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Ubisoft details their in-depth research of Chicago for Watch_Dogs

by rawmeatcowboy
09 October 2013
GN Version 4.0
A portion of a VG247 interview with creative director Jonathan Morin...

VG247: So how closely did you research the real Chicago? I mean, I hear all the time, ‘We sent a team to this city and took a million photos,’ but what else does it involve? How far did you go?

Morin: “We did a lot of digging actually on many levels. We haven’t replicated the city exactly. There are spots that are definitely the same, and others we had to have freedom to make sure the gameplay was great and all of that. But we went there for buildings, structures, textures and all of that, but also we went there for the sound, the ambience of the city, and recording of the citizens to make sure we had the right accent,”

VG247: Did you also collect ‘human’ stories from the general public?

Morin: “Definitely some of the stories are inspired by Chicago. Two things we did were research the back-story of Chicago, and we have apps on our [in-game] phone that can get you some information on the city – similar to apps you can get in real-life today – so we can give you more information about the place, and you can learn more about the city at the same time.

“The music as well, like the kind of music that is playing out there; we did the extra mile to make sure there we had a lot of bands – sometimes more obscure and underground from Chicago.”

Full interview here