Super Smash Bros. U - The Long Wait Thread

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Super Smash Bros. U - The Long Wait Thread

Postby KingBroly » 11 Jun 2011 07:03

This thread is for the sole purpose of building up hype for the eventual letdown of Super Smash Bros. U for Wii U. A game that, while announced, is not currently in development. While there will be a 3DS version of the game, this thread is dedicated for the Wii U version.

What Potentials to discuss here?
- Stages
- Characters
- Story
- Unlockables
- Modes
- Improvements from Brawl/Melee/64
- DLC?

- - - - - - - - - - - - - - - - - - - - - - - - -

For me, I want the following:
- Have Samus and Zero Suit Samus as separate character slots (and no Heel Suit Samus either), sorta like Zelda and Sheik
- A Galaxy stage that is a round planetoid
- Costumes instead of colors, or both
- A more Nintendo-like Collaboration story
- Mega Man Classic and Ryu Hayabusa as 3rd Party Characters
- Better Online, and every mode available in Online (Party System)
- Trading Post for Unlockables
- The ability to use a Golden Hammer on any Challenge, including the hard ones
- Toggle which Pokemon and Assist Trophies come out (But can only do so once you've seen them all)

That's really all I can think of for now.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Koopzilla » 11 Jun 2011 09:13

I don't really think i'm gonna be letdown by the new smash bros. since I havn't by any of the others.
Megaman and Ryu Hyabusa would both be awesome. Simon Belmont would be my first choice. Rygar or Arthur from ghosts and goblins would be cool.
They should have a threed level with zombie level hazards.
Definately make zero suit and power suit samus seperate.
Have Little mac as a playable charachter.
Costumes instead of colors would would be awesome too.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby gtt » 11 Jun 2011 11:04

I'd like to see some capcom characters myself.

of course I'd like to see the 3ds version mesh with the U version, and have the 3ds version be a downloadable that comes for free with the U version(we all know that isn't happening).

other than that, more stages, more characters, and more awesome. oh, and no zero suit samus. and no other M samus either, that game didn't happen.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Jirachi » 11 Jun 2011 12:29

- Stages all of the levels from all 3 smash bros(except fd and bf just use brawl/this version)
- Characters all from melee&brawl plus more pokemon(would ove jirachi and lilligant to be playable) sonic characters(tails at the very least and maybe knuckles eggman and amy) and megaman(megaman himself,roll,wily,&zero) along with others
- Story like sse only improved alot
- Unlockables all the songs from from brawl plus now you can import mp4 music files(this part is unlocked by unlocking all the normal songs)
- Modes stage builder retrns with much more options(including now you can pick 5 song per stage)
- Improvements from Brawl/Melee/64 tripping is now optional added is random falling in air(also optional) online now let's you pick options even in random match stage builder is allowed but only in friend mode you only have to add a friend on the game and share the stage to do so
- DLC the dlc is mostly character skins and user generated content(which can be sent to nintendo or directly to a few friends)
My favorite zelda game is Twilight Princess and Jirachi is my favorite pokemon <3 skype:SSBBKING

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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby KingBroly » 11 Jun 2011 17:39

gtt wrote:I'd like to see some capcom characters myself.

of course I'd like to see the 3ds version mesh with the U version, and have the 3ds version be a downloadable that comes for free with the U version(we all know that isn't happening).

other than that, more stages, more characters, and more awesome. oh, and no zero suit samus. and no other M samus either, that game didn't happen.


Zero Suit Samus should stay because she's my main, and she was one of the best characters in Brawl.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Rock Lobster » 11 Jun 2011 18:19

There are a number of things I didn't like about Brawl, and so I feel that the next installment could be improved if some things were taken out.
So, this is what I would NOT like to see:
-Like many, I absolutely HATED Meta Knight. I know he's Sakurai's favorite creation, and so the bias in not only story mode but also the balancing was ridiculously blatant.

