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How underwater gameplay works in Assassin's Creed IV: Black Flag
Coming from an EDGE interview...
“It’s a vast world, we created, so we decided to have pockets of underwater gameplay where we could focus, rather than having it everywhere. There’s one with lots of shipwrecks, there’s one with a like, a Mayan city underwater.” - Ubisoft's Jean-Sebastien Decant
Link
“It’s a vast world, we created, so we decided to have pockets of underwater gameplay where we could focus, rather than having it everywhere. There’s one with lots of shipwrecks, there’s one with a like, a Mayan city underwater.” - Ubisoft's Jean-Sebastien Decant
Link