it would be time to make our games in HD then. However, HD became more common about 2 to 3 years earlier than we had anticipated. A main part of that was that the prices for HD televisions manufactured overseas had gone down at an unthinkable pace.

So, as a result, while we were right in the middle of selling the Wii, the TVs in people’s living rooms (editors note: in Japan) were slowly becoming HD sets. Overseas especially people had never so rapidly and drastically changed their hardware to the newest technology but in America as well HD TVs became standard little by little.

4Gamer: HD TVs are standard now but 4K TVs are also coming out.

Miyamoto: Yeah. When it comes to games, I don’t see the need for Zelda in 4K but for Pikmin, making it 4K compatible could possibly further show more small detailed Pikmin moving around, show things from an even further perspective, and being able to see more may make a more fun game.

Full interview here

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11 total comments (View all)
User avatar
18 Jul 2013 15:51

Pikmin 4 on the Wii U2 to be 4K confirmed? Nothing too interesting in the interview, aside from Nintendo's decision to make the Wii SD instead of HD.
User avatar
18 Jul 2013 16:00

Nintendo seems to regret staying with SD as long as they did. And frankly, they should...
User avatar
18 Jul 2013 16:13

Confusing... Reggie said that console's capacity didn't matter.
No Avatar
18 Jul 2013 16:17

Shaanyboi wrote:Nintendo seems to regret staying with SD as long as they did. And frankly, they should...

why? they made lot of money, the wii is the most succesful nintendo console ever...

oh you are saying it because of the third parties? wake up kiddo. they would ignored it HD or not, just like they are doing with the wii u right now. the only thing third parties want for nintendo is going the sega way which won't happen anytime soon.

and you know? contrary to what they say, HD is not that big deal no matter how much you "gamers" want it to believe them. Pikmin HD looks cute, so what? you really think is going to sell like crazy, specially here? hah.

Funny but one would think that after all these years people will finally see what the wii was but no they rather be game industry whores. gamers like you never change. That's why this industry is becoming a joke.

You gamers are a bad joke.
User avatar
18 Jul 2013 16:42

You sound like the sort of person who would have been against analog sticks when they first started making an appearance. It didn't make games sell any better, but it was a natural progression that couldn't be ignored.

You didn't even need to read the entire interview, just reading the blurb here on Gonintendo would have showed you what Shannyboi was responding to. You talk about third parties saying x and third parties say y, but you have Miyamoto himself saying it.
User avatar
18 Jul 2013 18:11

And Zelda fans BAWWW at the fact that Shiggy thinks making Pikmin look prettier than Zelda is more important
User avatar
18 Jul 2013 20:33

4K won't become a standard anywhere but in the Sports / Music / Film industries. There's no benefit to the mass home market like HD is.
User avatar
18 Jul 2013 20:54

Yeah HD could've been on Wii. Freaking Nintendo!
User avatar
18 Jul 2013 22:10

Initially, they had HD capabilities with the Revolution, but motion controls heavilly affected the whole hardware. Perhaps, Nintendo didn't wanted to say "599 us dollars" on E3 2006...
No Avatar
19 Jul 2013 01:44

shadowbuster wrote:Initially, they had HD capabilities with the Revolution, but motion controls heavilly affected the whole hardware. Perhaps, Nintendo didn't wanted to say "599 us dollars" on E3 2006...
What? Nintendo announced the Revolution around May 2005 and as early as June 2005 we knew it wasn't HD. Nintendo specifically said they felt like graphics and tech specs no longer mattered. They also had no idea what the controller was going to be until later that year. They said they'd been testing a lot of different ideas and hadn't picked one yet. Not to mention the motion controls they used were somewhat cheap and shouldn't have impacted costs that much. They could have easily given the console better tech and launched it for $300-$350. For better or worse they wanted to be different, and it worked out in their favor in 2006.

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