Super Smash Bros. U - The Long Wait Thread

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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 03 Jul 2012 01:29

Today's Brawl in the Family reminded me of Sakurai's recent pic.

http://brawlinthefamily.keenspot.com/

Now I wonder how this dysfunctional family will be in these future games?
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Re: Super Smash Bros. U - The Long Wait Thread

Postby J0RdAnN » 03 Jul 2012 12:32

KingBroly wrote:What Sakurai likes to do is promote the last game in a current series depending on the generation.

Example:
In Melee, Mario had a cape from Super Mario World. In Brawl, he had Fludd from Sunshine. I'd bet from dollars to donuts that in this version, he'd have Luma.

He already has that spin attack granted it's faster in Brawl Plus if the Luma is in his hat...

What are the odds of the Super Leaf becoming a new item?

and why hasn't their been a Bowser's Castle stage yet?
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Re: Super Smash Bros. U - The Long Wait Thread

Postby AtomicBean » 03 Jul 2012 12:57

On the Super Leaf: I'd say it's got a pretty good chance, given that it's appeared in so many games lately. As an item it would be an interesting spin on the parasol from Melee, given that it would allow players to float and could be used to attack as well. They've done that sort of thing before with other items, so I can definitely see it happening.

On Bowser's Castle...I've actually thought about that myself lately, and I think it would be cool if they built on the Mushroomy Kingdom concept, and modeled a stage after one of the Bowser's Castle levels in the original SMB/SMB3. That way we could have another castle-themed stage without it feeling too repetitive--which is why I'm guessing it hasn't happened yet.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby dkanddiddy » 03 Jul 2012 13:07

AtomicBean wrote:On Bowser's Castle...I've actually thought about that myself lately, and I think it would be cool if they built on the Mushroomy Kingdom concept, and modeled a stage after one of the Bowser's Castle levels in the original SMB/SMB3. That way we could have another castle-themed stage without it feeling too repetitive--which is why I'm guessing it hasn't happened yet.


Bowser's castle should get a stage, and like you said, add some Mario things to make it seem different from the other castle stages. Another Mario-themed stage I'd love to see is the Airship from Super Mario Bros. 3. The stage could be moving and cannon balls would shoot out and hit the fighters.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby CrispyGoomba » 03 Jul 2012 13:21

With all of the Tanooki suits that Mario has been given lately, I think Mario will have it in battle to some extent.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 03 Jul 2012 13:55

CrispyGoomba wrote:With all of the Tanooki suits that Mario has been given lately, I think Mario will have it in battle to some extent.


I think it would be cool to have it as an item.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Broken_Cartridge » 03 Jul 2012 14:17

KingBroly wrote:
Broken_Cartridge wrote:http://nintendoeverything.com/92809/sakurai-change-of-direction-may-be-needed-for-next-smash-bros/

“It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive…. In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”


This makes me think that the next game will have 35 characters in it. Maybe even less.


Seriously, that quote is ANCIENT. And the picture makes me very, very happy.


EDIT: And again my character thoughts
- Toon Link will get cut in favor of Wolf Link w/ Midna
- Ike will get cut in favor of the new FE Protagonist


Ancient? I just did some digging and it was from a recent interview with Nintendo Power. I could not find this being said before hand.

Edit: To clarify. I'm not claiming you're incorrect, I just couldn't find anything to support that, that's all. Would appreciate a link or something.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby smashbros4svp » 03 Jul 2012 16:09

I had an idea for Pit in the new game.Since in Uprising he had 9 different class of weapons,maybe he could bring his entire arsenal into the game...it will probably never happen but i think it would be cool;

-At the character selection menu,when you`d select pit,the weapon he carry would appear somewhere on his picture and you`d click on it to change through all the 9 types
-Each weapons would be distinct in the way Pit plays;the sword makes him well-rounded,the club makes him slow but powerful,the claws makes him fast but weak,ect...
-Each weapons would have two specials moves alongside pit`s flight and shield.One would be a projectile that can be charged up,each based on the projectiles fired from the weapon selected in the game,while the forward-special attack would be unique for each weapons,like the spinning bow attack in Brawl for exemple.
-Pit can`t change weapons during the fighting,you select his weapon before going into battle,like in uprising
-If Palutina were to become a playable character,his final smash could change to his great sacred treasure like in Uprising when you control it agaisn`t Hades,the final boss.
-The animations for each attacks would be distinct as well as how he moves based on how the weapons handle
-An alternate skin based on the characters you control in Uprising`s multiplayer could be there as well
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Re: Super Smash Bros. U - The Long Wait Thread

Postby MoldyClay » 03 Jul 2012 17:33

KingBroly wrote:
CrispyGoomba wrote:I also think that Toon Link will get cut (Which is a shame), but I doubt Link w/ Midna will happen.


