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Report says Pokémon GO bringing in $10 million a day, actually helping other apps

The following report blurb comes from intelligence firm App Annie...

The Pokémon GO phenomenon is showing little sign of losing steam. The app continues to earn daily revenue of over $10 million on iOS and Google Play combined, even though it has been over three weeks since its initial launch. Because of its unprecedented success, we have received numerous inquiries from our customers about its effect on revenue and user engagement of other leading apps and games.

Interestingly, it appears that Pokémon GO’s impact has been largely additive to the app economy. More importantly, it has given app developers a blueprint for increasing engagement with their users and opening up new revenue opportunities.

Full report here

Gamescom - More details on the Zelda: Breath of the Wild demo opportunity

- won't be publicly playable
- only selected Nintendo fans will be able to get to play the E3 demo in a special area
- participate in contest to have a chance to play
- draw a picture, make a photo of your Zelda collection or your Zelda costume
- only 50 people will be selected as winners
- only people living in Germany, Switzerland or Austria are allowed to participate

Yooka-Laylee's music will change depending on your environment



I mean, that's a staple of RARE games, and you can bet that Playtonic wants to continue that traditional. It's a little bit of charm that creates the overall fantastic picture! Glad to see the element is returning.

Pokemon GO gives bump to entire brand in Italy

- Pokémon Sun and Moon pre-orders are the biggest in the history of the series
- in the month of July (4th to 24th, 2016) Pokémon games and 3DS hardware increased by 59% and 33% respectively

01. Pokémon Alpha Sapphire + 71%
02. Pokémon Omega Ruby + 69%
03. Pokémon X + 52%
04. Pokémon Y + 89%
05. Pokémon Super Mystery Dungeon + 8%

Man behind classic Konami boxart shares details on inspiration, design process

A portion of a B=A interview with former Konami artist, Tom Dubois...

B=A - What were your inspirations for the Castlevania and Turtles character art?

TD - Inspiration for Castlevania? Ray Harryhausen...who else!?

Turtles? I distinctly remember Jim Gasper, the art director for that assignment, telling me to go ahead and have some fun and DO NOT follow the wimpy turtles in the comic book. When I said, "what exactly do you want then?" I remember I was smiling on my way out the door after he said; "Just make them look they're BAMF'ers!"

B=A - What is your favorite designed box art?

TD - My favorite was Sunset Riders (1993; Alkyd/ colored pencil) because I was able to have some fun developing the characters and didn't overwork the art as much as I usually did.

Full interview here