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Playtonic shares 6 'musts' to make the perfect platformer

by rawmeatcowboy
14 May 2015
GN Version 5.0

"Character design must appeal. If the first time someone sees the character there isn't a connection of some sort, then I've already lost. Expression is a key part to the appeal, not so much in-game, but for posed artwork, so I spend a good deal of time ensuring that the character is capable of a few necessary expressions. Appeal also comes from the overall shape and stand-out features, such as Yooka's crest design, and how the character is posed/animated. Sometimes appeal is something of an 'X-factor,' but get these things nailed down and you'll be on the right track!" - Steve Mayles, character artist

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