NEW Super Mario Bros. 2

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Re: NEW Super Mario Bros. 2

Postby KingMario128 » 07 Jul 2012 14:55

I think, instead of an OPERATION to make nintendo made a MARIO LEVEL EDITOR, make an OPERATION telling them CHANGE GRAPHICAL DESING to something more a la DKCR or Kirby Return to Dreamland.

Is like, the NEWs series have a more 2D perpective that DK and Kirby, and (DK and Kirby) they look a lot more 3D-ish but they still a 2D platformer game.
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Re: NEW Super Mario Bros. 2

Postby Broken_Cartridge » 07 Jul 2012 15:05

KingMario128 wrote:I think, instead of an OPERATION to make nintendo made a MARIO LEVEL EDITOR, make an OPERATION telling them CHANGE GRAPHICAL DESING to something more a la DKCR or Kirby Return to Dreamland.

Is like, the NEWs series have a more 2D perpective that DK and Kirby, and (DK and Kirby) they look a lot more 3D-ish but they still a 2D platformer game.

Have you looked at New Super Mario Bros. U?
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Re: NEW Super Mario Bros. 2

Postby CM30 » 07 Jul 2012 16:12

Erm, two things about that one.

1. As said, look at New Super Mario Bros U. See those nice HD backgrounds? That's not really looking very generic any more.

2. New Super Mario Bros games are kept simple for platforming purposes and to make it easy for players to judge their jumps. Overly detailed gfx like in Rayman lead to less precise platforming.
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Re: NEW Super Mario Bros. 2

Postby KingMario128 » 07 Jul 2012 16:34

Yes yes, i think NSMBU is a big improved but still people who hates boths NEWs because for them all NEWs are the same.

And dont think bad about me i LOVE all marios games but NSMB2 looks a little...lazy reusing music and sames worlds.
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Re: NEW Super Mario Bros. 2

Postby dkanddiddy » 07 Jul 2012 16:59

KingMario128 wrote:Yes yes, i think NSMBU is a big improved but still people who hates boths NEWs because for them all NEWs are the same.

And dont think bad about me i LOVE all marios games but NSMB2 looks a little...lazy reusing music and sames worlds.


With the addition of Coin Rush mode, I don't think NSMB2 is being lazy at all. Also, from what I've read, Nintendo will release additional downloadable Coin Rush levels which will make the game even more different. I don't know if these downloadable levels will be free though.
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Re: NEW Super Mario Bros. 2

Postby YoshiRider123 » 07 Jul 2012 18:46

dkanddiddy wrote:
KingMario128 wrote:Yes yes, i think NSMBU is a big improved but still people who hates boths NEWs because for them all NEWs are the same.

And dont think bad about me i LOVE all marios games but NSMB2 looks a little...lazy reusing music and sames worlds.


With the addition of Coin Rush mode, I don't think NSMB2 is being lazy at all. Also, from what I've read, Nintendo will release additional downloadable Coin Rush levels which will make the game even more different. I don't know if these downloadable levels will be free though.

They've been confirmed to be paid DLC.
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Re: NEW Super Mario Bros. 2

Postby CrispyGoomba » 07 Jul 2012 18:53

A little random, but I really want to see how NSMB2 DLC sales go. We all know that the game is going to sell like wildfire so I guess it depends on the quality and price of the DLC.

On the other topic, a level designer would be a good addition. However, I won't fret if there is none. On that note, I read that someone said a level designer would 'destroy' all of the other levels. That's not necessarily true because look at the Mario vs Donkey titles. I know one of the DS MvD had a level designer, but I kept playing through the single player even though there were other fan made levels.
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Re: NEW Super Mario Bros. 2

Postby KingMario128 » 07 Jul 2012 20:46

Well well well...im in other forums, in this one ALL already calls Mario a DEAD franquise because the both NEWs look OLD, they re so pessimistic and think ubisoft do BETTER platforms games because Rayman Origins and Legends.

This forum i see is more positive that the other one, and understand the diferent styles of the games (Rayman and NEW) and why NSMB2 can be better that we expect :mario:

About the level editor, i think that will made people dont buy a sequel because the INFINITE GAMEPLAY with a level editor, but the solution is simple, like in SSBB is put a limit to the tiles and BG.

