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Senran Kagura Burst confirmed for NA 3DS eShop release





- coming from XSEED
- hitting 3DS eShop
- features two games in one
- includes an upgraded version of the original Senran Kagura (titled Skirting Shadows) with gameplay improvements and its story sequel, Senran Kagura Burst (titled Crimson Girls)
- take control of five female ninjas
- story is told through a visual novel format
- as the ninjas take damage, their clothing will get damaged (and eventually destroyed)
- will feature Japanese voices with English subtitles
- slated for release in North America via the Nintendo eShop in fall 2013
- rated teen

More screens here

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Discussion Preview
45 total comments (View all)
No Avatar
06 Aug 2013 15:41

This is actually pretty cool. I wasn't planning on buying many more retail games for the 3DS this year with the exception of A Link Between Worlds.

A fall release to bury it around the time when most will be being Pokemon would be a good call.
User avatar
06 Aug 2013 15:43

I love Xseed more and more with each release.
User avatar
06 Aug 2013 16:34

MoldyClay wrote:Media firestorm?

Yes. 'Look what smut is available on Nintendo!'

MoldyClay wrote:Limit the audience? No.

Are you suggesting that the digital only audience is larger than the retail + digital audience? I have some bad news for you.

MoldyClay wrote:It's because nobody is going to buy the game. Either because they don't know what it is, because it's an obscure Japanese game OR because they'd be too embarrassed to buy it in public.


So by putting it *solely* on eShop where you actively have to look for it instead of casually seeing it in a store is going to increase sales?

XSeed is seriously really not known for pushing AAA mainstream games in the US, if you hadn't noticed. So it's aimed almost exclusively at their existing target audience of XSeed (Marvelous!) fans.

Be embarrassed of buying it in public? What, oh no, the clerk is going to laugh at you? Heaven forfend! Were people too embarrassed to buy Lollipop Chainsaw? Gaming already has this stigma of being wholly aimed at males anyway, with females typically wearing rather...unusual outfits in most Teen or Mature games.

MoldyClay wrote:This is the BEST way to releaxe a game like this. It would never do well at retail here. And with the amount of men possibly afraid to buy a booby game physically, this actually allows more people to get it without anybody seeing it.


Men? By which, you mean over 18, I assume, yet are afraid of what some random clerk at the stylish and trendy game store is going to think if they buy some "obscure Japanese game?"

I seem to recall people getting into a fuss over the lead in Code of Princess wearing an impractical outfit but that publisher still decided to do a proper retail release. However, I think that yes, there would be a big fervor over this if SKB hit retail in the US because this is much more overt.

Clearly, XSeed has an idea of how many they expect to sell. This figure is apparently high enough that they decided to go ahead with it. What's preventing them from opening preorders on it, tallying those up, then publishing that many +100 or some other arbitrary number, then if word of mouth explodes, shrug and point at eShop OR make more. It's not that hard. XSeed has always been about making just enough copies…so what's really that different in this case if not for the content?

MoldyClay wrote:Phoenix Wright on the other hand is and always will be a niche title. Sales dropped. It's a safe way to gauge its remaining popularity here.


Sales dropped to the point that the DS games have been reprinted? Also, they invested time and money into Wii and iOS ports? I guess that makes sense.
User avatar
06 Aug 2013 16:49

@Omegavertebra

Did you really expect booby express to have a physical release?
User avatar
06 Aug 2013 16:49

Like some of you, I'm quite surprised to see this got away with a T rating over here (no censorship either)... glad to see the good ol' US of A is finally no longer seeing boobies as such a "taboo" thing anymore.

Good to see someone managed to pick it up though. I'll certainly be getting it sometime down the line. XSEED I'm sure will do a good localization job on things like the story, but I am still curious on if the beat-em-up segments work well. Either way, hey this is a game my inner teenage self is going to LOVE. If only it had androgynous pretty boys to even things out, then that'd really make inner teen me glad. (yes I'm bi, just saying this now before anyone asks)
User avatar
06 Aug 2013 16:52

I say we stop arguing and post more gifs.

Image
User avatar
06 Aug 2013 17:04

MegaMan64 wrote:I say we stop arguing and post more gifs.

Image


i second this, just enjoy the goddamn game people :3

Spoiler:
Image
No Avatar
06 Aug 2013 17:09

there will be many people hospitalized with severe cases of whiplash soon
User avatar
06 Aug 2013 17:55

IT BEGINS!

Seriously though, never thought I see the day.
No Avatar
06 Aug 2013 18:57

Darlux wrote:
MegaMan64 wrote:I say we stop arguing and post more gifs.

