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Ubisoft dev happy with GDC poll that shows 1% of devs planning to make Wii U games (3DS info as well)



UPDATE- Here's the full survey rundown. It seems that there's a dispute with the Wii and Wii U numbers. This chart may have mixed up the two numbers. On top of that, note the low number for 3DS development as well.



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50 total comments (View all)
User avatar
18 Feb 2014 15:27

Sisibakbak wrote:@MDX

That seems like it's more to do with Ken Levine wanting to do something different and wanting a smaller team to do it with rather than poor sales of Bioshock Infinite (which 4 million copies isn't).

The issue is real though, like how Tomb Raider sold 3.4 million copies which didn't meet sales expectations. Everything is wrong with that.


If I'm not mistaken, Resident Evil 6, ignoring how people feel about the game, sold like 5 million copies or something. It's one of Capcom's best selling games (and one of the best selling Resident Evil titles). Yet it was a failure, not meeting sales expectations for their stupid enormous budget.
No Avatar
18 Feb 2014 15:30

yomerodes wrote:
MDX wrote:
yomerodes wrote:
That is easy to explain. While the eshop current politics are great at giving revenue to the developers, what have not changed from the dark ages of Nintendo development is that the initial investment for the license to release games on Nintendo platforms is high, and must come from the developers pocket (or kickstarters pockects).


Oh yeah? How high is it?

Give us a comparison please on the total development costs comparing Nintendo platforms vs Sony.
Im really curious.


As of 2013, according to Nintendo of America, the initial investment in the Nintendo development kits goes between 2,000 to 10,000 depending on the size of the team (in other words, smallest team possible, just one guy, 2,000 bucks).
Wait, just checked the most recent numbers...lowest possible cost is 2,500, and there is no top limit now.

In the Vita case, as long as you are ok with selling you soul to Sony :lol: the kit it's on the house.


Yeah I had heard about 2000 as well before, for the Wii. And I recall for the PS3 and 360 it was like 10K. I dont think 2 or 3K is a big investment considering the install base the 3DS can offer. How much does a VITA kit cost if you dont go exclusive? Because I dont see the advantage of going exclusive if the Kits are around 2 or 3K as well.
No Avatar
18 Feb 2014 15:32

His math skills are quite poor for being, well, you know.

Furthermore, this proves that at least 75% of game developers, just like normal people, are also idiots.
No Avatar
18 Feb 2014 15:34

yomerodes wrote:
grcpan wrote:@yomerodes

I wouldn't call 2k an big investment, actually I wouldn't call it an investment at all.


Well, as they said, everything is relative. When the alternative is paying nothing, and you are somewhat afraid that your game is going to be buried after a week among many "bigger profile" releases in a market place full of games that might be cheaper and or better, 2,500 becomes a lot.


But you know, if you cant afford 2,500, the costs for developing and advertising your game, you shouldn't be making games for consoles. Best to make games for the PC. And thats why Nintendo, Sony, etc. want people to buy kits, its to filter out the crap developers.
No Avatar
18 Feb 2014 15:37

MoldyClay wrote:
Sisibakbak wrote:@MDX

That seems like it's more to do with Ken Levine wanting to do something different and wanting a smaller team to do it with rather than poor sales of Bioshock Infinite (which 4 million copies isn't).

The issue is real though, like how Tomb Raider sold 3.4 million copies which didn't meet sales expectations. Everything is wrong with that.


If I'm not mistaken, Resident Evil 6, ignoring how people feel about the game, sold like 5 million copies or something. It's one of Capcom's best selling games (and one of the best selling Resident Evil titles). Yet it was a failure, not meeting sales expectations for their stupid enormous budget.


And lets not forget Capcom is a publisher.

We know BIoshock was in development hell. I dont think that 4 million was enough to cover its expenses. If developers kept 10 bucks for the 60 the game was sold for, they only make 40 million. The game's budget could be up to 60 million for all we know.
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18 Feb 2014 15:51

Glad this dev exposed himself for the hater he is. Now I'll be sure not to buy anything that he's a part of.
User avatar
18 Feb 2014 16:05

I don't care if there's a great conspiracy against Nintendo. (P.S. There isn't one.) I only want to hear what Nintendo is going to do to make the Wii U a compelling purchase, if not a success.

If Nintendo continues to sit on it's own thumb than I won't cry if developers say mean things about it.
User avatar
18 Feb 2014 16:23

Numbers are about even between Wii U, PS4, XBO.