Example: In a level editor un Mario, you can use tiles and bg from Grass World, UnderGround levels, Canyon and Sky World, but you cant use BG from volvano, beach, underwater, forest, desert levels, you cant made castle levels or use some elements like P switch, note block, and tough enemires like slege bros, thwomp, or rare enemies like the spiders.
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Re: NEW Super Mario Bros. 2

Postby YoshiRider123 » 07 Jul 2012 20:47

CrispyGoomba wrote:A little random, but I really want to see how NSMB2 DLC sales go. We all know that the game is going to sell like wildfire so I guess it depends on the quality and price of the DLC.

On the other topic, a level designer would be a good addition. However, I won't fret if there is none. On that note, I read that someone said a level designer would 'destroy' all of the other levels. That's not necessarily true because look at the Mario vs Donkey titles. I know one of the DS MvD had a level designer, but I kept playing through the single player even though there were other fan made levels.

All of the DS Mario vs. Donkey Kong games (March of the Minis, Minis March Again!, and Mini-Land Mayhem) have that, actually.
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Re: NEW Super Mario Bros. 2

Postby CrispyGoomba » 08 Jul 2012 02:39

YoshiRider123 wrote: All of the DS Mario vs. Donkey Kong games (March of the Minis, Minis March Again!, and Mini-Land Mayhem) have that, actually.


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Re: NEW Super Mario Bros. 2

Postby WarioT » 11 Jul 2012 08:51

KingMario128 wrote:Well well well...im in other forums, in this one ALL already calls Mario a DEAD franquise because the both NEWs look OLD, they re so pessimistic and think ubisoft do BETTER platforms games because Rayman Origins and Legends.

This forum i see is more positive that the other one, and understand the diferent styles of the games (Rayman and NEW) and why NSMB2 can be better that we expect :mario:


And that is why I like it here
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Re: NEW Super Mario Bros. 2

Postby CM30 » 11 Jul 2012 18:09

Nah, there isn't that much wrong with the graphics style in New Super Mario Bros. So what if it isn't all fancy? The older NES and SNES titles weren't compared to others of their generation. Donkey Kong Country Returns looks fantastic, but it had to in order to live up to the SNES original series. Besides, a more complex graphics style might end up causing the gameplay to be less precise, not a good thing in a platformer.
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Re: NEW Super Mario Bros. 2

Postby SigmaBen » 14 Jul 2012 19:04

link0891 wrote:Would love to see the series look more "cartoony" again. Hand-drawn 2d sprites ala Rayman Origins would suit the Mario series really well in my opinion. Maybe the rumored Super Mario Bros. 4 will realize my dream (still confused on that title though...pretty sure that was Super Mario World)...



I actually second this as it'd just be interesting to see a different art style. I do like the NSMB games but the series does feel a little stagnant :/
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Re: NEW Super Mario Bros. 2

Postby MoldyClay » 22 Jul 2012 16:47

CM30 wrote:Nah, there isn't that much wrong with the graphics style in New Super Mario Bros. So what if it isn't all fancy? The older NES and SNES titles weren't compared to others of their generation. Donkey Kong Country Returns looks fantastic, but it had to in order to live up to the SNES original series. Besides, a more complex graphics style might end up causing the gameplay to be less precise, not a good thing in a platformer.


Honestly, I don't know that anyone wants NSMB to look more complex so much as refreshing the style.

Since you bring up the NES and SNES titles, look at Mario in them.

Image

And of course the one from SMB2/USA is also different. All the original Super Mario Bros. games had distinct styles, despite 3 of them being on the same console. They even look different from each other on All-Stars.

I just want them to change the style up. And I don't mean reinvent or redesign Mario. They have plenty of already existing Mario styles they could use. Or do like what Wario Land Shake It did and have it look amazing/hand-drawn. Or heck, go back to sprites even!

I'd love a graphical style more similar to these versions:
http://www.mariowiki.com/images/thumb/1 ... mario4.jpg
http://www.mariowiki.com/images/thumb/9 ... AMARIO.JPG

I'm just saying, we've been rocking with the same style (and basic model) Mario since Gamecube.

They are on the right track with better looking backgrounds, but I want the style of the characters to take a new direction.

I also really dislike the music for the series. The "wah wah" thing. It just feels blah (blah?).

Obviously, at the end of the day, the style is irrelevant, it just helps make the games feel less "NEW" by being "the same".