Image


i second this, just enjoy the goddamn game people :3

Spoiler:
Image


I agree with this.

Spoiler:
Image


I can finally watch this on my 3DS.
User avatar
06 Aug 2013 20:09

Jack_Atlas wrote:
Spoiler:
Image


I can finally watch this on my 3DS.

I love how the animation is so good, that some clothing tears off through collision, while the others just disappear out of existence.
User avatar
06 Aug 2013 21:59

Perfectly understandable why this is digital-only. :lol:

And it managed to get away with a T rating? Bravo, XSEED.
User avatar
07 Aug 2013 00:04

I personally think its completely understandable why they're doing games digitally more regularly and I have no qualms with it. Fact of the matter is, its less risk as games like this generally don't do well in retail and its max profit. I'm actually considering getting this game, despite it being an eye candy focused game. Could turn out to be good, also I want to support XSeed. Furthermore, because its digital, with its purchase, I get Club Nintendo coins, which always makes my day.
No Avatar
07 Aug 2013 01:55

damn weeaboos ruining everything
User avatar
07 Aug 2013 03:28

As I still haven't got an answer on the hint article, I'll retry here: "Is the game/story actually good?" I mean, I know these are not the main advertized "features", but I might buy it for the heck of it, as support, but I'll do so only if the game is actually good.

PS: I really don't like everything ecchi/pervert, but I can support it if the story/gameplay is good. (I just finished today watching the 2nd season of "Heaven's Lost Property" and I was crying almost every episodes... just to say)
User avatar
07 Aug 2013 09:03

@Elfteiroh
I have heard that the gameplay is actually pretty decent.
User avatar
07 Aug 2013 12:24

Fred Duck wrote:
MoldyClay wrote:Media firestorm?

Yes. 'Look what smut is available on Nintendo!'

MoldyClay wrote:Limit the audience? No.

Are you suggesting that the digital only audience is larger than the retail + digital audience? I have some bad news for you.

MoldyClay wrote:It's because nobody is going to buy the game. Either because they don't know what it is, because it's an obscure Japanese game OR because they'd be too embarrassed to buy it in public.


So by putting it *solely* on eShop where you actively have to look for it instead of casually seeing it in a store is going to increase sales?

XSeed is seriously really not known for pushing AAA mainstream games in the US, if you hadn't noticed. So it's aimed almost exclusively at their existing target audience of XSeed (Marvelous!) fans.

Be embarrassed of buying it in public? What, oh no, the clerk is going to laugh at you? Heaven forfend! Were people too embarrassed to buy Lollipop Chainsaw? Gaming already has this stigma of being wholly aimed at males anyway, with females typically wearing rather...unusual outfits in most Teen or Mature games.

MoldyClay wrote:This is the BEST way to releaxe a game like this. It would never do well at retail here. And with the amount of men possibly afraid to buy a booby game physically, this actually allows more people to get it without anybody seeing it.


Men? By which, you mean over 18, I assume, yet are afraid of what some random clerk at the stylish and trendy game store is going to think if they buy some "obscure Japanese game?"

I seem to recall people getting into a fuss over the lead in Code of Princess wearing an impractical outfit but that publisher still decided to do a proper retail release. However, I think that yes, there would be a big fervor over this if SKB hit retail in the US because this is much more overt.

Clearly, XSeed has an idea of how many they expect to sell. This figure is apparently high enough that they decided to go ahead with it. What's preventing them from opening preorders on it, tallying those up, then publishing that many +100 or some other arbitrary number, then if word of mouth explodes, shrug and point at eShop OR make more. It's not that hard. XSeed has always been about making just enough copies…so what's really that different in this case if not for the content?

MoldyClay wrote:Phoenix Wright on the other hand is and always will be a niche title. Sales dropped. It's a safe way to gauge its remaining popularity here.


Sales dropped to the point that the DS games have been reprinted? Also, they invested time and money into Wii and iOS ports? I guess that makes sense.
"Smut" games on a Nintendo console have been made before. There wasn't a media storm for those games.

Digital only games are made for the sole fact that they most likely wouldn't do too good at retail. I doubt much time and money was put into digitally bring Phoenix Wright to Wii and iOS; notice how it wasn't released at retail on Wii.
User avatar
07 Aug 2013 16:58

Fred Duck wrote:
Yes. 'Look what smut is available on Nintendo!'


I don't think XSEED is concerned with FOX News. And digital won't block that.


Are you suggesting that the digital only audience is larger than the retail + digital audience? I have some bad news for you.


Said nothing like that. I'm saying it wasn't a decision made to limit it. It's a necessary limit to save money.