-The Subspace Emissary felt like a waste to me. I didn't find the plot at all interesting; I was perfectly fine with the simplicity of Melee's Adventure mode, where the platforming levels were in short bursts rather than sprawling areas. In any case, to take the physics, actions, etc. from the multiplayer mode and put them in a sidescrolling platformer is kinda dumb in both games. If they want to make a good story mode, shake the gameplay up. Make it noticably different from the multiplayer, classic, and event matches. Personally, I think Cartoon Network Punch Time Explosion did a nice job with this, adding segments of different genres into the story.

-Two common complaints that I wholly agree with: the characters were far too floaty and tripping is the worst mechanic of all time. One of the things that made Melee's multiplayer so fun was the fast-paced action, and with these I feel Brawl took that away.

Now here's what I WOULD like to see:
-Characters with different mechanics: Some characters, such as Snake, Olimar, and Pokemon Trainer had unique abilities or mechanics that added strategy to their game(despite the latter not necessarily being the most competitively viable.) If more characters had such things that made their arsenal far more meaningful than punches and kicks, they could have much more distinguished strengths and weaknesses, and less characters would be considered useless.

-Limited third-party characters: While I am all in favor of having characters from other companies in Brawl, it was originally made to be a fight of Nintendo's All-stars, and so there shouldn't be too much distraction from that premise. No third party, or at least third party series, should have more than one playable character. Also, I agree with Koopzilla that both Megaman and Ryu Hayabusa would make great additions.

That is all for now. I might edit this post at some point with my ideas for new characters, but when I have the chance to think about it more.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby InvalidRobot » 11 Jun 2011 18:25

- A real stage creator, that can be played online!
- Give me a headset, I'm not using Wii Speak
- Characters: Mega Man, I love to have someone or something from the Rhythm Heaven series, Travis from No More Heroes (don't like the series, but he be fun for Smash Bros),
- Don't be afraid to use DLC, I want to see the series live on after launch! More stages, characters, modes, etc, etc.
- I really enjoyed the way SSF4 handle their online features, where I feel MvC3 completely sucked, so please give us plenty of options!
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby gtt » 11 Jun 2011 19:40

KingBroly wrote:
gtt wrote:I'd like to see some capcom characters myself.

of course I'd like to see the 3ds version mesh with the U version, and have the 3ds version be a downloadable that comes for free with the U version(we all know that isn't happening).

other than that, more stages, more characters, and more awesome. oh, and no zero suit samus. and no other M samus either, that game didn't happen.


Zero Suit Samus should stay because she's my main, and she was one of the best characters in Brawl.


I don't want her in because samus as cheesecake doesn't seem right to me. that's what peach should be for.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby motherbra1n » 11 Jun 2011 20:34

no excuses this time, I won't tolerate another smash bros with such crappy online.

I want:
Voice chat
the ability to communicate with those i havent added
the ability to add whoever I play against
DLC support but hopefully they don't use that as an excuse to put a small number of stages
the ability to bend the rules around rather than stick to the crappy default basic brawl settings which no one prefers over stock matches.
patching but again, hopefully they won't use that as an excuse to release the game swarming with disastrous bugs "cough" bethesda...

in terms of the adventure mode, i really hope they dont try to do what they tried to do with the subspace emmisary. which was introduce a whole bunch of bad guys that no one gave a crap about, then you see rayquaza and think "hey its rayquaza :D" but then you go back to the "super smash world" with forgettable environments and stages.

I want a mario level with ? blocks that give out mushrooms and lives, preferrably nothing more. also put pipes around and put clouds in the sky for characters like kirby.
I want a metroid level which is a bit like a maze, metroids that latch onto you and any other familiar metroid enemies. also put morph ball like tunnels for characters that can crawl like sheik and grapple points for players like link, sheik and samus that can grapple.
and a zelda level with a mini boss fight in the middle and keys which you have to use to unlock certain doors, maybe add a few puzzles here and there.

anyway you get the point, and i know some levels are quite like this in the subspace emmissary but theyre so rare and not exactly what im thinking of.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby DarkDude » 12 Jun 2011 14:36

I'm for DLC, except make you have to pay for with in game coins, rather than real money. That way you still have to earn it the old-school way.