Of the 20% between XB1 and PS4, 15.5% will go out of business due to a single failed project. ;-)

edit: I suck at maths.
User avatar
18 Feb 2014 17:04

Wii U I can understand, but why no 3DS support? Wasn't it the best selling video game system worldwide last year? If people are complaining about the "death" of handhelds its because Western devs are either developing for consoles or mobile - but no handheld, period (unless you count console ports on Vita). I guess since they can't make a quick port to other consoles from 3DS games, they don't even bother? Seems like a HUGE untapped market...
User avatar
18 Feb 2014 17:19

Lakster37 wrote:Wii U I can understand, but why no 3DS support? Wasn't it the best selling video game system worldwide last year? If people are complaining about the "death" of handhelds its because Western devs are either developing for consoles or mobile - but no handheld, period (unless you count console ports on Vita). I guess since they can't make a quick port to other consoles from 3DS games, they don't even bother? Seems like a HUGE untapped market...


Everyone is shooting for the big-budget-blockbuster and ruining the industry.
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18 Feb 2014 17:41

Lakster37 wrote:Wii U I can understand, but why no 3DS support? Wasn't it the best selling video game system worldwide last year? If people are complaining about the "death" of handhelds its because Western devs are either developing for consoles or mobile - but no handheld, period (unless you count console ports on Vita). I guess since they can't make a quick port to other consoles from 3DS games, they don't even bother? Seems like a HUGE untapped market...


I've never understood that either. From a dev standpoint, sort of because most Western devs seem to have ego issues, thinking of themselves as some sort of artistic paragons and thus need every ounce of power to satisfy their pretentious auteur instinct. They think of handhelds as being "lesser" forms of gaming.

However, from a PUBLISHER standpoint, it makes no sense. these guys are willingly throwing away the potential of BILLIONS for no discernible reason. You'd think they'd get devs to make more handheld games or cut back on budgets in order to maximize profits, but they just keep letting these idiots run amok. It's why I don't buy into the "it's just business" argument when trying to justify the lack of support for Nintendo systems. You can say "business" until the end of the world, but it seems to me the ones doing BAD business are the devs not supporting Nintendo.
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18 Feb 2014 17:58

[/quote]I've never understood that either. From a dev standpoint, sort of because most Western devs seem to have ego issues, thinking of themselves as some sort of artistic paragons and thus need every ounce of power to satisfy their pretentious auteur instinct. They think of handhelds as being "lesser" forms of gaming.

However, from a PUBLISHER standpoint, it makes no sense. these guys are willingly throwing away the potential of BILLIONS for no discernible reason. You'd think they'd get devs to make more handheld games or cut back on budgets in order to maximize profits, but they just keep letting these idiots run amok. It's why I don't buy into the "it's just business" argument when trying to justify the lack of support for Nintendo systems. You can say "business" until the end of the world, but it seems to me the ones doing BAD business are the devs not supporting Nintendo.[/quote]

I agree, especially with the whole ego issues point you made. Being a part of the industry, if only just getting started and still learning, I've come to realize this as a fact. Some of my classmates want to "change the world", and I find that absolutely hilarious. Let's start off with trying to brighten one person's day by creating a fun game, ok?

It's sad that developers think of handhelds that way. Some of the best games I've ever played were played on handheld consoles. When I finish school I will support handhelds (especially Nintendo handhelds) heavily, because I know "AAA" games are few and far between and can absolutely ruin a company if sales don't meet projections. I also know that greatness can and does happen on handheld consoles, and that "gwaphics FTW!!!" don't really matter in the end. I'll also strongly support Nintendo home consoles, because I don't need the latest PC technology and power to create my visions.
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18 Feb 2014 18:19

Big deal. This doesn't reflect the view of the whole company. And this isn't going to stop Wii U from getting the amazing games it'll be getting this year. So this is as relevant as caring for the color of your neighbor's house. And honestly, lol... it's a misinformed statement... all the downvotes are just silly. Too many overemotional people here. It doesn't matter who does and doesn't develop for Wii U as long as Nintendo is working with it. Sure it would be nice to get full support from the industry, but to be quite honest, that's just wishful thinking... we ALL know we won't be buying EVERY single game the industry throws at us. Stop dreaming.
No Avatar
Anonymous
18 Feb 2014 20:14

