Going2Bed Thoughts: Send me tips!

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Going2Bed Thoughts: Send me tips!

Postby the_sackboy » 24 Aug 2008 08:38

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Update: added snazzy new banner I made, what do you think??

Hiya, GoingSony's way? If so, I hope I've been having you covered this last week or so. I plan to continue, and I need your help!

I know this is only a forum, and it'd be easy for anyone to post news like I am, and while I would appreciate such a thing, i think in order to maintain a good quality, we should treat the forums as we would the front page of GoingSony.com, or even GoNintendo.com. With that in mind, if you have any news tips, awesome youtube vids, or anything Sony PS3, PSP, PS2 related, please send it my way by sending me a PM, or an e-mail. If you'd prefer, you're of course welcomed to post it on the forums, but just keep in mind the same moderation rules apply, even to me (trust me, it may not SEEM like it, but I've been trying to follow the rules, but provide you with good content).

My goal is to get GoingSony...well, going, once again. I want to show RMC and CJ that there is a demand for news, and that when presented correctly, can draw an audience and keep their attention. So if you like what I'm doing, let them know! I hope you do enjoy my posts, I try my hardest to keep things interesting and give you everything that's fit to print.

Maybe one day you will be reading these on the front page, until then, carry on my wayward Sonys!

Now, onto some quick thoughts....


I posted an article (click here) that wonders if PSN game sharing is illegal, or just plain unethical. To be blunt, my opinion is that anyone that downloads music from a P2P site such as Napster (back in the day) or Kaaza and doesn't pay for their own copy of the song has no reason to feel differently about game sharing, because it is, technically, the same thing. Although begotten in a different manner, you still have "file sharing" of a file whose copy was purchased by a single person, and spread to others.

The author points that beyond legal issues, we should look at how the developers would feel if they found out a game they spent money on making was being sold for free, with no profit to them. Yet, I wonder if this same author took that stance when the music industry cried foul on CD burning? See, just because the faces change doesn't mean the beast's nature has. Which is why I have to see this from a neutral standpoint. One on hand, I don't want to say "oh it's fine", but on the other, who am I to fight for someone that might not want me to fight for them?

The music industry has a few artists that encourage the passing of music for free, making their money by means of concerts and such. I think it's just time that we take the video game industry to that next level, where it's a valid form of art, and find other venues in which to profit. There has to be more, and if you say that we should just ignore the problem, we shouldn't. We, as gamers, have always wanted to be accepted. As we move into the light, there is going to be some adaptation needed, and this new "file sharing" issue is one of those changes we need to go through, in order to learn something about the industry itself and how many angles we can view it, we must first face adversity. Adversity that challenges us to think, and react quickly.

So what do you think? Do you think P2P sharing should be allowed, or should companies begin cracking down on that for console gaming?

Please let me know, and thank you for supporting GoingSony.com!
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Re: Going2Bed Thoughts: Send me tips!

Postby stinklesAFI » 26 Aug 2008 23:08

I think making P2P sharing illegal is a moot point because just like the music industry people are just going to find ways to share games. Now finding a way to control rather than stop it would be in the best interest of both developer and publisher. Now musicians create music and then make a deal with a recording company to sell it but these days musicians really get the sh*t end of the stick where they barely get anything (if at all) from sales so now some are starting to sell records on their own. Developers on the other hand have a team that spends months planning, building, and testing their creation and this takes a lot more money so trying to publish on their own is simply too inefficient.
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