Simple Pattern Recognition:
#1: First N64 Zelda game: Ocarina of Time, had Child Link, appears in Melee
#2: First GC Zelda game: Wind Waker, had Toon Link, appears in Brawl
#3: First Wii Zelda game: Twilight Princess, had Wolf Link w/ Midna, ???


KingBroly wrote:What Sakurai likes to do is promote the last game in a current series depending on the generation.

Example:
In Melee, Mario had a cape from Super Mario World. In Brawl, he had Fludd from Sunshine. I'd bet from dollars to donuts that in this version, he'd have Luma.


While I agree that he promotes the most recent games:

- Young Link was introduced not just because he was in OoT, but Majora's Mask, and technically, most Links are "Young Link".

- Twilight Princess was already represented in Brawl, with The Wind Waker. Why would they represent it on its own in SSB4? Wolf Link had his chance, it wouldn't make any sense to support him now when the most recent Zelda titles are Skyward Sword, Ocarina of Time 3D and Four Swords Anniversary Edition.

- Toon Link wasn't there because of just The Wind Waker. He also had Phantom Hourglass, The Minish Cap, Four Swords and Four Swords Adventures. He had literally become his own character. And since Brawl, he's appeared in Spirit Tracks.

- How is Super Mario World the most recent Mario game before Melee? Did Super Mario 64 magically disappear? And what purpose would a Luma serve if he already has a Spin move? It wouldn't be a new attack, unless they added it to the animation. And Galaxy was already out before Brawl and announced the same time. They had no problem ignoring Galaxy entirely with Brawl, even though they had things from Twilight Princess and even the Gekko from MGS4 which wasn't out yet at all (and Melee had Roy, whose game was also not out yet).

So yes, they take from the most recent games more often than not, but Young Link to Toon Link to Wolf Link doesn't even make sense. Toon Link was Young Link redesigned to his most recent appearance. The only possibilities I see are:
- Toon Link remains, since he still appeared in Spirit Tracks and Four Swords Anniversary Edition.
- Toon Link gets replaced with Young Link again, due to OoT3D.
- Toon/Young Link get scrapped and someone who ISN'T Link is put in as a 4th Zelda rep. Most likely someone from Skyward Sword.

In a crazy world, Young/Toon Link would be replaced with Classic Link, using the style from the old artwork in the pre-OoT games.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby CrispyGoomba » 03 Jul 2012 18:08

MoldyClay wrote:- How is Super Mario World the most recent Mario game before Melee? Did Super Mario 64 magically disappear? And what purpose would a Luma serve if he already has a Spin move? It wouldn't be a new attack, unless they added it to the animation. And Galaxy was already out before Brawl and announced the same time. They had no problem ignoring Galaxy entirely with Brawl, even though they had things from Twilight Princess and even the Gekko from MGS4 which wasn't out yet at all (and Melee had Roy, whose game was also not out yet).


Well, in his defense, Super Mario 64 didn't really feature an item or move that Mario could use. There was the wing cap, but that would be hard to deal with cause it is used to fly around. Now you can say "But Kirby flies!", however, that is definitely not the same thing. There was also the metal cap. But the Metal box is an item in the game. And lastly, there was the invisible cap, which would give Mario an unfair advantage for however long if it was in the game. If I forgot any other item/power-up used in SM64, well then call me dumb.

So I think they did good putting Fludd in there.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby MoldyClay » 03 Jul 2012 18:46

CrispyGoomba wrote:Well, in his defense, Super Mario 64 didn't really feature an item or move that Mario could use. There was the wing cap, but that would be hard to deal with cause it is used to fly around. Now you can say "But Kirby flies!", however, that is definitely not the same thing. There was also the metal cap. But the Metal box is an item in the game. And lastly, there was the invisible cap, which would give Mario an unfair advantage for however long if it was in the game. If I forgot any other item/power-up used in SM64, well then call me dumb.

So I think they did good putting Fludd in there.


No I know, but the cape wasn't put in "because it was Mario's most recent game". It was just there because it worked. It wasn't promoting Super Mario World.

