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Xeodrifter diary #13

GN Podcast #480

EoD - Smash Wii U!
 

No plans for Alien: Isolation on Wii U


Thanks to Dan for the heads up!

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46 total comments (View all)
No Avatar
07 Jan 2014 23:45

Honestly this should not be surprising for anyone because let's face it, the Wii U needs to pick up more steam and most of all it needs to sell more consoles. I still have faith on the Wii U to turn things around and I STILL play games on my Nintendo Wii U. I just recently bought NES Remix and Dr. Luigi, loving both so far!
User avatar
07 Jan 2014 23:47

Nintendo can self sustain for years
User avatar
07 Jan 2014 23:56

XCWarrior wrote:Thank goodness! The less shovelware on the Wii U, the better!


Mmmmmm..... boy those grapes sure are sour!
No Avatar
08 Jan 2014 00:02

enigmaxtreme wrote:Nintendo can self sustain for years


Which didn't use to be the case; the only reason Nintendo got to this point in the first place is because 3rd parties forced them to become self-reliant. Can't exactly blame Nintendo for going whole-hog by themselves when no one else will bother.
User avatar
08 Jan 2014 00:25

ok, old news... move on.
User avatar
08 Jan 2014 00:29

The best version of Aliens: CM was the Wii U version.
User avatar
08 Jan 2014 00:36

Autosaver wrote:The best version of Aliens: CM was the Wii U version.


Haha. Indeed!
User avatar
08 Jan 2014 00:36

Well why would it, really? The ROI can't have proven to be worth it for anyone...
User avatar
08 Jan 2014 01:19

Shaanyboi wrote:Well why would it, really? The ROI can't have proven to be worth it for anyone...


Well to be fair, even with an install base of about 5 million, something still has a chance of selling well if a company markets their product (in this case games) just right. Not a lot of people expected Monster Hunter 3 to sell well due to the series past entries only selling to a niche PSP audience, but thanks to successful marketing MH3 proved to be such a big hit for Capcom in the West that they also gave us the remake, and frankly I'm baffled by the lack of an announcement of a Western localization of MH4.

Similarly, successful marketing is what helped a brand new IP like Dishonored sell well when it competed against games like Call of Duty: Black Ops 2 and Assassin's Creed III during the fall 2012 season, especially since there's a common belief nowadays that new IPs have a hard time selling.

Now I know those two games I said don't really fit into what I said about install bases, but it does show how successful marketing can get audiences to take notice and gain interest.

Frankly the big issue most third party Wii U games have is the lack of marketing and really I don't think it's Nintendo's fault. To be blunt I feel companies like UbiSoft, Namco, EA, and Activision, don't need Microsoft, Sony, or Nintendo to market their products for them when they're already big name companies who have money to spend on marketing. If they're not actively using their own marketing divisions to sell their products then I feel it is their fault if the product fails to get noticed. If Sony, Microsoft, and Nintendo take an interest and want to get involved in helping to market the game(s), then fine that's their business, but I don't believe they NEED to to actively promote the products of companies who can do it themselves if they are capable. Now in all fairness Nintendo's guilty of this too, their Wii U marketing during the system's first year was weak, and only recently has seen improvements, so I can't say I'm surprised by the system only selling 5 million so far, but I believe that better marketing can help turn things around if they keep up the improved marketing during the releases of major first party games.
User avatar
08 Jan 2014 01:54

Hmm... I'm suprise to see some thump ups about this. But then again, what happen with the last game, it makes since...
User avatar
08 Jan 2014 02:45

Eternal Rain wrote:
Shaanyboi wrote:Well why would it, really? The ROI can't have proven to be worth it for anyone...


Well to be fair, even with an install base of about 5 million, something still has a chance of selling well if a company markets their product (in this case games) just right. Not a lot of people expected Monster Hunter 3 to sell well due to the series past entries only selling to a niche PSP audience, but thanks to successful marketing MH3 proved to be such a big hit for Capcom in the West that they also gave us the remake, and frankly I'm baffled by the lack of an announcement of a Western localization of MH4.

Similarly, successful marketing is what helped a brand new IP like Dishonored sell well when it competed against games like Call of Duty: Black Ops 2 and Assassin's Creed III during the fall 2012 season, especially since there's a common belief nowadays that new IPs have a hard time selling.

Now I know those two games I said don't really fit into what I said about install bases, but it does show how successful marketing can get audiences to take notice and gain interest.

