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Super Mario 64 had 15 people working on it, camera went through thousands of changes

by rawmeatcowboy
08 January 2014
GN Version 4.0
Coming from a 2001 NGC Magazine interview with Nintendo dev Giles Goddard...

NGC: How many people were on the Super Mario 64 team?

GG: Probably about 15 people in the end. Probably not as many as people think. But then again there was some other people doing stuff behind the scenes. Compared with Zelda [Ocarina Of Time], it was a very small team.

NGC: Was the camera system a lot of work?

GG: I think this probably went through 1000s of different systems – having it locked, having it moving, having it locked again, player could control it 100%, etc. That was one of the problems – Miyamoto wasn’t sure how to control the camera in 3D as he hadn’t worked with them before, so it went through with various stages, being controlled by the different stages.

Full interview here