Definitely more focus on online and less on weird, non-important things, like Brawl did.

As many costume changes as possible and make some of the costume changes actually effect the character. Samus' Zero Suit would be one of her "costumes." Adult Link and Young Link could just be different "costumes." Pichu, Pikachu and Raichu could be different "costumes" of the same character. I don't know much about Pokemon, though, so I'm not sure how giving each Pokemon character their different evolutions as different costumes would work out. I know a Raichu vs Pichu would probably be very unfair.

I'll second voice chat. I'm sure they would give an option to turn it off so people wouldn't have to hear random people if they didn't want to, but they should give some of us the option to hear each other just in case we want to.

For the "Adventure Mode" I would like it to be separated into different "Worlds" like Super Mario Bros. is. Each "world" would be like The Mushroom Kingdom, Hyrule, Planet Zebes, etc. Then the last world would be a dark, deranged mix of all of them.

I would like the third party guest characters to be Mega Man and Simon Belmont. I wouldn't frown upon Sonic or Travis Touchdown, though. Each one of these guest characters need someone from their franchise to keep them company, though. If Sonic is coming back then definitely bring Tails with him. I suppose Mega Man could bring Zero. There's too many Castlevania characters for me to decide. Anyone else from No More Heroes would do, too, as far as I'm concerned. But of course, if you were to add all those character in the game, that would be a LOT of third party characters. Just make sure we still have a plethora of first party characters. We can use the WiiU controller for the character select, since there would be too many to fit on the TV.

Definitely take away the floatiness, but I actually like tripping. It makes me laugh that it pisses people off so much.

Only bring the stage builder back if they're able to completely flesh it out. Have themes from different series' like Mario, Metroid, Zelda, etc. And the ability to make Adventure mode levels would be nice, too.

@gtt - Other M did happen. The Metroid Prime series didn't. (As far as official story goes.)
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Movesets and stages for Capcom characters in Smash Bros 4

Postby UncleBibby » 12 Jun 2011 14:47

So, after reading the following news item:
http://gonintendo.com/viewstory.php?id=160530
...I got some ideas for Capcom smash bros guest characters.

RYU

Specials:

Up+B: Shoryuken

Side+B: Hurricane Kick

Neutral+B: Hadoken

Down+B: Shakunetsu Hadoken

Smashes:

Up: Crouching Heavy Punch from Street Fighter 4

Side: Joudan Sokutou Geri from Street Fighter 3

Down: Crouching Heavy Kick from Street Fighter 4

Normals:

Neutral: Standing Light Punch from Street Fighter 4 (can be pressed rapidly like Pikachu in Smash Bros)

Side: Overhead Punch from Street Fighter 4 (hits twice when close)

Down: Crouching Medium Kick from Street Fighter 4

Up: Standing Heavy Kick from Street Fighter 4

Airs:

Neutral: Jumping Medium Kick

Forward: Jumping Heavy Kick

Backward: A Very-Short Hurricane Kick

Up: Jumping Medium Punch

Down: Neutral Jumping Light Punch

(All from Street Fighter 4)

Final Smash:
Metsu Hadoken (just like Lucario's Aura Storm)

Throws:

Pummel: Punch to the face

Backwards: Ken's backwards throw from Street Fighter 4

Down: Ryu's backwards throw from Street Fighter 4

Up: Gouken's backwards throw from Street Fighter 4

Forward: Gouken's forward throw from Street Fighter 4

Stage:
Ryu's Stage from Street Fighter 2 (rooftop of giant Japanese building, falling off the building results in death, no hazards)

What are your ideas? Have any thoughts on MegaMan or Jill Valentine's movesets? What about Amaterasu?
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Wonks » 12 Jun 2011 15:17

After you’ve had a number of games in a fighting series, almost all eventually take a “tag” route. Though I'm not always a huge proponent of tagging, I think Smash Bros U (or even Smash Bros 3DS) will employ that. With the U-screen you’ll be able to see what other characters you have in stock. Maybe they’ll mill about…they’ll tap on the "glass", egging you on to pick them (or if you’ve already swapped them out, they’ll plead with you not to pick them if they’re battle-damaged). Tapping them on the screen will swap them in.