I just feel, as single player games (i.e., not the tacked on multiplayer), the games aren't very different from each other compared to the older games (aside from Lost Levels/SMB2). Yes, they have new levels, but they basically feel like DLC Expansions of the previous game, as opposed to an actually new game.

Each of the originals (and even the 3D games) all felt different from their predecessor. Not just because of a new power up or a gimmick. They felt and looked new. The NSMB series doesn't do that. They just add new abilities (most of which are recycled or renamed/replaced abilities) and some concept to sell it to you ("multiplayer", "COINS" and "Pretend Play on Gamepad!/Miis") or ride on nostalgia (Koopa Kids, Raccoon Mario, SMW map, etc).

That's not to say the games aren't fun while they last, or don't have some really cool levels or some fun ideas floating around in them. And heck, I am more excited right now for NSMB2 than I am for the Wii U game. I don't even know why! I just feel that at the rate they are going, they are going to get increasingly stale. I have no problems with games feeling like an expansion pack (Galaxy 2, which I love) either. There's just something about what they're doing with NSMB... It could also just be the fact that I can't believe they are releasing to same-ish looking games at the same time.

If they don't change the style, I feel like there is no way they should release another NSMB on 3DS or Wii U, since it would just make more sense to make DLC stages. Or they have to do something crazy with the series, like have the 4 player actually have different abilities or something, which they won't do. That's another reason they shouldn't have put two NSMB so close. Let one game ride success for a bit and then BAM NEW GAME, and ride that one out until a new console or something.
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Re: NEW Super Mario Bros. 2

Postby CM30 » 22 Jul 2012 19:42

I personally think the music is generally okay. Is the 'wah wah' sound getting annoying? You bet, but it's only in the grass land and general athletic themes up to now, and even New Super Mario Bros 2 only added it to the (increasingly stale) tower music.

Tell me where this has that sound effect:

http://www.youtube.com/watch?v=MrAa-_SlRCY

http://www.youtube.com/watch?v=4SKVdvLqYyM

http://www.youtube.com/watch?v=JZrY8J9JklY

http://www.youtube.com/watch?v=dbf-O08-Hak

Not to mention you can do pretty awesome stuff just by remixing some of the above and orchestrating it:

http://www.youtube.com/watch?v=eUG-wYip15w

http://www.youtube.com/watch?v=KEis44Ud ... re=related

http://www.youtube.com/watch?v=boCJ3mMEd98

http://www.youtube.com/watch?v=O-WTNXqcuXk

I think the complaints about the music are kind of overblown, especially considering they often end up about an annoying sound in only a few of the game's theme tunes.

I have to agree on the style to a degree, I'd quite like to see more sprite based platformers (think Epic Mickey the Power of Illusion) and I agree that the older games did change it a bit, I just think the weird 'half the ground is actually a slope' style of Yoshi's Island/Rayman/Donkey Kong Country/Super Princess Peach is not the best type of style to use for the Mario series.

Although about the 'all games looked different' thing... Yeah, in Japan at one time there were four games out in succession which all basically looked like Super Mario Bros 1 one. Super Mario Bros the Lost Levels, All Night Nippon Mario Bros, Super Mario Bros Special and Vs Mario Bros.

Exhibit A:

Image

At least New Super Mario Bros had some new stuff, the most some of the above had were now flying enemies and poison mushrooms or the characters replaced by Japanese pop stars.

At least we only have two New Super Mario Bros games coming out, not four or five.

Just some thoughts...
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Re: NEW Super Mario Bros. 2

Postby dkanddiddy » 22 Jul 2012 20:15

CM30 wrote:I personally think the music is generally okay.


The music is okay, but Mario music should be great like it used to be, not just okay.

MoldyClay wrote:I'd love a graphical style more similar to these versions:
http://www.mariowiki.com/images/thumb/1 ... mario4.jpg
http://www.mariowiki.com/images/thumb/9 ... AMARIO.JPG


I wouldn't mind a slight costume change either. I like #1. Mario is Italian, so him having a little tan makes sense. It's a subtle change, but it's something to a Mario series that hasn't changed much at all recently.
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Re: NEW Super Mario Bros. 2

Postby MoldyClay » 28 Jul 2012 12:12

So from what I am hearing from the leaks/spoilers of this game, it sounds pretty disappointing.

