Same, I think. RT @ErgoKnight: how easy/hard was the wii u to develop for compared to 360/ps3?— 神谷英樹 Hideki Kamiya (@PG_kamiya) January 13, 2014
Same, I think. RT @ErgoKnight: how easy/hard was the wii u to develop for compared to 360/ps3?
ninjablaze wrote:Well Kamiya definitely had trouble developing for the PS3 (bayonetta), so idk if it being the "same" is a good thing thing or not...
ladida wrote:Well, the internet already knows what it wants to know. Wii U sucks. Thanks again, anonymous developer guy.
bpc908 wrote:ladida wrote:Well, the internet already knows what it wants to know. Wii U sucks. Thanks again, anonymous developer guy.
Vidaluko wrote:Just because is hard for some, does not mean is hard to all, even if the anonymous guy is right, just because is hard for him, is not the same for everyone, is all about the comercial success, PS3 was way harder to develop or port than the Xbox 360, that did not stop developers to put games in the console
Kroisos wrote:I'm on my third Platinum game on a third system, and it is clear they work at using the hardware, so I trust the opinion of Kamiya and company.
ninjablaze wrote:It seems like some people are really reaching and taking what that guy had to say out of context. It seemed pretty clear that he was talking about his struggles with the ever changing specs of the pre launch dev kits and Nintendo keeping him in the dark about all the changes so close to launch. I really don't think him, nor anyone else worth mentioning, is saying the system itself is harder to develop for than last gen consoles.