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Phoenix Wright: Ace Attorney - Dual Destinies Localization: Secrets of Character Design Revealed

by rawmeatcowboy
25 September 2013
GN Version 4.0


Hi everyone! Janet Hsu here from Capcom Japan! I’m the Localization Director for Phoenix Wright: Ace Attorney – Dual Destinies, though I’m hardly new to the series as my involvement as the localization lead/lead translator these past 8 years and 5 (including this one) AA games can attest to. As some of you may already know, in our effort to work closer with the dev team as they were making the game, we integrated AA: DD’s localization into the overall dev process. The result is a level of behind-the-scenes access we’ve never had before, enabling us to faithfully preserve the intentions of the Japanese version while bringing you the localized world of Ace Attorney you know and (hopefully) love.

With that in mind, I’d like to take the next few weeks to share a few of those behind-the-scenes tidbits as we count down to AA: DD’s release on October 24th! So, without further ado, here is the Art Director, Mr. Takuro Fuse, to explain how he and his team created the wonderful character designs and models for this game.

Full blog here
 
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