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Fire Emblem Fates devs on creating two Fire Emblem games at once, expanding the series' reach

by rawmeatcowboy
18 February 2016
GN Version 5.0

Coming from a USgamer interview with Fire Emblem Fates director Kouhei Maeda, producer Masahiro Higuchi, and Nintendo director Genki Yokota...

On developing both games at once:

- Intelligent Systems has around 150 employees
- Birthright and Conquest utilize the same pool of assets
- Intelligent Systems had one team working on the core of both games
- separate teams were focusing on the level design
- main staff involved in this project was more or less similar to those who worked on previous games

On what Fire Emblem needs to continue its current mini-renaissance:

Yokata: "Personally, I feel it's very important to keep what's been working well in the series, as well as challenge ourselves to implement new things in order to make it more fun and enjoyable for a broad audience."

Higuchi: "Maeda-san mentioned earlier about this game being a tough RPG - sort of like a simulation type of game - with a turn based system; and while some people really enjoy the interaction with the various characters that you play with during the game, there are some other players enjoy more of the storyline. We feel like it's very important for us to continue suggesting all these different ideas that would make the game more accessible to various people, and, to be honest, there's not a single answer to this. But, I feel like the key to continue making the Fire Emblem series successful is to continue challenging ourselves and implementing all these good ideas that come up during the development process."

Full interview here

[Link]