Boxart:

Gameplay
Players now have the ability to flip over tables to use as cover, and shoot off enemy armour and helmets to expose weak spots. Motion controls are used for opening doors and flicking switches, and a sprint button has been added to allow players to charge or flee from opponents. Levels are less "corridor-based" in design, but are rather more open with multiple pathways to explore. The game's story unfolds during gameplay through triggered scripted sequences instead of through cutscenes as in the first game. The game retains the customizable controls from the first game.
Locations
The game will be set in Atlantis as well as Washington, D.C., Agartha, Siberia, the Amazon, England and China.
Weapons
The game will feature boss battles against large aliens, and nearly two dozen new weapons, such as the "Vortex Blaster" which catches rounds fired by opponents and then fires the collection of ammunition back at them, or a mobile turret that can be picked up and moved to different parts of a level, and remotely fired from behind cover, as well as the Phase Rifle; which is capable of firing through walls. Some weapons will be customized. Most will have a secondary attack like putting mines with tpc launcher. With the hive cannon, you can throw goey balls to people so that all shots from the hive go to them. There will be a gun that places controllable turrets.
The only update on bombs (for now) is that the explosive grenade will explode on time, not impact. Various weapons and devices will return from the first game, such as the All-Seeing-Eye or ASE which is a device that is used to scan objects for use in a data-log, unlock doors and force fields, discover hidden traps and enemies, discover hidden unlockables, and have other functions similar to the visor in Metroid Prime. Weapons from the first game will now feature new alternate fire modes.
Multiplayer
Along with a standard single-player and multiplayer online modes, the title will feature a four player split-screen multiplayer with offline and online modes. The online element will feature "increased security" over the first game to prevent hackers. Bounty Hunter mode will be returning from the first game, as well as a new Co-op mode which will feature "Invasion Mode", in which players will combat waves of enemies, either online over Nintendo Wi-Fi Connection, or on the same console in splitscreen mode. The game allows up to 12 players to battle online and includes Wii Speak compatibility. A new headset has been announced for the game. No specifics on the headset have been announced other than it is said to be a pack-in with the game.
Another feature added is the ability for players to revive fallen teammates. The game will introduce different character classes, each with unique attributes, and allow the player to alter their characters appearance as well as unlock over 30 suit upgrades that bestow the character with special skills, such as robotic legs let the player to sprint greater distances. Players will be able to switch between two different character classes during the course of a match, each with different player defined weapons and upgrades. The Conduit 2 features a currency system that allows players to earn money that can be used to purchase weapons, upgrades and armor pieces to alter their characters look. HVS is also going to implement an online system where they can monitor hacks and glitches and will be fixable through patches. This feature will be very helpful as the original was spammed with wall glitches and online hackers right after release.
PDP Headbanger Headset which will be supported by this game, as well as, Wii Speak and Wii MotionPlus.







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