As far as characters go, I've always wanted to see MegaMan, Pac-Man, and Bomberman. It might be overkill, but I'd love to see a few third-party sidekicks or foes to set up some epic matches; ie: Mario & Luigi vs Sonic & Tails; Mario & Sonic vs Bowser & Robotnik; MegaMan vs Dr. Wiley (in this scenario I imagine Wiley being like the Pokemon Trainer--siting back from the action, but sending Guts, Cut, and Ice-Man to battle)

Just to throw out a few first-party characters that border on obscure: Doshin the Giant, John Raimi, and to a lesser extent, Captain Rainbow).

I don’t know much about the game, other than the fact that you want Doshin to grow as tall as he can. You can help him be a good giant, or a devil giant, based on your actions. In Smash, he should start off very small and frail. However, as you deal damage to other players, you begin to grow. The more you grow, the more damaging your attacks will be and the more difficult it will be to knock you off. Doshin’s final smash will be him transforming into a berserk Devil Doshin.

As long as I’m on the Geist kick… John Raimi is a CDC/government worker; during the events of Geist his spirit was ripped from his body by the Volks Corporation. While in his ghost form, he could possess objects and scare people—thereby allowing him to possess their bodies. So here’s some ideas I have for him in Smash:

Special: “Ghost Tazer” This was a weapon that was used to actually hurt the spirits when they weren’t in their hosts. I figure it could be like Zero-Suit Samus’ tazer, but perhaps knocking the spirit out of them for a split-second, just for effect.

Up Special: “Grappling hook” Uh…I think in the first scene from the game he was lowered by a wire from a helicopter. …Kinda the same thing…? Maybe he projects an extra long cable that he pulls himself forward when connected with (a la Capt. Olimar).

Side Special: “Object Possess” Raimi’s spirit leaves and goes towards an object (Pokeball, Bob-omb, crate, etc.) The spirit travels much faster than Raimi and can use the object on-the-spot (but not able to carry it around). The downside is that this leaves Raimi’s physical body vulnerable to attack (which would accrue damage and negate the spirit).

Down Special: “Scare” Raimi ducks down and his spirit pops up, causing some residual damage. This will be similar to Wario’s…uh, gastro-intestinal move. The longer you don’t use it, the more powerful and larger it is.

Final Smash: “Body Possess” Raimi’s spirit possesses the opponent, has them beat themselves up, shakes them around, and does one final pound on them, sending them flying.
Or
Raimi’s spirit leaves his body and chases down the opponent (the opponent still has the opportunity to evade the spirit). If possessed, you control your opponent and try to walk them off a ledge or put them in other danger.

Since he's relatively new, Captain Rainbow probably needs no introduction. A host of ostracized Nintendo characters and his Yo-yo would suffice for attacks.
Last edited by Wonks on 25 Jul 2011 22:36, edited 1 time in total.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby motherbra1n » 12 Jun 2011 16:18

ive always loved nintendos "we dont want to make a game you say you want, we want to make a game you dont know that you want" attitude, but i do hope they take the feedback they got from brawl like tripping and the subspace emissary.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby DarkDude » 12 Jun 2011 16:42

motherbra1n wrote:ive always loved nintendos "we dont want to make a game you say you want, we want to make a game you dont know that you want" attitude, but i do hope they take the feedback they got from brawl like tripping and the subspace emissary.

Well, that attitude works when it comes to bringing in a new audience. But not when it comes to keeping the fans they've already got happy. They showed with the WiiU that they are listening.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby motherbra1n » 12 Jun 2011 17:01

DarkDude wrote:
motherbra1n wrote:ive always loved nintendos "we dont want to make a game you say you want, we want to make a game you dont know that you want" attitude, but i do hope they take the feedback they got from brawl like tripping and the subspace emissary.