Final boss, the bosses in general (other than bringing back Reznor), the reward for 1 million coins, copypasta music, the amount of levels. People beat the main worlds in like 3 hours and people completed all the worlds on Day 1. Really disappointed.

I mean, I still want it, but ugh. They really started pumping me up by acting like this was a huge game and crazier than before. The coin gimmick is cool, but not enough to really make up for all of that unless there's more that people haven't found.

CM30 wrote:I personally think the music is generally okay. Is the 'wah wah' sound getting annoying? You bet, but it's only in the grass land and general athletic themes up to now, and even New Super Mario Bros 2 only added it to the (increasingly stale) tower music.

Not to mention you can do pretty awesome stuff just by remixing some of the above and orchestrating it:

I think the complaints about the music are kind of overblown, especially considering they often end up about an annoying sound in only a few of the game's theme tunes.

Although about the 'all games looked different' thing... Yeah, in Japan at one time there were four games out in succession which all basically looked like Super Mario Bros 1 one. Super Mario Bros the Lost Levels, All Night Nippon Mario Bros, Super Mario Bros Special and Vs Mario Bros.

Exhibit A:
http://nintendo3dsdaily.com/wp-content/ ... 06/smb.png

At least New Super Mario Bros had some new stuff, the most some of the above had were now flying enemies and poison mushrooms or the characters replaced by Japanese pop stars.


I mention the wah-wah, but I didn't mean I just hate the music because of that. The music is catchy and sticks in your head (granted, I can only think of the main music right now), but it's really bland and bad compared to literally almost every other game in the Mario franchise. There are some good songs, but overall the music is just "blah" and the wah-wah thing just makes it more obvious with those songs. The 'instrument' sounds used for the songs is also pretty bad in comparison.

To make matters worse, NSMB2 doesn't even have much new music from what I am understanding. Pretty much just reusing music from NSMBW. And that's going by WiiFolder/BitBlock.

As for your example of NES Marios with the same style, that's not even a fair comparison, with the exception of Lost Levels, since that is legitimately SMB2.

- Super Mario Bros. Special was a Hudson Soft made game for PC-88 and I would hardly call it a real sequel.
- Vs. Super Mario Bros. was an arcade port/remake of the Original SMB (and some Lost Levels) with multiplayer, not a new game.
- All Night Nippon Super Mario Bros. was a hack of SMB/SMB2 and not really a new game either.

So of the 4 you mention, only 1 was an actual new Mario title, 2 were rearranged versions of the original games and one was an outsourced pseudo-sequel. That's not exactly the same as 4 entirely separate non-port/remake games looking mostly the same.
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Re: NEW Super Mario Bros. 2

Postby kingofe3 » 28 Jul 2012 12:26

MoldyClay wrote:So from what I am hearing from the leaks/spoilers of this game, it sounds pretty disappointing.

Final boss, the bosses in general (other than bringing back Reznor), the reward for 1 million coins, copypasta music, the amount of levels. People beat the main worlds in like 3 hours and people completed all the worlds on Day 1. Really disappointed.

I mean, I still want it, but ugh. They really started pumping me up by acting like this was a huge game and crazier than before. The coin gimmick is cool, but not enough to really make up for all of that unless there's more that people haven't found.

CM30 wrote:I personally think the music is generally okay. Is the 'wah wah' sound getting annoying? You bet, but it's only in the grass land and general athletic themes up to now, and even New Super Mario Bros 2 only added it to the (increasingly stale) tower music.

Not to mention you can do pretty awesome stuff just by remixing some of the above and orchestrating it:

I think the complaints about the music are kind of overblown, especially considering they often end up about an annoying sound in only a few of the game's theme tunes.

Although about the 'all games looked different' thing... Yeah, in Japan at one time there were four games out in succession which all basically looked like Super Mario Bros 1 one. Super Mario Bros the Lost Levels, All Night Nippon Mario Bros, Super Mario Bros Special and Vs Mario Bros.

Exhibit A:
http://nintendo3dsdaily.com/wp-content/ ... 06/smb.png

At least New Super Mario Bros had some new stuff, the most some of the above had were now flying enemies and poison mushrooms or the characters replaced by Japanese pop stars.