So the cleansing begins. This is the era that the games industry will burn and die. Good news to me :)
I dont give a shovel.about games developped by western studios. What i see in their games is kapitalism. Propaganda. You see a lot of commercials in the games today. The games industry has become to commercial. Thats disgusting. I have an xbox the original from 2002 it was ok. Then got the 360... in the beginning it was ok. But have not touched it for 6 years lol.because i didnot.have a hdtv and played on my wii and wiiu. I have installed the updates after turned it on i thought what is this shovel???? So many commercials dlc... micro transactions and what not.
the xbox is just a big american propaganda. Thats very disgusting. Come on man! Most of the so called big blockbuster hollywood games i dont like and dont invite me to play them. Saw the xbox one... one big drm propaganda console wtf?!
For sony i have much more respect since they have that new president on the games division. No i prefer nintendo. It was nintendo in the beginning and it will end with nintendo. I have the nes till the wiiu. Nintendo always makes excellent games. Wait till you see the nextgen console...they will finally return to the blue.ocean and sell like hotcakes you will see. Nintendo will give the.games industry the big middlefinger with their next handheld and console and their 3rd platform ;) qol is their secret weapon. This disgusting industry will burn and die away. Nintendo will be forever ;) was always around
User avatar
18 Feb 2014 20:32

grcpan wrote:@yomerodes

I wouldn't call 2k an big investment, actually I wouldn't call it an investment at all.


Lots of the official Nintendo indie devs received their dev kit for free. Nintendo was giving them out to any indie dev who has a semi interesting game... So the initial investment wasn't anything.
User avatar
18 Feb 2014 21:20

I don't think these numbers are not right.

And you don't need to be a genius to figure that out.

Right know the Wii U is the favorite console for indie developers. The Wii U is getting more indie games than any other home console.

This is a fact.

So how the the heck only 1% of the devs shows interest in developing for the Wii U?

That's why theses numbers doesn't make sense.
User avatar
18 Feb 2014 22:23

This is why the whole cry for third party support is seriously overblown. Everyone lauds the Nintendo 3DS, but has anyone been paying attention to its level of third party support? The answer is no, of course, because it doesn't need it, and it's better off for not wasting its time on western devs like Nintendo tried to do with the Wii U.

A vast majority of the many good games on 3DS are from Nintendo themselves, along with a very select few high quality offerings from trusted Japanese third-parties (Capcom, Sega, and Atlus especially). So where have the cries for Nintendo to shape up the 3DS been for the past year? Everyone seems to think a strategy of bowing to western devs' every whim is Nintendo's only option to shape up the Wii U, and yet you have a great system like the 3DS that hasn't ever bothered with it. This poll should not be a surprise.
User avatar
18 Feb 2014 23:35

StarStabbedMoon wrote:This is why the whole cry for third party support is seriously overblown. Everyone lauds the Nintendo 3DS, but has anyone been paying attention to its level of third party support? The answer is no, of course, because it doesn't need it, and it's better off for not wasting its time on western devs like Nintendo tried to do with the Wii U.

A vast majority of the many good games on 3DS are from Nintendo themselves, along with a very select few high quality offerings from trusted Japanese third-parties (Capcom, Sega, and Atlus especially). So where have the cries for Nintendo to shape up the 3DS been for the past year? Everyone seems to think a strategy of bowing to western devs' every whim is Nintendo's only option to shape up the Wii U, and yet you have a great system like the 3DS that hasn't ever bothered with it. This poll should not be a surprise.


Portables are not consoles.
User avatar
19 Feb 2014 04:04

"Good" comment is pathetic
User avatar
19 Feb 2014 07:09

What a dick. His twitter pic with his smirk goes a long way in backing up that assertion too.
User avatar
19 Feb 2014 07:36

MoldyClay wrote:
Sisibakbak wrote:@MDX

That seems like it's more to do with Ken Levine wanting to do something different and wanting a smaller team to do it with rather than poor sales of Bioshock Infinite (which 4 million copies isn't).

The issue is real though, like how Tomb Raider sold 3.4 million copies which didn't meet sales expectations. Everything is wrong with that.


If I'm not mistaken, Resident Evil 6, ignoring how people feel about the game, sold like 5 million copies or something. It's one of Capcom's best selling games (and one of the best selling Resident Evil titles). Yet it was a failure, not meeting sales expectations for their stupid enormous budget.


Wow, we have a Micheal Bay on videogames now!
User avatar
19 Feb 2014 16:34

But how do you know if he isn't just happy that there's even a 1% of interest?
No Avatar
19 Feb 2014 19:32

Maybe he's saying "good" because he feels betrayed for their Wii U games not selling well. If I were Ubisoft, I wouldn't be happy with how things turned out on that front either.
User avatar
19 Feb 2014 20:03

FadedAreWii wrote:
Lakster37 wrote:Wii U I can understand, but why no 3DS support? Wasn't it the best selling video game system worldwide last year? If people are complaining about the "death" of handhelds its because Western devs are either developing for consoles or mobile - but no handheld, period (unless you count console ports on Vita). I guess since they can't make a quick port to other consoles from 3DS games, they don't even bother? Seems like a HUGE untapped market...


Everyone is shooting for the big-budget-blockbuster and ruining the industry.

Everyone? What about all the smaller developers and their ideas? They seem to be doing relatively well.

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