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Stella Glow - tons of battle info

by rawmeatcowboy
04 November 2015
GN Version 5.0

- typically, six people from a larger cast are picked to participate in a battle
- characters move along a grid, attacking opponents when within range
- ordinary humans have special skills to use
- witches can employ skills, magic, and song magic
- buffs and debuffs are available
- certain types of terrain offer defensive benefit
- allies learn new passive abilities and support effects as they level up or socialize with Alto during Free Time
- Alto has Counter, Parry, and Conductor’s Insight abilities
- counter allows him to counter any attack performed to his front or sides when an enemy is within range
- parry will trigger at the same time and negates physical damage
- Conductor’s Insight strengthens any witches next to Alto
- Alto's support effect increases the odds of allies next to him doing critical damage
- Lisette can acquire the Heal Boost that powers up healing spells
- she can also get a Water Veil that lessens damage dealt to her, and Reduce SP Cost abilities
- Lisette offers an 8% increase in dodging abilities as a passive support effect to friends nearby
- gain improvements and added effects offered by orbs
- characters’ equipment can offer orb slots where people can equip items that may add abilities or benefits to attacks
- there are orbs that may provide a chance of debuffing or afflicting a status effect on an opponent
- other orbs could drain health, improve odds of critical hits, increase earned experience, steal, or add an element to attacks
- Nonoka eventually learns Status Ailments+ and Control Conditio
- filling the Song Stone Gauge happens naturally as a person plays
- every attack causes the gauge to fill
- each witch has a one and two bar song she can use to deal magical damage to enemies or provide a buff to allies
- to use one of her more song spells, the Song Stone Gauge has to have passed at least four and Alto must be adjacent
- Alto has to use the Conduct command on his turn
- the Song Stone Gauge will increase at 1.25 times the normal rate until Alto finishes four turns
- song spells are one of the few abilities that hit multiple enemies
- attacks that hit multiple enemies are Alto’s Arc Slash, which hits three enemies horizontally in front of him, Rusty’s Knife Throw, which hits seven opponents horizontally and vertically in front of him, and Popo’s Song of Wind, which attacks three rows of enemies in front of her
- if a character’s level is too far removed from the level their opponent, they won’t receive as many experience points
- battles on the world map tend to keep enemies at specific levels

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