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jasonmaivia wrote:Will you count games like Dive: The Medes Islands Secret, The Little Mermaid, Finding Nemo, and the Spongebob Squarepants series, since they're played mostly under water?



Jazzy wrote:Weren't the Ecco the Dolphin games successful?
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Sonic 1 wrote:Mario and sonic 1 enough said.




Devil_Rising wrote:I still say "underwater game" should imply actually spending most of the game having to navigate and maneuver underwater.


CM30 wrote:There's actually a page on TV Tropes about this, which kind of explains one or so possible reason:
http://tvtropes.org/pmwiki/pmwiki.php/M ... isIsBoring
Basically, writers are human, most humans/people live on land and think of land as where interesting things happen, don't see an underwater setting as interesting in a story. There's a reason almost all games mentioned in this topic either have significantly more 'above water/on land' based content, and why Bioshock takes place in a domed/may as well be on land underwater city.



Jerome wrote:I think the main reason there haven't been many good underwater games is that things move more slowly underwater, so action games seem less exciting*. Sure, you could avoid this by setting a puzzle or adventure game underwater, buy why bother?
*(You'll notice that probably the best-known game series set underwater starred an unusually fast and acrobatic underwater creature, Ecco the Dolphin. Coincidence? I don't think so.)



Jerome wrote:I think the main reason there haven't been many good underwater games is that things move more slowly underwater, so action games seem less exciting*. Sure, you could avoid this by setting a puzzle or adventure game underwater, buy why bother?
*(You'll notice that probably the best-known game series set underwater starred an unusually fast and acrobatic underwater creature, Ecco the Dolphin. Coincidence? I don't think so.)

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