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Finishing The Legend of Zelda: A Link Between Worlds may make the Majora's Mask connection more clear

Earlier today, we showed some tweets from an IGN staffer concerning The Legend of Zelda: A Link Between Worlds and a Majora's Mask connection. The info came from a fan Q&A session with Aonuma at his Comic-Con panel. We originally heard there was more a connection between the two games than just the mask being on the shop's wall. Now we have a bit more information. This isn't word-for-word, but it's a summary of what Aonuma said when a fan asked about the Majora's Mask connection.

"Finish this game [ALBW] and that may give you your answer."

Oh man, can my hype level for this game get any bigger?! Hurry up and get here, Nov. 22nd!

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20 total comments (View all)
User avatar
11 Oct 2013 19:14

Calling it now: Lorule is a civilization built from the post-apocalyptic world of Termina since Link never saved it in this timeline. And the shopkeeper is the Happy Mask Salesman's descendant.

Terrible predicting skills a-hoy!
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11 Oct 2013 19:16

AnoukiAgentYellow wrote:Calling it now: Lorule is a civilization built from the post-apocalyptic world of Termina since Link never saved it in this timeline. And the shopkeeper is the Happy Mask Salesman's descendant.

Terrible predicting skills a-hoy!


Hey, you could tie this into Phantom Hourglass as well.
User avatar
11 Oct 2013 19:35

That settles it: i'm going to beat Majora's Mask for the first time before I play this game!
User avatar
11 Oct 2013 19:40

WHERE'S THE VIDEO OF THIS PANEL?
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11 Oct 2013 20:09

Whoawhoawhoa what what?!?

Oh PLEASE give us a nice Zelda themed 3DS (or 2DS) along with this... but I'm going to buy anyway. This winter I'll be buying all the Nintendo I've been holding off of. 3DS, Wii U, and the games.
User avatar
11 Oct 2013 20:24

"Oh man, can my hype level for this game get any bigger?! Hurry up and get here, Nov. 22nd!"

I agree! That's when the One comes out! Aaaaaaah!
User avatar
11 Oct 2013 20:41

Am I the only one finding the premise of this game a super corny and pale imitation of what was handled quite awesomely in Twilight Princess?
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11 Oct 2013 20:54

RustyCage wrote:Am I the only one finding the premise of this game a super corny and pale imitation of what was handled quite awesomely in Twilight Princess?


Yes, as we don't really know enough to judge the story as of yet.
User avatar
11 Oct 2013 21:17

Orian wrote:
RustyCage wrote:Am I the only one finding the premise of this game a super corny and pale imitation of what was handled quite awesomely in Twilight Princess?


Yes, as we don't really know enough to judge the story as of yet.


"Finding" implies I am in the process of examining it.

We DO have material to be judged here, even if it's not a final judgement of the entire game. We know none of it is subject to change, as they have announced the game's completion.

This shouldn't have to be explained.
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11 Oct 2013 21:22

MM over the years has risen to the top and become my favourite zelda game of all time (just beating OOT). I just love the depth of story and characters. I've been getting sick of hyrule/ zelda/ triforce for some time and would be happy to see a story outside this universe again.
User avatar
11 Oct 2013 21:34

but Majora's Mask takes place in a Parallel Timeline. Since ALbtW is a Sequel to ALttP which is part of "The Hero Fails" timeline, which is the 3rd Fork from OoT....I'm so confused! Does the Mask cross timelines, or is this the Masks own alternate stuff from another timeline. Or do they cross times.
My mind if full of fuck
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11 Oct 2013 21:43

Tradint2000 wrote:but Majora's Mask takes place in a Parallel Timeline. Since ALbtW is a Sequel to ALttP which is part of "The Hero Fails" timeline, which is the 3rd Fork from OoT....I'm so confused! Does the Mask cross timelines, or is this the Masks own alternate stuff from another timeline. Or do they cross times.
My mind if full of fuck



Ha, the good thing is we can now look forward to a brand new game in the franchise rather than reliving past games. Considering the release date is Nov. 22, I doubt most stores will be open for Nintendo purchases at midnight, although Xbox1 launches will be taking place.

