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How underwater gameplay works in Assassin's Creed IV: Black Flag

by rawmeatcowboy
30 September 2013
GN Version 4.0
Coming from an EDGE interview...

“It’s a vast world, we created, so we decided to have pockets of underwater gameplay where we could focus, rather than having it everywhere. There’s one with lots of shipwrecks, there’s one with a like, a Mayan city underwater.” - Ubisoft's Jean-Sebastien Decant

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