Frankly the big issue most third party Wii U games have is the lack of marketing and really I don't think it's Nintendo's fault. To be blunt I feel companies like UbiSoft, Namco, EA, and Activision, don't need Microsoft, Sony, or Nintendo to market their products for them when they're already big name companies who have money to spend on marketing. If they're not actively using their own marketing divisions to sell their products then I feel it is their fault if the product fails to get noticed. If Sony, Microsoft, and Nintendo take an interest and want to get involved in helping to market the game(s), then fine that's their business, but I don't believe they NEED to to actively promote the products of companies who can do it themselves if they are capable. Now in all fairness Nintendo's guilty of this too, their Wii U marketing during the system's first year was weak, and only recently has seen improvements, so I can't say I'm surprised by the system only selling 5 million so far, but I believe that better marketing can help turn things around if they keep up the improved marketing during the releases of major first party games.

This isn't a matter of marketing. Not solely anyways. This is a matter of audience.

What I'm talking about is third party titles sell abysmally on WiiU save for maybe one or two games, and even then, it's never really something to write home about. Generally speaking, with something like Alien, or most M-rated or core-focused third party games, they do not perform well on Nintendo hardware. Nintendo has conditioned its audience to either not care or to look for those experiences elsewhere. I buy that stuff on WiiU if the use of the controller is interesting or whatever, but I am in a distinct minority. And I even I have to debate why I would get something on WiiU and not on PC.

If people care solely about Nintendo's output on Nintendo's consoles, then that'd indicate they probably care about Mario, Donkey Kong, Zelda, Pokemon, and maybe one or two of their other franchises. But there's nothing to indicate an audience for horror games, or shooters, or stealth games, etc. When that stuff comes to WiiU (or hell, Nintendo systems in-general), it generally does terribly.

If third parties aren't seeing the money they're spending in porting to WiiU returned in the form of sales numbers, why would they continue to invest into doing so?

If Nintendo wants games like this, it's going to be up to them to either money-hat third parties to bother, or to make similar games that demonstrate there is a market that can be tapped into. They used to. I mean they had Goldeneye, and Perfect Dark, 1080, Eternal Darkness... Other games, other genres. I mean they're now doing the Hyrule Warriors thing, and they got Bayonetta 2, and W101, and that's cool. That's potentially a step in the right direction. Cornering a market in action games like that is smart. Now if they continue that route, branch out into other genres, give this stuff legitimate marketing pushes to make people excited and care about these games (as opposed to leaving W101 out to die with no fanfare), that could be interesting. But they have to be consistent with it, they have to give these decisions momentum and not just put something out without any celebration and let it die. If they want to make shooters a thing on WiiU, they have to greenlight shooters of their own (not just one), and really back them with advertising. They might not do great, but then another greenlit project hits 4 or 5 months later, and it's different enough that it's worth caring about. And then the last one 5 months after that, and maybe if the install-base improves and these do relatively well, porting a current project to WiiU doesn't seem so out of the question for a third party.

It takes time, but that's time Nintendo doesn't have if cross-gen ports die because frankly porting a 360 or PS3 game makes more sense than porting an X1 or PS4 game.
User avatar
08 Jan 2014 03:03

Shaanyboi wrote:
If Nintendo wants games like this, it's going to be up to them to either money-hat third parties to bother, or to make similar games that demonstrate there is a market that can be tapped into.

or to make similar games that demonstrate there is a market that can be tapped into.

that demonstrate there is a market that can be tapped into.

there is a market that can be tapped into.

can be tapped into.


Image
User avatar
08 Jan 2014 03:25

Whatever. Nintendo already has a better Alien-style game franchise, if they can figure where to take it.
User avatar
08 Jan 2014 03:41

Shaanyboi wrote:
Eternal Rain wrote:
Shaanyboi wrote:Long quote, see above to read.


Well alright you're certainly not wrong, but then again I think interesting things can happen. For a long time the original Xbox was not seen as a system that'd be able to get a large number of quality RPGs (or sure it got some, but not a whole lot, especially not from Japanese developers), but then boom the 360 gets lots of RPGs, both Japanese and Western, that do well and even companies like Square are giving the Xbox line of systems mainline entries in series like Final Fantasy and Kingdom Hearts, and wasn't Hironobu Sakaguchi's first big non-Square RPGs exclusive to Xbox 360?

Anyways, as to whether or not if Nintendo themselves choose to expand their genre line up is, admittedly, a "Nintendo thing." It's really a big situation of "what if"s about whether or not if they'll do things like get Retro to make Eternal Darkness 2 so they don't lose the trademark, or form a partnership with a third party like they (tried) to do with Capcom back in the Gamecube era to secure some exclusives (though then again technically we are seeing something similar with Sega and Sonic, with the Olympics game and Lost World being "Games 1 and 2" and a secret third game that we may hear about at E3). (and I say "tried" with Capcom because, while Capcom still released the games they promised on the Gamecube [aside from the cancelled Dead Phoenix], none of them stayed exclusives, RE4 was even announced to get a PS2 port before the Gamecube version came out, though IIRC didn't the Gamecube version sell better anyway?)