I intend on downloading the game, giving the middle finger to Friday, and watching the sun rise in this new world. Can't wait.
User avatar
11 Oct 2013 21:54

RustyCage wrote:Am I the only one finding the premise of this game a super corny and pale imitation of what was handled quite awesomely in Twilight Princess?


... Which was a super corny and pale imitation of what handled quite awesomely in A Link to the Past. I found Twilight Princess' story to be nonsensical and all over the place with little to explain why any of it was happening to begin with. That aside, I see little similarity between these two games stories outside of the dual-world mechanic which Twilight Princess hardly pioneered or mastered.
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11 Oct 2013 21:57

Windsor wrote:... Which was a super corny and pale imitation of what handled quite awesomely in A Link to the Past. I found Twilight Princess' story to be nonsensical and all over the place with little to explain why any of it was happening to begin with. That aside, I see little similarity between these two games stories outside of the dual-world mechanic which Twilight Princess hardly pioneered or mastered.



Quite the opposite. It was very basic in ALttP, even if it was novel for the time.

Twilight Princess gave it depth and meaning; they really fleshed it out with a sense that they were taking the experience seriously moreso than ever.

No idea how that equates to corny for you. This, on the other hand, comes across as far more generic and toy-like, which disappoints me deeply.

We will see if that doesn't turn around with the context of the full game, but I'm not optimistic or excited from what has been shown -- which is the point of showing previews.


Since you've edited your post since my reply: I spoke nothing of pioneering. ALttP didn't pioneer the idea of dark worlds either. As for 'mastery', TP came far closer than any other Zelda to achieving that from sheer richness of story, atmosphere, music, and art.
User avatar
11 Oct 2013 22:48

Tradint2000 wrote:but Majora's Mask takes place in a Parallel Timeline. Since ALbtW is a Sequel to ALttP which is part of "The Hero Fails" timeline, which is the 3rd Fork from OoT....I'm so confused! Does the Mask cross timelines, or is this the Masks own alternate stuff from another timeline. Or do they cross times.
My mind if full of fuck


Majora's Mask existed before the split.
User avatar
11 Oct 2013 23:02

RustyCage wrote:Am I the only one finding the premise of this game a super corny and pale imitation of what was handled quite awesomely in Twilight Princess?

I think the idea of Paper Lunk in this game is incredibly stupid but I am giving them the benefit of the doubt. HD rehasged ports aside, Zelda never dissapoints, and the level of detail/attention paid to this game makes me think they no what they are doing. This isn't a day 1 buy for me like Skyward Sword was, but I hope to have it soon.
User avatar
11 Oct 2013 23:05

RustyCage wrote:
Quite the opposite. It was very basic in ALttP, even if it was novel for the time.
Twilight Princess gave it depth and meaning; they really fleshed it out with a sense that they were taking the experience seriously moreso than ever.
No idea how that equates to corny for you. This, on the other hand, comes across as far more generic and toy-like, which disappoints me deeply.
We will see if that doesn't turn around with the context of the full game, but I'm not optimistic or excited from what has been shown -- which is the point of showing previews.
Since you've edited your post since my reply: I spoke nothing of pioneering. ALttP didn't pioneer the idea of dark worlds either. As for 'mastery', TP came far closer than any other Zelda to achieving that from sheer richness of story, atmosphere, music, and art.


For the Legend of Zelda franchise it most certainly did pioneer dual-world gameplay. I'd argue that even for gaming as a whole it certainly did.

Midna was corny. Zant was especially corny, existing to look cool in trailers with no development and barely any explanation of his motive to start with. I found both Chancellor Cole and Ghirahim to be more effective and certainly more memorable 'clearly-not-the-final-boss' villains. I couldn't force myself to care about any of the supporting characters, like the kids, Kakariko's residents, that group of explorers from the tavern, etc.. Turning Link into a wolf was entirely style over substance. Past the shock and surprise of seeing it in the first trailer it added nothing but busywork that was a pain in the ass to control. I don't believe Link's transformation into a wolf was ever explained either, though it's been a while since I've played.

