Broken_Cartridge wrote:...he's speculating there.
Whoops my mistake
Anyway its great to hear of Nintendo listening to feedback. Never thought I'd see the day.
Broken_Cartridge wrote:...he's speculating there.
☆

Tainy Tonner wrote:A little thing I would like to see is a user system handled more like the Xbox 360 and the PlayStation 3. Nintendo's consoles so far have used save files for the whole system. I think it's much more functional to have saves for each user instead. That way more people could play off the same console at the same time, and multiple users could personalize their own experiences on the console. Honestly, I think something like that will be necessary for serious third-party support.
motherbra1n wrote:Ok well if you're wrong are you gonna give yourself a warning for breaking the rumours rule? Because this isn't 100% confirmed you know.
Infact last year they said they're going to have "refined" friendcodes which is load of crap to me, I don't care how "refined" they are get rid of the damn numbers, let us have usernames end of story good bye the end.

gtt wrote:I hope that feedback was 'put a dx11 gpu and a hdd in the machine'.


IdeaMan (NeoGAF) wrote:The Wii U storage situation
Flash memory and SD cards
- Until the V4 dev kit (included) in possession of companies until a few weeks ago, the system had 8GB of flash memory to store your applications.
- 512MB of separated flash (another type) to store the OS. Beware, that doesn't mean the OS/firmware take as much room for the moment, it could be just 200MB and they are future-proofing the console for later system updates (strong possibility that it will be the case from what i've heard. Wii U will be very complete in regard to functions, features, services, online, etc.).
- For a long time, it appears developers only had access to the SD slot (as you know it from here, a lot of them brought their projects on that support, and Nintendo let them access to it), the flash memory wasn't usable for them.
Hard Drive
- Similar to the Xbox 360, there will be HDD, but not mandatory.
- Dev kits have an hard drive, to store the projects studios are working on (in several cases, the data is on the host PC, linked to the dev kits). However, the retail won't have this internal HDD. Basically, the E3 2011 Wii U units and the ones you'll see soon, include the mother board, the components, the disc drive, etc, and are deprived of this HDD + other elements putted here for development purposes.
- Foreign studios were left in a pretty vague state concerning this aspect of the Wii U, they knew it would support external HDD, but not how it will be implemented, etc.
- They were aware that those HDD will be USB(no eSata then), perhaps only 2.0 (it looks like dev kits don't have the typical USB 3.0 plugs).
- There are clues on a Nintendo branded HDD. Bigger grain of salt for this than the rest.
Other important points:
- It seems the new "V5" dev kits, currently used by studios and final, don't bring changes in this area (like a bigger flash memory). If Nintendo decide to increase the flash size, it's a very late decision, unknown of most of third-parties until now.
- During most of this last year, developers could solely run their games from the dev kit HDD or the host PC, as they didn't had access to the flash memory + they only received Wii U readers/writers/discs recently. Simply put, they designed their games with just the future presence of discs in mind, without knowing if they could run these from an external HDD, how it will work in terms of installation, loading, access time, etc.
- They are now able to emulate Wii U discs digitally, on hard drive (those of the dev kits). It certainly means that the system is now capable to run fully dematerialized content, transfered from discs, on the flash memory or the external HDD.
Several of these informations indicate that foreign studios just knew vaguely significant parts of the Wii U storage situation, and surely they will learn more about that tonight or tuesday, like us.
Grain of salt, as always, as it's second hand knowledge, gathered at a certain time, comes from a few sources with sometimes slightly different takes on this, but interesting nonetheless


