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EoD - SS motion

GN Podcast #466

EoD - Zelda music

EoD - Fatal Frame

EoD - Smash C-stick

EoD - Old games
 
 

GoNintendo 'End of Day' thought - The Skyward Sword motion controls argument rages on



Last week, I was writing End of Day thoughts while staring out at the ocean/beach. This week I'm back in my living room. This world can be a cruel one, especially when it comes to vacation time! Oh well, at least the internet here works better! See you in a few, short hours.


From the very first day we found out that The Legend of Zelda: Skyward Sword was going to use motion controls, we've had people say that it would be the downfall of the series. That debate continued on right up to launch, where I predicted that multiple reviews would knock the game down a peg or two due to motion controls. That was indeed the case, with multiple reviewers claiming the controls were cumbersome or simply didn't work as intended. I just didn't expect that debate to rage on years later.

Earlier today we posted up a GameTrailers feature that once again brings up talk of Skyward Sword's controls. There's a debate of how well they worked, how much they hindered the game and how they compare to that of motion controls in Twilight Princess. The conversation definitely hits upon the subject of missed inputs and unwieldy controls, all in the name of figuring out what Zelda Wii U will do when it comes to controls.

Earlier today on Twitter, I was saying that I was getting really close to replaying Skyward Sword simply because I enjoyed it so much. Controls were actually a highlight of the experience for me. When I wrote my review, I made a point of stressing just how spot-on the controls were for me. I honestly did not have any issues with controls and never felt the game wasn't doing what I was aiming to do. No recalibrations by pressing down on the d-pad...no waggling to get through fights.

All this time later, I am still desperately trying to figure out why some people seemed to have such a hard time with the controls in Skyward Sword. Just what were they doing that wasn't working? Was this a case of people not learning the controls appropriately? Was there an issue with the setup that was causing control errors? Were there legimate issues that I never hit on? Just how on earth could some seasoned game reviewers come away with such a different experience than the one I had?

Unfortunately, I've had a lot of common complaints thrown my way. People said I had no issue with controls because I'm a Nintendo apologist. I'm a fanboy, so I'll never fault them. I'd like to think that longtime readers of the site know that that's not the case and never has been. I'm always 100% honest with you guys when it comes to reviews, previews and anything else you see of me. I said I had no issues with Skyward Sword controls because I honestly didn't.

Did you guys struggle with Skyward Sword when it came to controls? What issues cropped up while you were playing? Did these issues kill the game for you? What would you do if Zelda Wii U used a similar control scheme? Leave a comment and let us know!

Denpa Men's RPG Free! - more screens



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Smash Bros. Wii U/3DS - July 22nd, 2014 screen


Pig Medal (SUICA promotional game) - footage


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Kmart offering up unique store credit deal for Wii U games

Buy 2 games for $104.98 after promo code MAXSOCIAL75 and get back $41.05 in points. These points can be used to purchase other items at Kmart, including games. You can find the list of games included in the promotion below.

Yoshi's Woolly World
Xenoblade Chronicles X
Super Smash Bros. for Nintendo Wii U
Mario Party 10
Captain Toad: Treasure Tracker
Zelda Hyrule Warrior (Release Date 09/26/14)
Bayonetta 2
Kirby and the Rainbow Curse
Splatoon

Thanks to Bszelda for the heads up!

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Kamiya gauging interesting The Wonderful 101 soundtrack release


Thanks to Brian for the heads up!

PC & Console Games Revenues to Decline to $41bn by 2019, Juniper Research Finds

Hampshire, 22nd July 2014: A new report from Juniper Research has found that global revenues from PC and console games will decline from $46.5bn this year to $41bn by 2019. It also reveals that despite the decreasing sales of console hardware and increasing significance of mobile platforms, PC and console games will still account for over 50% of industry revenues over the next 5 years.

Global revenues from software sales on both the PC and console platforms will remain relatively healthy, with PC games software sales exceeding sales on the console platform.

The report PC & Console Games: Trends, Opportunities, and Vendor Strategies 2014–2019 found that the new generation of consoles will generate a short-term uplift in software sales, which is then expected to slow down as the lifecycle of the hardware progresses. Juniper also believes that a 9th generation of consoles is likely to arrive around 2019, assuming a similar console lifecycle to previous iterations, which is also likely to provoke a longer term software spike.

Cloud Games Revenues to Exceed $1bn by 2019

The report highlights that the cloud games market will reach $1bn in revenues – a growth of almost 30% on the 2014 figure of $281 million. The increase is a result of the launch of services, such as the PlayStation Now, and rising interest from operators to augment ARPU by adding cloud games alongside traditional services.

Other Findings from the report include:

Multiplayer online battle arena games, such as League of Legends and Dota2, will continue to be among the most popular genres on the PC platform.
Handheld devices will continue to struggle in attracting gamers, and revenues from this platform will shrink to under 2% of the total games industry sales by 2018.
The increasing availability of online video game streaming platforms, such as Twitch, supports the surge in popularity of eSports, or professional gaming.
The whitepaper, ‘Clash of Platforms’, is available to download from the Juniper website together with further details of the full report and Interactive Forecast Excel (IFxl).

Juniper Research provides research and analytical services to the global hi-tech communications sector, providing consultancy, analyst reports and industry commentary.

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Hyrule Warrior - Link's Ball and Chain, Power Gloves trailer


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Wii U eShop charts - July 21st

Software

1. Zelda: Wind Waker HD
2. Pikmin 3
3. Game & Wario
4. NES Remix
5. EarthBound
6. Shovel Knight
7. New Super Mario Bros. U
8. Wii Party U
9. Super Mario Bros.
10. Mario Kart 8
11. Zelda II – The Adventure of Link
12. Dr. Luigi
13. Zelda: The Minish Cap
14. Super Mario World
15. Super Mario Bros. 3
16. One Piece: Unlimited World Red
17. The Letter
18. Donkey Kong Jr.
19. Zelda: A Link to the Past
20. Pushmo World

Videos

1. Super Smash Bros. – The Crest of Sword, Magic, and Flame
2. Captain Toad: Treasure Tracker – E3 2014 Trailer
3. Club Nintendo – Mario Kart 8 Promotion
4. Mario Party 10 – E3 2014 Trailer
5. Deluxe Digital Promotion Video
6. Super Smash Bros. for Wii U/3DS Red, Blue, Yellow
7. Hyrule Warriors – E3 2014 Trailer
8. McDonald’s Mario Kart 8 Happy Meal
9. Hyrule Warriors Trailer with Agitha and a Parasol
10. Wario Wrecks E3
11. Hyrule Warriors Trailer with Midna and a Shackle
12. Yoshi’s Woolly World – E3 2014 Trailer
13. One Piece: Unlimited World Red Launch Trailer
14. Linking a Club Nintendo Account Video
15. Hyrule Warriors Trailer with Impa and a Giant Blade
16. Nintendo Treehouse @ E3 2014 – Super Smash Bros. for Wii U
17. Hyrule Warriors Trailer with Lana and the Book of Sorcery
18. Hyrule Warriors Trailer with Link and a Hylian Sword
19. Super Smash Bros. Rosalina Reveal Trailer
20. Hyrule Warriors TRailer with Zelda and a Rapier

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A look at the original Maniac Mansion design doc



Check out more pages of the design doc here

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