So by putting it *solely* on eShop where you actively have to look for it instead of casually seeing it in a store is going to increase sales?


Nope. Are you certain people would casually buy this? I don't think they will. Why put it on shelves when nobody will casually pick it up?

XSeed is seriously really not known for pushing AAA mainstream games in the US, if you hadn't noticed. So it's aimed almost exclusively at their existing target audience of XSeed (Marvelous!) fans.


...that's precisely why it would make sense for it to be digital...

Be embarrassed of buying it in public? What, oh no, the clerk is going to laugh at you? Heaven forfend! Were people too embarrassed to buy Lollipop Chainsaw? Gaming already has this stigma of being wholly aimed at males anyway, with females typically wearing rather...unusual outfits in most Teen or Mature games.


Considering the amount of people I've seen in forums order things online instead...

Considering guys are too macho to buy Pokemon or download a Pokemon to their games in a store, is it that hard to believe?

The only people who will get this probably like hentai and they probably don't want people knowing that in public.

Men? By which, you mean over 18, I assume, yet are afraid of what some random clerk at the stylish and trendy game store is going to think if they buy some "obscure Japanese game?"


For buying a lolicon boob game. You merged my reasons into one. Ok...

Clearly, XSeed has an idea of how many they expect to sell. This figure is apparently high enough that they decided to go ahead with it. What's preventing them from opening preorders on it, tallying those up, then publishing that many +100 or some other arbitrary number, then if word of mouth explodes, shrug and point at eShop OR make more. It's not that hard. XSeed has always been about making just enough copies…so what's really that different in this case if not for the content?


Explain how it is worth it though. They did Pandora's Tower knowing it'd do badly. They do it because people want it, not because they expect good sales. But they ARE a business. So they can't take losses all the time.

Sales dropped to the point that the DS games have been reprinted? Also, they invested time and money into WiiWare and iOS ports? I guess that makes sense.


Are you honestly using digital-only rereleases against my logic while fighting against digital-only releases?

And what do reprints have to do with it? Reprints to get new sales? And of ones that sold decent?
User avatar
07 Aug 2013 20:29

cobaltorange wrote:Digital only games are made for the sole fact that they most likely wouldn't do too good at retail.


Actually, there are a few other reasons, like:
They're terrified you'll resell the game because it's single player and linear.

They get better profit margins.

They don't have to worry about retailers putting it on sale.

They don't have to spend time and money on manual and case designs.

They can stop selling it at any moment without needing a recall.

They can track every single sale.

They're just testing to see if they can get away with it and encourage us to buy more and more digital-only stuff so when we wake up in a few years and realize we don't own anything physical (and therefore, don't actually own anything other than licenses), we'll already be broken.

Etc.


cobaltorange wrote:I doubt much time and money was put into digitally bring Phoenix Wright to Wii and iOS; notice how it wasn't released at retail on Wii.


Well, on iOS it was released, then re-released as an HD version, so whatever "not much" time and money was put into it, it was put into it for two separate iOS releases.

Yes, I know they weren't released physically on Wii, but it WAS the entire first trilogy. I suspect Capcom believed it would turn a profit and the port cost more than $0. (Also, for Nintendo to pay out from WiiWare sales, there is a required minimum of 2000 - 6000 sales.)

MoldyClay wrote:I don't think XSEED is concerned with FOX News. And digital won't block that.


No, it won't block it, but by preventing people from casually seeing it on shelves, it severely limits its profile. If it does happen to explode, sales can magically cease for "unspecified reasons." Did I really need to spell that out? Digital = publisher control, and since I am a consumer, I prefer to side with things that are consumer-friendly.

MoldyClay wrote:Said nothing like that. I'm saying it wasn't a decision made to limit it. It's a necessary limit to save money.


Necessary? Here's a list of their DS titles:

KORG DS-10 Synthesizer
Populous DS
Retro Game Challenge
Avalon Code
Flower, Sun, and Rain
The Wizard of Oz: Beyond the Yellow Brick Road
KORG DS-10 PLUS
Ragnarok DS
Ivy the Kiwi?
Solatorobo: Red the Hunter

Which of these titles is mainstream? Weren't they all risks? Obviously, the DS lacked an eShop, so there was no digital-only option, but ALL of these very niche titles were published in the US *regardless* of the risks. They could have chosen simply to not release any of these titles.

They've published all kinds of obscure things before so why the sudden "necessity" to make this non-mainstream game digital-only?

MoldyClay wrote:Nope. Are you certain people would casually buy this? I don't think they will. Why put it on shelves when nobody will casually pick it up?


