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Shin'en explains the horsepower of Wii U, just what you can do with it

Coming from an HDWarriors interview...

‘Wii U eDRAM usage is comparable to the eDRAM in the XBOX360, but on Wii U you have enough eDRAM to use if for 1080p rendering. In comparison, on XBOX360 you usually had to render in sub 720p resolutions or in mutliple passes.

Even if you don’t use MSAA (MultiSample Anti-Aliasing) you already need around 16Mb just for a 1080p framebuffer (with double buffering). You simply don’t have that with XBOX360 eDRAM. As far as I know Microsoft corrected that issue and put also 32MB of Fast Ram into their new console. - Manfred Linzner of Shin’en
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18 Jul 2013 15:57

So its more capable than an Xbox 360. Thanks Shin'en...
User avatar
18 Jul 2013 15:59

It is amazing what people can do with tech when they want to do something with it.

In other words, not dismiss it out-of-hand like some larger (and lazier) developers out there.
User avatar
18 Jul 2013 16:01

Oh, but people told me Wii U is only a 720p console! Shinen lies!

Nice confirmation.
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18 Jul 2013 16:06

What I find interesting in this interview is, that they only used 1 out of 3 cores for their game. I know a lot of developers said the Wii U had a weak CPU. They probably had some very early dev kits with only 1 core enabled. I bet most launch games only use 1 core, too.
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18 Jul 2013 16:27

So it still seems like its a system that could run 360 games in 1080p with better textures. If 720p can pull of a few extra visual effects. While stronger than 360 its still obviously in the same range as last gen and I think any person honest with themselves or knows tech can all agree on that. Doesnt stop great visuals like MK8 from coming out.
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Anonymous
18 Jul 2013 16:38

Talented team knows how to use hardware instead of just complain about it.
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18 Jul 2013 17:03

only one cpu core? oh wow that's impressive with that many objects more than the eye need and on two screens at 60fps, i was sure the cpu would be used more . The game is just so gorgeous looking, pleasing to the eye.
well now that they laid down the challenge, they have to take it ! make a game using the wii u possibilities !
i'm not against more worlds for nano assault ;)
User avatar
18 Jul 2013 17:26

Not like this will matter to anyone who has their mind made up already, but it's nice to get some irrefutable evidence for once.
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18 Jul 2013 17:51

ProudRomanian wrote:What I find interesting in this interview is, that they only used 1 out of 3 cores for their game. I know a lot of developers said the Wii U had a weak CPU. They probably had some very early dev kits with only 1 core enabled. I bet most launch games only use 1 core, too.

Im not sure we should compare games like CoD or ME3 to Nano Assault Neo. Besides, everyone will use the GPGPU instead of the CPU for some tasks since its better.
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18 Jul 2013 20:02

I love how open they are with what they do. Nano Assault Neo looks amazing and the fact that it wasn't optimized and can look even better is great to know. Cant wait to see what they do next

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