Login

Attention!

PSA: This might be a good time to remind everyone that you can filter stories here on the site, especially if you are hoping to avoid spoilers of a Hyrulian nature. This is available only to registered members.

Edit Profile > Custom Filters > Games Type "breath" or other keyword to find a game, and make sure it says "Exclude".

Bam. Media blackout on that until you tell us otherwise.

Shin'en explains the horsepower of Wii U, just what you can do with it

Coming from an HDWarriors interview...

‘Wii U eDRAM usage is comparable to the eDRAM in the XBOX360, but on Wii U you have enough eDRAM to use if for 1080p rendering. In comparison, on XBOX360 you usually had to render in sub 720p resolutions or in mutliple passes.

Even if you don’t use MSAA (MultiSample Anti-Aliasing) you already need around 16Mb just for a 1080p framebuffer (with double buffering). You simply don’t have that with XBOX360 eDRAM. As far as I know Microsoft corrected that issue and put also 32MB of Fast Ram into their new console. - Manfred Linzner of Shin’en
Full comments here
Categories: Interviews, Consoles
Tags: eshop, wii-u, shinen

Comments

You can be first to reply!

Want to join this discussion?

You should like, totally log in or sign up!