Absolutely. If you hadn't guessed by now, I hang out in an anomalous amount of video game stores and not only have I picked up random stuff that I'd never heard of and been interested in it, but I've seen lots of people browse through racks and get random games. That IS why they have stuff on the back of the cases…

Not only that, but there is "word of mouth." Guy A mentions to Friend X that he likes Game Q, and Friend X happens to see Game Q at Store J and remembers that Guy A liked Game Q and checks out the back…and sure, looks all right.

Not everyone reads game sites and checks YouTube for gameplay movies before dropping coin on stuff.

MoldyClay wrote:...that's precisely why it would make sense for it to be digital...


So that the audience is limited to them exactly, with casual store browsing cut entirely out? Actually, now that I look at everything they've published, it's RPGs (heavily Falcom) + really niche stuff that doesn't happen to be RPGs. Since SKB isn't an RPG, digital limits the audience dramatically.

MoldyClay wrote:Considering the amount of people I've seen in forums order things online instead...


That doesn't mean they're embarrassed. Some people do it for convenience. Others go for price. Some games simply aren't sold in stores convenient enough to justify going to. If they're online shopping for anonymity, instantly tying it to a Nintendo account isn't that helpful.

MoldyClay wrote:Considering guys are too macho to buy Pokemon or download a Pokemon to their games in a store, is it that hard to believe?


If they really cared, they could claim it was for a kid they know (son, niece, etc.) or send a kid in to do it for them. OR for downloading, stand outside…

So, yeah. Too hard to believe.

As for why I haven't played mainline Pokémon, it's mostly that I'm terrified of it. A game based on collecting a huge number of monsters with rare variants? That would take ages. (Disclaimer: I have played Rumble and Conquest and my N64 is shaped like Pikachu.)

MoldyClay wrote:The only people who will get this probably like hentai and they probably don't want people knowing that in public.


That sounds like what people said about Dead or Alive games. I guess that series will never get anywhere.

MoldyClay wrote:For buying a lolicon boob game. You merged my reasons into one. Ok...


Well, the point being that if it's an "obscure Japanese game," do you think the typical clerk at Toys "R" Us, K-Mart, GameStop, or Target would have heard of it? (Obviously, if the customer is going in to BUY the game, there's a high probability that they themselves have heard of it.)

MoldyClay wrote:Explain how it is worth it though. They did Pandora's Tower knowing it'd do badly. They do it because people want it, not because they expect good sales. But they ARE a business. So they can't take losses all the time.


Ah, but there is something called "good will" which can help generate money in the long term. It's not all about short term profits. How do people feel about Capcom these days?

As you alluded, they went in expecting fewer sales than The Last Story, and as you said, they did it partially for fans. However, there's no chance they'd do something just for fans if it meant jeopardizing the company. Which DS game was a surefire hit? What about other platforms? Everything they publish is a risk! The infamous SKB being digital only? Something is not right here.

Also, that whole Pandora's Tower business just reflects badly on Nintendo of America. NoJ and NoE published it. Even freaking Nintendo of Australia! Nintendo of America…no. XSeed does what Nintendon't.

MoldyClay wrote:Are you honestly using digital-only rereleases against my logic while fighting against digital-only releases?


This was a tangent about Phoenix Wright. You said:

MoldyClay wrote:Phoenix Wright on the other hand is and always will be a niche title. Sales dropped. It's a safe way to gauge its remaining popularity here.


"Is and always will be a niche title." Unless Phoenix Wright becomes an FPS, probably.

As for "sales dropped,"

MoldyClay wrote:And what do reprints have to do with it? Reprints to get new sales? And of ones that sold decent?

If there was little to no interest in Phoenix Wright, they wouldn't reprint games OR spend money porting games OR throw him into a fighting game.

So, in summary:

1 XSeed has only ever published niche stuff, so I find it very suspicious that this game suddenly became digital-only in NA for no good reason.
2 Digital-only means you own nothing and licenses can be revoked at ANY TIME.
3 Phoenix Wright has a strong fan base.
4 I probably won't play Pokémon anytime soon.
No Avatar
Anonymous
07 Aug 2013 21:07

MoldyClay wrote: For buying a lolicon boob game. You merged my reasons into one. Ok...


This game isn't lolicon in the least bit. For one thing, lolita games would feature girls with really no boobs at all. The other thing, the characters are post-pubescent, not prepubescent. Mirai, sure, that's a character for lolicons, but the vast majority of the game isn't made for lolicons.
User avatar
07 Aug 2013 23:01

Everyone who buys this game is a lonely neckbeard weaboo

come at me bros.

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