Well, that attitude works when it comes to bringing in a new audience. But not when it comes to keeping the fans they've already got happy. They showed with the WiiU that they are listening.

well it certainly worked with wind waker and it seems to be working with skyward sword :P
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby DarkDude » 12 Jun 2011 17:12

motherbra1n wrote:
DarkDude wrote:
motherbra1n wrote:ive always loved nintendos "we dont want to make a game you say you want, we want to make a game you dont know that you want" attitude, but i do hope they take the feedback they got from brawl like tripping and the subspace emissary.

Well, that attitude works when it comes to bringing in a new audience. But not when it comes to keeping the fans they've already got happy. They showed with the WiiU that they are listening.

well it certainly worked with wind waker and it seems to be working with skyward sword :P

It's a half and half thing. Half of it is what you didn't know you wanted and half is giving you what you wanted. For example, those Zelda games wouldn't even exist if they didn't care about giving people what they wanted. They would have made something else. Something new. But they knew people wanted a new Zelda game.
When it comes to new things, though, then they can do well over half what you didn't know you wanted.
I do like their attitude, too, by the way.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Wonks » 13 Jun 2011 00:17

Maybe I'm in the minority, but I actually enjoyed the tripping. I thought it was "realistic" if one can use that term for a cartoony fighting game. :? At least there should be the option for it.

Subspace I enjoyed, too, though probably more for the story and cut-scenes.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Torus » 13 Jun 2011 01:03

Sakurai needs to focus on the Multiplayer mode this time instead of a boring single player story that gets played once or twice and then never again. Focus on what gets played the most and expand on that experience. As for characters, people need to start being reasonable and suggesting actual Nintendo characters instead of lists of third party characters. People also need to stop flooding Smash forums with "I want more Sonic characters" because that's not going to happen, it was hard enough to get one to begin with.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby DarkDude » 13 Jun 2011 01:15

Torus wrote:Sakurai needs to focus on the Multiplayer mode this time instead of a boring single player story that gets played once or twice and then never again. Focus on what gets played the most and expand on that experience. As for characters, people need to start being reasonable and suggesting actual Nintendo characters instead of lists of third party characters. People also need to stop flooding Smash forums with "I want more Sonic characters" because that's not going to happen, it was hard enough to get one to begin with.

I agree that multiplayer deserves a lot more focus than single player for the reason that you gave.
People can ask for whatever they want, though. It seems foolish and rude to try to tell people that they "need" to start doing what you want them to do. You need to stop telling people what to say because it's not going to happen. It's hard enough to get one person to do what you say.
I think the reason people focus more on third party characters than first party characters is because first party characters are obvious. It's the third party characters that are the wild cards.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby KingBroly » 13 Jun 2011 01:24

Tripping was non-sensical and only done to anger the competitive Brawl scene.

Here's what I'd like from Smash U:
Single Player
- Classic Campaign (8 matches, 2-3 Bonus Games)
- All-Star Campaign (All characters)
- True Campaign (4-5 hours long using all characters, after beating it, you can play through it with a single character) with the ability for online co-op

I'd also just like Online to be an option for everything from Brawls to Campaigns to Boss Rush, etc. I should be able to make an online lobby, invite a friend and play anything with them from there.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Berrix » 13 Jun 2011 02:17

DarkDude wrote:
Torus wrote:Sakurai needs to focus on the Multiplayer mode this time instead of a boring single player story that gets played once or twice and then never again. Focus on what gets played the most and expand on that experience. As for characters, people need to start being reasonable and suggesting actual Nintendo characters instead of lists of third party characters. People also need to stop flooding Smash forums with "I want more Sonic characters" because that's not going to happen, it was hard enough to get one to begin with.

I agree that multiplayer deserves a lot more focus than single player for the reason that you gave.
People can ask for whatever they want, though. It seems foolish and rude to try to tell people that they "need" to start doing what you want them to do. You need to stop telling people what to say because it's not going to happen. It's hard enough to get one person to do what you say.
I think the reason people focus more on third party characters than first party characters is because first party characters are obvious. It's the third party characters that are the wild cards.


