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Platinum's Kamiya says Wii U no harder to develop for than 360/PS3


Thanks to Alex for the heads up!

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21 total comments (View all)
User avatar
13 Jan 2014 14:44

How not surprising.
Thanks Kamiya anyway for confirming.
User avatar
13 Jan 2014 14:55

Well, the internet already knows what it wants to know. Wii U sucks. Thanks again, anonymous developer guy.
User avatar
13 Jan 2014 14:58

Haha that's rich... Eurogamer's anon is just a frackin moron. (Yes I realize I said frackin...10 geek points to whoever knows what that's from)
User avatar
13 Jan 2014 14:59

Just because is hard for some, does not mean is hard to all, even if the anonymous guy is right, just because is hard for him, is not the same for everyone, is all about the comercial success, PS3 was way harder to develop or port than the Xbox 360, that did not stop developers to put games in the console
User avatar
13 Jan 2014 15:00

I'm on my third Platinum game on a third system, and it is clear they work at using the hardware, so I trust the opinion of Kamiya and company.
User avatar
13 Jan 2014 15:13

Well Kamiya definitely had trouble developing for the PS3 (bayonetta), so idk if it being the "same" is a good thing thing or not...

edit: nvm, I didn't know bayonetta was outsourced.
User avatar
13 Jan 2014 15:22

It seems like some people are really reaching and taking what that guy had to say out of context. It seemed pretty clear that he was talking about his struggles with the ever changing specs of the pre launch dev kits and Nintendo keeping him in the dark about all the changes so close to launch. I really don't think him, nor anyone else worth mentioning, is saying the system itself is harder to develop for than last gen consoles.
User avatar
13 Jan 2014 15:26

ninjablaze wrote:Well Kamiya definitely had trouble developing for the PS3 (bayonetta), so idk if it being the "same" is a good thing thing or not...


Platinum got better. As well as other with the PS3 even if they had to patch it. Giving up on Wii U is lack of interest and not caring.
User avatar
13 Jan 2014 15:28

The anonymous developer's opinion isn't automatically negated. Thats the experience he/she has had and that's that.
As for being anonymous, that is a wise thing to do, otherwise the rabid fanboys would probably harass him/her to no end.
User avatar
13 Jan 2014 15:35

Sounds like more he is confirming he thinks it is no harder... :?
User avatar
13 Jan 2014 15:57

ninjablaze wrote:Well Kamiya definitely had trouble developing for the PS3 (bayonetta), so idk if it being the "same" is a good thing thing or not...


The PS3 port of Bayonetta was farmed out to a studio called Nex Entertainment under contract with Sega. Kamiya wasn't happy with how the port turned out so Platinum handled making BOTH the PS3 and 360 versions of Vanquish, Anarchy Reigns, and Metal Gear Rising (I think they even did the PC version of that last one). Personally I think this shows Platinum is certainly capable of developing across multiple platforms just fine, and really don't need to do port outsourcing (I mean granted nothing's wrong with port outsourcing if the company you're outsourcing to does it right, but it can go wrong [like Bayo1, and the PC version of Saints Row 2 turned out so poorly that Volition fired CD Projekt {yeah surprisingly the studio behind The Witcher managed to botch a PC port} and just made the PC versions of Saints Row 3 and 4 themselves]).
User avatar
13 Jan 2014 16:06

@ninjablaze
Bayonetta on PS3 was outsourced and not developed by Platinum themselves. Not sure that's a fair example.
User avatar
13 Jan 2014 16:11

Ah, I never knew that. Thanks for correcting me fellas.
User avatar
13 Jan 2014 16:29

So, the point in this is you can't believe everything you hear or read. Anonymous is faceless, we've heard opposite from actual devs quite a few times, some of which make graphically amazing games.
User avatar
13 Jan 2014 16:47

ladida wrote:Well, the internet already knows what it wants to know. Wii U sucks. Thanks again, anonymous developer guy.

Shut up
No Avatar
Anonymous
13 Jan 2014 20:11

bpc908 wrote:
ladida wrote:Well, the internet already knows what it wants to know. Wii U sucks. Thanks again, anonymous developer guy.

Shut up

Ladida is right. There was no reason posting this guys account of the early days of developing on the Wii U other than to keep on riding the hate train. his account may have had relevance early last year when things were going badly. But, clearly things are way better on the Platform on all fronts.
User avatar
13 Jan 2014 21:25

I just finished TW-101 today and damn what an amazing game. PG sure knows how to make quality titles. And it seems Kamiya and co are pretty blunt in general. I can believe this. But then again it was rather obvious.

Where is my Bayonetta on eShop and the date for Bayonetta 2???? WHERE?
User avatar
13 Jan 2014 22:08

Vidaluko wrote:Just because is hard for some, does not mean is hard to all, even if the anonymous guy is right, just because is hard for him, is not the same for everyone, is all about the comercial success, PS3 was way harder to develop or port than the Xbox 360, that did not stop developers to put games in the console


So anonymous developer isn't very bright or talented at developing, confirmed.

If small two man indie teams are praising the ease, it really highlights how lousy developers EA has under their payroll.
User avatar
13 Jan 2014 22:11

Kroisos wrote:I'm on my third Platinum game on a third system, and it is clear they work at using the hardware, so I trust the opinion of Kamiya and company.


Considering 95% of 3rd party games run really shoddy and struggle to even keep pace at 30fps. While platinum games releases 60fps games that look better than most third party games.
User avatar
13 Jan 2014 22:16

ninjablaze wrote:It seems like some people are really reaching and taking what that guy had to say out of context. It seemed pretty clear that he was talking about his struggles with the ever changing specs of the pre launch dev kits and Nintendo keeping him in the dark about all the changes so close to launch. I really don't think him, nor anyone else worth mentioning, is saying the system itself is harder to develop for than last gen consoles.


The context is how the gaming journalist spun the story to intentionally manipulate the less intelligent who looked at this story and said "aha, Nintendo hardware sucks to develop for, confirmed"... And the gaming journalist knew exactly what they were doing.... It's almost like watching the American mainstream media that intentionally spins stories to manipulate the low information voters, they have it down to a science.
User avatar
13 Jan 2014 22:26

bpc908 wrote:
ladida wrote:Well, the internet already knows what it wants to know. Wii U sucks. Thanks again, anonymous developer guy.

Shut up


Ladida is correct, this anon developer had no reason to get involved with this story today. He knew full well what the journalists intention were in talking about the Wii U's earlier days, which all consoles go through growing pains as they ramp up to launch btw (resolution gate anyone?). This is something that makes sense to release back in mid to late 2012, not 2014 when most of the problems had been resolved because it gives off the appearance to the unintelligent readers that the Wii U is still having poor documentation problems. It's not.

I find it funny this EA developer was having issues but indie devs like Shin'en had zero trouble releasing an extremely visually appealing game before launch.

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