The subject of "do I think Nintendo SHOULD expand their genre lineup"? Hmm, yeah, it's never a bad idea. Hopefully at E3 we'll hear some stuff, I can't imagine another Mario platformer announced this soon, we might get our first trailer for EAD's new Zelda, maybe some other stuff like perhaps "Star Tropics 3: The Sequel You Didn't Ask For But Know You Want," but yeah that is a big "wait and see" in a pretty literal fashion. I imagine that not meeting their sales projections will mean that they'll be altering the weak parts of their strategies in the coming months and show some signs of said changes around E3. Of course now I'm just speculating, but hey most people do that anyway.

By now I think most people around here know me as the "looks on the bright side of life" person. :P Why'd I say that last part? I dunno it's late and I need to go to bed. :P (I gotta stop staying online this late, this cannot be good for my sleep cycle)
No Avatar
08 Jan 2014 03:47

DeMatador wrote:
TheLastBlade wrote:While the previous Aliens game wasn't the worst thing I ever played, it's still nothing to call mass murder on..... Also Jim Sterling sucks.


You, sir, are not making any sense. Colonial Marines is a broken, boring mess, that unfulfilled a ton of promises, breaking the hearts of thousands over thousands after 12 years of anticipation (it was originally announced for PlayStation 2.) Plus it is guilty of false advertising, as its promotional material promised a game that did not exist, and never will, in exchange of costumers' money.

That being said, Jim Sterling is the voice of reason in this horrible gaming ecosystem we have created for ourselves. He is a god amongst men, the true leader of the fucked-over costumers of the world who want to change things -- and you shall not discredit him. Thank God for him.


It was never announced for PS2. It was announced in 2006 for 360 and PS3 and was in development for over six years.
User avatar
08 Jan 2014 04:14

Well that's a bummer. I'll still get it, though. IF is stays what it apperas to be right now.

Alien deserves at least ONE good game.
User avatar
08 Jan 2014 05:37

Oh well. We'll see if it lives up to the hype.

Now, where's Metroid Ninetendo?
User avatar
08 Jan 2014 09:55

I didn't even know of the existence of this game, yet I'm not surprise by this decision.
User avatar
08 Jan 2014 10:02

NeroSuferoth wrote:I didn't even know of the existence of this game, yet I'm not surprise by this decision.


It was only announced yesturday, btw.
User avatar
08 Jan 2014 10:30

Some of you guys are seriously twisted hoping for the death of other companies just to get third party games. We all know you have to buy another console or atleast PC if you want to play other games. Jesus.
No Avatar
08 Jan 2014 13:15

MasterofMonster wrote:
NeroSuferoth wrote:I didn't even know of the existence of this game, yet I'm not surprise by this decision.


It was only announced yesturday, btw.



The game was announced years ago. I've know about it for quite a long time.
User avatar
08 Jan 2014 13:20

TopCat wrote:
MasterofMonster wrote:
NeroSuferoth wrote:I didn't even know of the existence of this game, yet I'm not surprise by this decision.


It was only announced yesturday, btw.



The game was announced years ago. I've know about it for quite a long time.


I mean officially revealed, since we have only seen it first yesturday. ^^
No Avatar
08 Jan 2014 13:27

Shaanyboi wrote:
Eternal Rain wrote:
Shaanyboi wrote:Well why would it, really? The ROI can't have proven to be worth it for anyone...


Well to be fair, even with an install base of about 5 million, something still has a chance of selling well if a company markets their product (in this case games) just right. Not a lot of people expected Monster Hunter 3 to sell well due to the series past entries only selling to a niche PSP audience, but thanks to successful marketing MH3 proved to be such a big hit for Capcom in the West that they also gave us the remake, and frankly I'm baffled by the lack of an announcement of a Western localization of MH4.

Similarly, successful marketing is what helped a brand new IP like Dishonored sell well when it competed against games like Call of Duty: Black Ops 2 and Assassin's Creed III during the fall 2012 season, especially since there's a common belief nowadays that new IPs have a hard time selling.

Now I know those two games I said don't really fit into what I said about install bases, but it does show how successful marketing can get audiences to take notice and gain interest.

Frankly the big issue most third party Wii U games have is the lack of marketing and really I don't think it's Nintendo's fault. To be blunt I feel companies like UbiSoft, Namco, EA, and Activision, don't need Microsoft, Sony, or Nintendo to market their products for them when they're already big name companies who have money to spend on marketing. If they're not actively using their own marketing divisions to sell their products then I feel it is their fault if the product fails to get noticed. If Sony, Microsoft, and Nintendo take an interest and want to get involved in helping to market the game(s), then fine that's their business, but I don't believe they NEED to to actively promote the products of companies who can do it themselves if they are capable. Now in all fairness Nintendo's guilty of this too, their Wii U marketing during the system's first year was weak, and only recently has seen improvements, so I can't say I'm surprised by the system only selling 5 million so far, but I believe that better marketing can help turn things around if they keep up the improved marketing during the releases of major first party games.