I mention the wah-wah, but I didn't mean I just hate the music because of that. The music is catchy and sticks in your head (granted, I can only think of the main music right now), but it's really bland and bad compared to literally almost every other game in the Mario franchise. There are some good songs, but overall the music is just "blah" and the wah-wah thing just makes it more obvious with those songs. The 'instrument' sounds used for the songs is also pretty bad in comparison.

To make matters worse, NSMB2 doesn't even have much new music from what I am understanding. Pretty much just reusing music from NSMBW. And that's going by WiiFolder/BitBlock.

As for your example of NES Marios with the same style, that's not even a fair comparison, with the exception of Lost Levels, since that is legitimately SMB2.

- Super Mario Bros. Special was a Hudson Soft made game for PC-88 and I would hardly call it a real sequel.
- Vs. Super Mario Bros. was an arcade port/remake of the Original SMB (and some Lost Levels) with multiplayer, not a new game.
- All Night Nippon Super Mario Bros. was a hack of SMB/SMB2 and not really a new game either.

So of the 4 you mention, only 1 was an actual new Mario title, 2 were rearranged versions of the original games and one was an outsourced pseudo-sequel. That's not exactly the same as 4 entirely separate non-port/remake games looking mostly the same.


You do know that the time in Japan is different right?
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Re: NEW Super Mario Bros. 2

Postby Monoxzide » 30 Jul 2012 19:51

i just want nintendo to start expanding the mushroom kingdom and its formula.
allow peach to be playable as she was in smb2..bring back wart
and for godsake..we know there is the mushroom king..why cant they dive more into bowsers issues with his kingdom..let him get kidnapped,and the group go rescue him.
i love mario..theres no such thing as a bad mario game,but if we can expand the zelda universe..do the same for mario i say..a open world mario..and i dont mean paintings and a hub town or ship..would be nice
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Re: NEW Super Mario Bros. 2

Postby MoldyClay » 31 Jul 2012 01:05

kingofe3 wrote:You do know that the time in Japan is different right?


I don't understand what time in Japan has to do with this.

If you mean the comment about beating it in 3 hours, no. People beat the game with a total time of 3 hours or so. They said they did and talked about the spoilers of doing so.

Now, that doesn't mean they had all the Star Coins or a million coins in 3 hours, but people beat it within that time frame.

I'm not really sure what you were referring to if not that, though.
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Re: NEW Super Mario Bros. 2

Postby kingofe3 » 31 Jul 2012 01:09

MoldyClay wrote:
kingofe3 wrote:You do know that the time in Japan is different right?


I don't understand what time in Japan has to do with this.

If you mean the comment about beating it in 3 hours, no. People beat the game with a total time of 3 hours or so. They said they did and talked about the spoilers of doing so.

Now, that doesn't mean they had all the Star Coins or a million coins in 3 hours, but people beat it within that time frame.

I'm not really sure what you were referring to if not that, though.


Sorry, I don't mean that. I meant that it's impossible to reach 1 million coins in such a short period of time even if you play Coin Rush mode for that long. Could be someone got an early copy and stayed up all night and day to reach it, but as of now it's still basically a rumor until photo evidence or footage comes up.

Also, there are stars on profiles just like in Super Mario 3D Land which if you get all 5 stars on your profile you unlock something. I don't know if it's the same way in this game, but it interests the thought.

How to Get 5 stars by your save Data

Spoiler:
Clear the Game (beat world 6)
Gather all Star coins in Worlds 1-6 and Mushroom/Flower Worlds
Gather all Moon Coins in the Star World
Open all paths (the ones that cost 5 coins, as well as finding all hidden exits)
Get 3 crowns (this means getting 1110 extra lives - 1000 1 crown, 1100 2 crowns, 1110 3 crowns)
Note: If you ever, EVER, use the Gold Super Leaf, these stars will stop shining. So... don't suck at this game.
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Re: NEW Super Mario Bros. 2

Postby KingBroly » 31 Jul 2012 01:34

Guys, remember to use Spoiler Tags. I know, I know. But still. You gotta use 'em.
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Re: NEW Super Mario Bros. 2

Postby Eternal Rain » 31 Jul 2012 01:44

I recently came in to a little extra cash so I'll be able to get NSMB2 and a 3DS XL on day 1. :)

Can't wait to hop back into some side scrolling Mario goodness. 3D Land was awesome, but I'm happy to go semi-old school for now while waiting on the next 3D adventure. Should also be a good way to break in my XL.
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Re: NEW Super Mario Bros. 2

Postby MoldyClay » 31 Jul 2012 14:25

kingofe3 wrote:Sorry, I don't mean that. I meant that it's impossible to reach 1 million coins in such a short period of time even if you play Coin Rush mode for that long. Could be someone got an early copy and stayed up all night and day to reach it, but as of now it's still basically a rumor until photo evidence or footage comes up.