But yes, Metal Box was an Item, and while the Invisible Cap wasn't, the Cloaking Device was, which is the same thing.

Technically, they could've done both of those as a sort of dodge move (Metal would lessen damage from a hit if timed right; Invisible would just avoid a hit like the counters from Marth/Roy), but I am positive that Side+B could've been anything and Cape was only chosen because it was an iconic item. Could have just as easily been the Tanooki tail or something.

I mean, heck, Link retained the Boomerang, even though Adult Link in OoT never used it. It's just because it is iconic.

And honestly, I only think they added FLUDD to Mario so that they could make the differences between Luigi and Mario bigger (compare how they play in SSB up to Brawl and it is insane), though I am surprised they went for MARIO and not Luigi, adding Poultergust or something.

But if they add it NOW, he'll have a clone-ish move again. Unless Mario loses FLUDD, regains his spin move as a Down+B instead of an aerial (with the Luma) and Luigi replaces HIS spin move with Poultergust. Oh god.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 04 Jul 2012 01:04

MoldyClay wrote:
CrispyGoomba wrote:Well, in his defense, Super Mario 64 didn't really feature an item or move that Mario could use. There was the wing cap, but that would be hard to deal with cause it is used to fly around. Now you can say "But Kirby flies!", however, that is definitely not the same thing. There was also the metal cap. But the Metal box is an item in the game. And lastly, there was the invisible cap, which would give Mario an unfair advantage for however long if it was in the game. If I forgot any other item/power-up used in SM64, well then call me dumb.

So I think they did good putting Fludd in there.


No I know, but the cape wasn't put in "because it was Mario's most recent game". It was just there because it worked. It wasn't promoting Super Mario World.

But yes, Metal Box was an Item, and while the Invisible Cap wasn't, the Cloaking Device was, which is the same thing.

Technically, they could've done both of those as a sort of dodge move (Metal would lessen damage from a hit if timed right; Invisible would just avoid a hit like the counters from Marth/Roy), but I am positive that Side+B could've been anything and Cape was only chosen because it was an iconic item. Could have just as easily been the Tanooki tail or something.

I mean, heck, Link retained the Boomerang, even though Adult Link in OoT never used it. It's just because it is iconic.

And honestly, I only think they added FLUDD to Mario so that they could make the differences between Luigi and Mario bigger (compare how they play in SSB up to Brawl and it is insane), though I am surprised they went for MARIO and not Luigi, adding Poultergust or something.

But if they add it NOW, he'll have a clone-ish move again. Unless Mario loses FLUDD, regains his spin move as a Down+B instead of an aerial (with the Luma) and Luigi replaces HIS spin move with Poultergust. Oh god.



So the normal attacks, throws, sleep and crouch animations taken from Mario 64 don't count for you guys?
I can see him regaining the spin attack as a special move, but Fludd is still part of Mario's games, you see its design often in the Galaxy games.
And Luigi, I do hope he gets the Poltergust machine as an attack to represent his Luigi's Mansion 2 design.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby CrispyGoomba » 04 Jul 2012 01:32

led-naruto wrote:So the normal attacks, throws, sleep and crouch animations taken from Mario 64 don't count for you guys?


Guess not :lol:
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Re: Super Smash Bros. U - The Long Wait Thread

Postby J0RdAnN » 04 Jul 2012 09:33

Well the poltergeist had different sprays too right? like Fire and ice that could work.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby ECC » 10 Jul 2012 00:33

Check out this Idea i have for smash Bros.
http://www.youtube.com/watch?v=iphFBrpa ... re=g-all-c
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Re: Super Smash Bros. U - The Long Wait Thread

Postby KingBroly » 11 Jul 2012 13:22

I want Pac-Man to be in this one so his Final Smash can turn everyone into ghosts for a short time. That'd be awesome, but probably too hard to program.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 11 Jul 2012 13:30

KingBroly wrote:I want Pac-Man to be in this one so his Final Smash can turn everyone into ghosts for a short time. That'd be awesome, but probably too hard to program.


Not really, they can make something similar to when a character is frozen, they can make a model of the character being stuck inside a ghost while moving.