This isn't a matter of marketing. Not solely anyways. This is a matter of audience.

What I'm talking about is third party titles sell abysmally on WiiU save for maybe one or two games, and even then, it's never really something to write home about. Generally speaking, with something like Alien, or most M-rated or core-focused third party games, they do not perform well on Nintendo hardware. Nintendo has conditioned its audience to either not care or to look for those experiences elsewhere. I buy that stuff on WiiU if the use of the controller is interesting or whatever, but I am in a distinct minority. And I even I have to debate why I would get something on WiiU and not on PC.

If people care solely about Nintendo's output on Nintendo's consoles, then that'd indicate they probably care about Mario, Donkey Kong, Zelda, Pokemon, and maybe one or two of their other franchises. But there's nothing to indicate an audience for horror games, or shooters, or stealth games, etc. When that stuff comes to WiiU (or hell, Nintendo systems in-general), it generally does terribly.

If third parties aren't seeing the money they're spending in porting to WiiU returned in the form of sales numbers, why would they continue to invest into doing so?

If Nintendo wants games like this, it's going to be up to them to either money-hat third parties to bother, or to make similar games that demonstrate there is a market that can be tapped into. They used to. I mean they had Goldeneye, and Perfect Dark, 1080, Eternal Darkness... Other games, other genres. I mean they're now doing the Hyrule Warriors thing, and they got Bayonetta 2, and W101, and that's cool. That's potentially a step in the right direction. Cornering a market in action games like that is smart. Now if they continue that route, branch out into other genres, give this stuff legitimate marketing pushes to make people excited and care about these games (as opposed to leaving W101 out to die with no fanfare), that could be interesting. But they have to be consistent with it, they have to give these decisions momentum and not just put something out without any celebration and let it die. If they want to make shooters a thing on WiiU, they have to greenlight shooters of their own (not just one), and really back them with advertising. They might not do great, but then another greenlit project hits 4 or 5 months later, and it's different enough that it's worth caring about. And then the last one 5 months after that, and maybe if the install-base improves and these do relatively well, porting a current project to WiiU doesn't seem so out of the question for a third party.

It takes time, but that's time Nintendo doesn't have if cross-gen ports die because frankly porting a 360 or PS3 game makes more sense than porting an X1 or PS4 game.


Well said man and I couldn't agree more.
User avatar
08 Jan 2014 19:43

Eternal Rain wrote:
Shaanyboi wrote:Well why would it, really? The ROI can't have proven to be worth it for anyone...


Well to be fair, even with an install base of about 5 million, something still has a chance of selling well if a company markets their product (in this case games) just right. Not a lot of people expected Monster Hunter 3 to sell well due to the series past entries only selling to a niche PSP audience, but thanks to successful marketing MH3 proved to be such a big hit for Capcom in the West that they also gave us the remake, and frankly I'm baffled by the lack of an announcement of a Western localization of MH4.

Similarly, successful marketing is what helped a brand new IP like Dishonored sell well when it competed against games like Call of Duty: Black Ops 2 and Assassin's Creed III during the fall 2012 season, especially since there's a common belief nowadays that new IPs have a hard time selling.

Now I know those two games I said don't really fit into what I said about install bases, but it does show how successful marketing can get audiences to take notice and gain interest.

Frankly the big issue most third party Wii U games have is the lack of marketing and really I don't think it's Nintendo's fault. To be blunt I feel companies like UbiSoft, Namco, EA, and Activision, don't need Microsoft, Sony, or Nintendo to market their products for them when they're already big name companies who have money to spend on marketing. If they're not actively using their own marketing divisions to sell their products then I feel it is their fault if the product fails to get noticed. If Sony, Microsoft, and Nintendo take an interest and want to get involved in helping to market the game(s), then fine that's their business, but I don't believe they NEED to to actively promote the products of companies who can do it themselves if they are capable. Now in all fairness Nintendo's guilty of this too, their Wii U marketing during the system's first year was weak, and only recently has seen improvements, so I can't say I'm surprised by the system only selling 5 million so far, but I believe that better marketing can help turn things around if they keep up the improved marketing during the releases of major first party games.


I don't think we will see Wii U version of MH4.... They would have to make a Japanese version first before localizing it.... My guess is the next Wii U MH game will be Frontier..... And I'm ok with that. It feels like its more of a console experience while the idea of waiting to join rooms before going on a hunt is a perfect fit for a handheld.

I would probably buy both in that situation.

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