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GN Podcast #451
 

World Conqueror 3D - details

- originally developed for mobile platforms as World Conqueror 1945
- plays slightly similarly to risk
- includes assorted variables among the territories you’ll use as bases
- advantages with each country, such as cheaper cost to recruit armies, powerful tanks, unstable infantry
- enemies faced in a given country will differ
- tax income of each region is different
- cannot easily protect poor regions due to low resources
- re-designed game and improved presentation
- adjusted difficulty curve
- looking at an October launch in NA/EU, a month later in Japan
- available at a “reasonable” cost
- 12 campaigns, three storylines and 50 hours of gameplay

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