LegendofZelda1996 wrote:~This is a rumour from NeoGAF concerning the type of storage the Wii U uses. Please do not take these rumours as facts. And please take them as a grain of salt!~
I know some people here hate NeoGAF, but I wanted to show you this rumour about the storage the Wii U may use. Sorry about that. By the way, I sent this rumour via tips@gonintendo.com.IdeaMan (NeoGAF) wrote:The Wii U storage situation
Flash memory and SD cards
- Until the V4 dev kit (included) in possession of companies until a few weeks ago, the system had 8GB of flash memory to store your applications.
- 512MB of separated flash (another type) to store the OS. Beware, that doesn't mean the OS/firmware take as much room for the moment, it could be just 200MB and they are future-proofing the console for later system updates (strong possibility that it will be the case from what i've heard. Wii U will be very complete in regard to functions, features, services, online, etc.).
- For a long time, it appears developers only had access to the SD slot (as you know it from here, a lot of them brought their projects on that support, and Nintendo let them access to it), the flash memory wasn't usable for them.
Hard Drive
- Similar to the Xbox 360, there will be HDD, but not mandatory.
- Dev kits have an hard drive, to store the projects studios are working on (in several cases, the data is on the host PC, linked to the dev kits). However, the retail won't have this internal HDD. Basically, the E3 2011 Wii U units and the ones you'll see soon, include the mother board, the components, the disc drive, etc, and are deprived of this HDD + other elements putted here for development purposes.
- Foreign studios were left in a pretty vague state concerning this aspect of the Wii U, they knew it would support external HDD, but not how it will be implemented, etc.
- They were aware that those HDD will be USB(no eSata then), perhaps only 2.0 (it looks like dev kits don't have the typical USB 3.0 plugs).
- There are clues on a Nintendo branded HDD. Bigger grain of salt for this than the rest.
Other important points:
- It seems the new "V5" dev kits, currently used by studios and final, don't bring changes in this area (like a bigger flash memory). If Nintendo decide to increase the flash size, it's a very late decision, unknown of most of third-parties until now.
- During most of this last year, developers could solely run their games from the dev kit HDD or the host PC, as they didn't had access to the flash memory + they only received Wii U readers/writers/discs recently. Simply put, they designed their games with just the future presence of discs in mind, without knowing if they could run these from an external HDD, how it will work in terms of installation, loading, access time, etc.
- They are now able to emulate Wii U discs digitally, on hard drive (those of the dev kits). It certainly means that the system is now capable to run fully dematerialized content, transfered from discs, on the flash memory or the external HDD.
Several of these informations indicate that foreign studios just knew vaguely significant parts of the Wii U storage situation, and surely they will learn more about that tonight or tuesday, like us.
Grain of salt, as always, as it's second hand knowledge, gathered at a certain time, comes from a few sources with sometimes slightly different takes on this, but interesting nonetheless
http://www.neogaf.com/forum/showpost.ph ... ount=12497
If this information is true, I can see people thinking that this as both bad and good news concerning the Wii U. But remember, please take this as a grain of salt since this is a rumour, not a fact!

KingBroly wrote:How much more cost is USB 3.0 v. USB 2.0 right now.

gtt wrote:KingBroly wrote:How much more cost is USB 3.0 v. USB 2.0 right now.
like, per controller chips or for consumer equipment?

KingBroly wrote:gtt wrote:KingBroly wrote:How much more cost is USB 3.0 v. USB 2.0 right now.
like, per controller chips or for consumer equipment?
per controller chip.

Irritating Stick wrote:Correct me if I'm wrong, But I think that 2.0 is still faster than most disc drives nowadays.

Broken_Cartridge wrote:Don't forget, we can't get excited for the Wii U. It will jack up the price. Act as disappointed as possible.


gtt wrote:Irritating Stick wrote:Correct me if I'm wrong, But I think that 2.0 is still faster than most disc drives nowadays.
no. sata 3.0 is 10 times what usb2.0 can do. even sata revision 1 is about 100MB/s faster than usb 2.0

Irritating Stick wrote:gtt wrote:Irritating Stick wrote:Correct me if I'm wrong, But I think that 2.0 is still faster than most disc drives nowadays.
no. sata 3.0 is 10 times what usb2.0 can do. even sata revision 1 is about 100MB/s faster than usb 2.0
Sorry, I meant optical drives, not hard drives.



Users browsing this forum: Exabot [Bot]