Also, there are stars on profiles just like in Super Mario 3D Land which if you get all 5 stars on your profile you unlock something. I don't know if it's the same way in this game, but it interests the thought.

How to Get 5 stars by your save Data

Spoiler:
Clear the Game (beat world 6)
Gather all Star coins in Worlds 1-6 and Mushroom/Flower Worlds
Gather all Moon Coins in the Star World
Open all paths (the ones that cost 5 coins, as well as finding all hidden exits)
Get 3 crowns (this means getting 1110 extra lives - 1000 1 crown, 1100 2 crowns, 1110 3 crowns)
Note: If you ever, EVER, use the Gold Super Leaf, these stars will stop shining. So... don't suck at this game.
http://www.ign.com/wikis/new-super-mari ... _Save_Data


Well, I was never saying people got a million coins that fast, BUT SURPRISE, seems they just started getting a million coins (meaning it took 3-4 Japantime Days). So reward confirmed. And it's terrible. And not a reward and wasn't worth Nintendo hyping.

Granted, yes. There's a lot of other things to do, but you'll be doing those naturally while trying to get the coins anyway. Most people, following that criteria, probably had most if not all of the Stars on the save within the first day or two.

As for why people *knew* the reward, it was NEVER a rumor. The official Japanese website says *right* on it what the reward for 1 million coins was (although it makes it sound more ambiguous, as if it could do something, which it apparently does not) and has said it for well over a month. I'm not sure why it was never reported in gaming news. Had nothing to do with people having reached it already, though. They just knew what the site said. Long before the game came out.
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Re: NEW Super Mario Bros. 2

Postby kingofe3 » 31 Jul 2012 16:38

MoldyClay wrote:
kingofe3 wrote:Sorry, I don't mean that. I meant that it's impossible to reach 1 million coins in such a short period of time even if you play Coin Rush mode for that long. Could be someone got an early copy and stayed up all night and day to reach it, but as of now it's still basically a rumor until photo evidence or footage comes up.

Also, there are stars on profiles just like in Super Mario 3D Land which if you get all 5 stars on your profile you unlock something. I don't know if it's the same way in this game, but it interests the thought.

How to Get 5 stars by your save Data

Spoiler:
Clear the Game (beat world 6)
Gather all Star coins in Worlds 1-6 and Mushroom/Flower Worlds
Gather all Moon Coins in the Star World
Open all paths (the ones that cost 5 coins, as well as finding all hidden exits)
Get 3 crowns (this means getting 1110 extra lives - 1000 1 crown, 1100 2 crowns, 1110 3 crowns)
Note: If you ever, EVER, use the Gold Super Leaf, these stars will stop shining. So... don't suck at this game.
http://www.ign.com/wikis/new-super-mari ... _Save_Data


Well, I was never saying people got a million coins that fast, BUT SURPRISE, seems they just started getting a million coins (meaning it took 3-4 Japantime Days). So reward confirmed. And it's terrible. And not a reward and wasn't worth Nintendo hyping.

Granted, yes. There's a lot of other things to do, but you'll be doing those naturally while trying to get the coins anyway. Most people, following that criteria, probably had most if not all of the Stars on the save within the first day or two.

As for why people *knew* the reward, it was NEVER a rumor. The official Japanese website says *right* on it what the reward for 1 million coins was (although it makes it sound more ambiguous, as if it could do something, which it apparently does not) and has said it for well over a month. I'm not sure why it was never reported in gaming news. Had nothing to do with people having reached it already, though. They just knew what the site said. Long before the game came out.


Just heard about. Never thought about checking the official Japanese site, oh well.

In other news, I am proud to say that there is indeed some new music in the game!

Spoiler:
It's located in the Mushroom, Flower, and Star Worlds mostly. I have not heard every song so far, but there is in fact new music to be found! Here is an example:http://www.youtube.com/watch?v=aiZ2R9ZhqQU&feature=plcp
I am a Fanfiction writer and a Nintendo fanboy!
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