Out of the Namco series, I would love to see Bomberman in the game. But since it was absorbed by Konami I believe most people want Simon Belmont more than the White Bomber...
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Re: Super Smash Bros. U - The Long Wait Thread

Postby smashbros4svp » 11 Jul 2012 14:19

led-naruto wrote:
KingBroly wrote:I want Pac-Man to be in this one so his Final Smash can turn everyone into ghosts for a short time. That'd be awesome, but probably too hard to program.


Not really, they can make something similar to when a character is frozen, they can make a model of the character being stuck inside a ghost while moving.

Out of the Namco series, I would love to see Bomberman in the game. But since it was absorbed by Konami I believe most people want Simon Belmont more than the White Bomber...


Bomberman is from Hudson i think,but it`s not a Namco character.

Your idea could work through
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 11 Jul 2012 14:28

smashbros4svp wrote:
led-naruto wrote:
KingBroly wrote:I want Pac-Man to be in this one so his Final Smash can turn everyone into ghosts for a short time. That'd be awesome, but probably too hard to program.


Not really, they can make something similar to when a character is frozen, they can make a model of the character being stuck inside a ghost while moving.

Out of the Namco series, I would love to see Bomberman in the game. But since it was absorbed by Konami I believe most people want Simon Belmont more than the White Bomber...


Bomberman is from Hudson i think,but it`s not a Namco character.

Your idea could work through


I should have written outside then, my bad. But as we know, Hudson Soft was absorbed by Konami, so they have the rights now.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Kafei464 » 11 Jul 2012 15:40

whoa, i had a weird dream where they went with a celshaded look for the 3DS version
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Re: Super Smash Bros. U - The Long Wait Thread

Postby cortjezter » 11 Jul 2012 15:53

Kafei464 wrote:whoa, i had a weird dream where they went with a celshaded look for the 3DS version


why not just rely on sprites then? :-P
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 12 Jul 2012 00:36

Better yet, a comic-esque style like in the cover of the first game. =P

Seriously though, I wouldn't mind either.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby MoldyClay » 12 Jul 2012 11:07

led-naruto wrote:So the normal attacks, throws, sleep and crouch animations taken from Mario 64 don't count for you guys?
I can see him regaining the spin attack as a special move, but Fludd is still part of Mario's games, you see its design often in the Galaxy games.


Wait, I'm not entirely sure why you're asking that.

If you meant implying he had no moves from Mario 64, I was never suggesting that. I was arguing that the cape wasn't included in *Melee* because of SMW being "the most recent Mario" (implied by KingBroly), since Mario 64 was the most recent game before Melee came out. And all the Mario 64 animations you mentioned were already available in SSB64, so those were irrelevant to what Mario's 4th B Move could have been if it was being based on Mario 64. I was saying that the characters don't always have to get their moveset switched around for the most recent title.

led-naruto wrote:Better yet, a comic-esque style like in the cover of the first game. =P<br style="text-shadow: none;"><br style="text-shadow: none;">Seriously though, I wouldn't mind either.


Oh god. I can't tell you enough how much I would love an SSB that looked like the artwork on the original. Or for them to return to that style for the box/official art again.

Honestly, I want SSB3D to be like an SSB64 3D, re-engineered to have newer characters from more recent games. Go back to the compact stages, bring back BOARD THE PLATFORMS, RACE TO THE FINISH and all the N64 stages, etc.

Would be so cool. And have almost N64-esque graphics or comic-y. Something like that.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby AtomicBean » 12 Jul 2012 12:23

led-naruto wrote:Better yet, a comic-esque style like in the cover of the first game. =P

Seriously though, I wouldn't mind either.


Neither would I! A more stylized approach to the graphics might fit the 3DS version a lot better than the quasi-realistic look we've grown accustomed to anyway, so why not?

MoldyClay wrote:Honestly, I want SSB3D to be like an SSB64 3D, re-engineered to have newer characters from more recent games. Go back to the compact stages, bring back BOARD THE PLATFORMS, RACE TO THE FINISH and all the N64 stages, etc.


I don't know about that, but seeing stages like Saffron City, Hyrule Castle and Mushroom Kingdom make a comeback would certainly be nice...for both versions! They may need something of a graphical overhaul on the Wii U, but I'd love to what they'd look like "remastered" in HD :D
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Re: Super Smash Bros. U - The Long Wait Thread

Postby smashbros4svp » 12 Jul 2012 15:47

A comicbook or cel-shading style for both 3ds and wii u is a good idea.It would be more refreshing than just seeing the characters becoming even more realistic looking.That picture of a realistic-looking Mario is still ugly to look at.
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