You know, I never really understood where the people that spout the "they focused on single player far more than multiplayer" in a SSB game. Yeah there was some heavy facelifts toward the single player in Brawl, but I felt they really gave a bunch of support to multiplayer as well. Both of which at my house were played extensively. Though I do not hope to see them go the DLC route for many reasons, main one being is I never see a game remain unbroken (especially the fighting genre) after DLC characters are introduced. Also wouldn't want a team on Nintendo's development be stuck on making characters and what-have-nots for a game released. Always liked knowing I have a WHOLE game when I buy it, not some here and then some later.

Though the prat falls should be an option, as an old pro gamer of the Melee age I understand why this was an issue, at the same time I loved it for the fact it enraged the puristic Melee players of today.

One of these following days I'll find my roster project I was working on back in the day (and refine it a little) and put more effort into this thread as a whole. I promise there is no third party dream characters and characters that make sense (and some interesting ideas of others).

Though, we all have our dream character we'd kill to see, but widely known that it would never happen. I for one would like to see Earthworm Jim, but I know no matter what happens, he being in SSB won't be it.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Torus » 13 Jun 2011 02:51

DarkDude wrote:
Torus wrote:Sakurai needs to focus on the Multiplayer mode this time instead of a boring single player story that gets played once or twice and then never again. Focus on what gets played the most and expand on that experience. As for characters, people need to start being reasonable and suggesting actual Nintendo characters instead of lists of third party characters. People also need to stop flooding Smash forums with "I want more Sonic characters" because that's not going to happen, it was hard enough to get one to begin with.

I agree that multiplayer deserves a lot more focus than single player for the reason that you gave.
People can ask for whatever they want, though. It seems foolish and rude to try to tell people that they "need" to start doing what you want them to do. You need to stop telling people what to say because it's not going to happen. It's hard enough to get one person to do what you say.
I think the reason people focus more on third party characters than first party characters is because first party characters are obvious. It's the third party characters that are the wild cards.


So what "obvious" first party characters do you think will be added? I'd like to know who is so "obvious".
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby Berrix » 13 Jun 2011 03:35

Torus wrote:So what "obvious" first party characters do you think will be added? I'd like to know who is so "obvious".


Bowser Jr. is a pretty obvious one, a new Pokemon from a B/W era (depends on what region you ask on who exactly), lord only knows which of the slew of Fire Emblem characters Nintendo may wish to add and with Takamaru appearing often in recent games, he can be debatable for an obvious choice.

But to be honest, Sakurai's a nutcase, we're not even sure who would be a good choice in his eyes. This is probably why deciding who is obvious of a choice gets a tad harder, as we're not sure what HE genuinely thinks of characters.

As far as any character making any form of appearance, Zip from FlingSmash would make an awesome assist trophy though.
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby DarkDude » 13 Jun 2011 04:36

Torus wrote:So what "obvious" first party characters do you think will be added? I'd like to know who is so "obvious".

Herp a derp.

First of all, there's all the first party characters that have been in the previous Smash Bros. games, but I think you're asking what first party characters are going to be added that weren't in the previous ones, right? Well, it's a MUCH, MUCH slimmer selection than third party characters. Does that make any sense to you?

What's an obvious first party character... Oh, I don't know... how about, any of them? We all know that they're all fair game. None of us know which third party characters are even remotely possible. Do you understand what my point was at all now?
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Re: Super Smash Bros. U - The Not-in-Development Hype Thread

Postby KingBroly » 13 Jun 2011 05:25

First Party Additions
- Waluigi (Wario)
- Anthony (Metroid)
- King K. Rool (DK)
- Rat Bot (Excitebots)
- Little Mac (Punch-Out)
- Isaac (Golden Sun)*
- Hero (Dragon Quest)^

* - They'll probably go with Matthew since he's from the newest one, blech
^ - I know DQ is from Square Enix, but it was published by Nintendo outside of Japan

And for people saying 'why not Ridley?' well Brawl showed us that he's too big.
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