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Nintendo discusses the approach to dungeon design in The Legend of Zelda: Tri Force Heroes

by rawmeatcowboy
23 October 2015
GN Version 5.0

Coming from a Polygon interview with director, Hiromasa Shikata...

"While creating the dungeons, we focused on the three player multiplayer and the items and the area. (Ideas for dungeons were shared via) Post-Its all over the wall and combining them together to make one course. (Dungeons were intentionally designed to be played in) 12 to 15 minutes."

Coming from a Polygon interview with Eiji Aonuma...

"With this multiplayer game, we wanted to think of a limited time because everyone is playing together, so we didn't want someone to disconnect or end a little earlier."

[Link]
 
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