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Broken Rules on Electronic Super Joy port changes, struggles & their toughest port job

by rawmeatcowboy
05 November 2015
GN Version 5.0

Coming from a Reddit AMA with Broken Rules, the team that ported Electronic Super Joy to Wii U...

On the Wii U version of Electronic Super Joy...

The Wii U port is pretty much the same as the Steam version but we adapted it a bit to achieve an E10+ rating. All bad words are replaced with dashes, like "----", and the checkpoint sounds are different.

Content wise the game is basically the same as the Steam version including the bonus levels and the Micro Hell DLC. We made some minor changes in the menus, like giving the Infinite Love Mode more exposure, because we think it's really awesome (we actually played some today in the team as celebration). And of course you can play the game with a lot of different input devices the Wii U has to offer.

On the toughest game to port to Wii U...

The most challenging port was probably Guacamelee! as it was using it's own propetiary engine. Luckily drinkbox studios was very helpful and responsive to all our questions. Both Blek and ESJ where made in Unity, that made porting easier...although there are always random things breaking :D

On Electronic Super Joy issues during development...

One of the most random, had to find things was an issue with the framerate going really low after about a minute in the game. It turned out to be related to the music system that switched from one music file to the other when the first one ended. The line of code that caused the lag was only causing problems in the Wii U version because it was handled differently (streamed) than on the PC.

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