Everything about Twilight Princess (especially Zant) felt tacked on to accommodate the "darker and edgier" art style. Nintendo was clearly out of their element, as evidenced by Twilight Princess only ever being made to please butt hurt fans who claim Zelda was always some gritty Lord of the Rings knock off. I'm overjoyed that Nintendo didn't feel that this was the style they had to stick to.

The story was overly-complicated and your objectives rarely added up to anything in the story. I'll never forget how pointless the three mask pieces were, which were brushed aside in a cutscene that played immediately after getting the final piece. Then Zant was brushed aside and barely explained because the plot had to make room for Ganon somehow. It felt poorly put together. Link to the Past's "basic" told a stronger story over Twilight Princess' attempt at "depth and meaning".

I guess that comes down to opinions, but Twilight Princess did absolutely nothing for me. It was the most disconnected, forgettable, soulless Zelda that's ever been made and I feel Nintendo knew this and forced in two hundred pointless references to Ocarina of Time to use a crutch to lean on. The wolf form is easily one of the most forced examples of game time padding I've ever experienced in a game, rivaling the Triforce hunt in The Wind Waker. Simple is not generic, and toy-like does not denote lack of "depth" or "meaning". I'm glad you're open to having your opinion changed by the game itself, but I had hoped that the belated appreciation for Wind Waker had finally killed the habit of judging a Zelda game by its art style.

I'm gonna take a nap before the Pokemon midnight launch. Sorry if I don't respond quickly :oops:
User avatar
11 Oct 2013 23:09

RustyCage wrote:
Windsor wrote:... Which was a super corny and pale imitation of what handled quite awesomely in A Link to the Past. I found Twilight Princess' story to be nonsensical and all over the place with little to explain why any of it was happening to begin with. That aside, I see little similarity between these two games stories outside of the dual-world mechanic which Twilight Princess hardly pioneered or mastered.



Quite the opposite. It was very basic in ALttP, even if it was novel for the time.

Twilight Princess gave it depth and meaning; they really fleshed it out with a sense that they were taking the experience seriously moreso than ever.

No idea how that equates to corny for you. This, on the other hand, comes across as far more generic and toy-like, which disappoints me deeply.

We will see if that doesn't turn around with the context of the full game, but I'm not optimistic or excited from what has been shown -- which is the point of showing previews.


Since you've edited your post since my reply: I spoke nothing of pioneering. ALttP didn't pioneer the idea of dark worlds either. As for 'mastery', TP came far closer than any other Zelda to achieving that from sheer richness of story, atmosphere, music, and art.

TP was so deep with it's wolf Link and annoying Midna. You're so right!
User avatar
12 Oct 2013 00:15

It'll be interesting to see how they handle this, considering Majora's Mask is on a different timeline. I mean, there are references to games in different timelines in various Zeldas, but this sounds like it's going to be big. I'm predicting an internet implosion, and I'm also predicting that I need to go preorder this RIGHT NOW.
User avatar
12 Oct 2013 06:38

calling it now:
I'm going to spoiler this for those who never finished MM.

Spoiler:
Hilda has purple hair. We know there's a MM connection. She says she needs a hero. Link's alter-ego in Termina, although it was never clearly stated, was Kafei. Kafei has purple hair too. Lorule is this timeline's Termina as we know Termina is some sort of mix between a paralel dimension and just a neighbouring country or county or kingdom or whatever (although technically it is not a kingdom as it has a mayor). Kafei is Lorule's hero, he's been imprisoned or he failed in a way or another to save his own kingdom and he will make an appearance later in the game so that Link can come back to being Hyrule hero and they can close the doors between the two worlds.


And that's that, plot twist destroyed! :D

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