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Aperion Cyberstorm - various control schemes detailed

by rawmeatcowboy
19 January 2016
GN Version 5.0

Coming straight from the developer...

Regarding controllers, we've tried to support every official option as far as possible -- sorry, no balance board...

As we said last year, the game will support a Wii Remote without an attached Nunchuk. We figured there are a lot lying around or cheap to buy, so getting five players together should be simpler than other options. When we got down to it, we realised the logistics of mapping a twin stick shooter to that device.

How it works is something like a golf grip. Players point with the IR sensor in the direction they want to shoot, and use the D-pad to move. Abilities sit on the 1 and 2 buttons. It might take some players a bit of time to get used to that, so we've included an autofire option as well. The plug-in classic controllers work, too!

Wii Remote and Nunchuk is supported, and this too uses either IR or autofire, and lefty-flip on the ability activating buttons.
Pro controllers can be used with a lefty flip on the ability triggers and control sticks. It's my recommended option!
Because the game might be played at a show or with people who play in a certain way, we've popped the above options into a secondary menu in the ship select screen. That lets the player customise the controller to suit them -- no more playing with inverted controls if you don't want to!

[Link]