Super Smash Bros. U - The Long Wait Thread

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Re: Super Smash Bros. U - The Long Wait Thread

Postby komicturtle92 » 06 Aug 2012 19:15

I'd like to see some exclusive characters for 3DS and other exclusives on WiiU. Maybe Dillon, "Sakura" and Mallo from the 3 fantastic eShop games will be exclusive to 3DS and the only way to unlock them on WiiU (the stadium, as said by Sakurai) is by linking the games. People may look at it as "Wow, so I have to buy two games just to unlock character A, B and C?" but really, if it's the exact same game, there would be no incentive to purchase both or get one and not the other (besides having the respective console).

Also, seeing as the 3DS version is planned to be a single player experience and the WiiU version the big "stadium" (think of it as Pokemon Red/Blue connects to Pokemon Stadium), both games are bound to be different. Really long wait is driving me a tiny bit insane, but I'm enjoying Brawl and have been playing consistently since 2008 so the wait is bearable for me. Just wish Nintendo (Iwata, particularly) didn't announce it sooooo far ahead of time...
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Re: Super Smash Bros. U - The Long Wait Thread

Postby mariomaniac45213 » 07 Aug 2012 09:54

Here's 5 more songs I'd like to see appear/remixed:

Donkey Kong Country Returns- Mast Blast: http://www.youtube.com/watch?v=0vNPqytivDg

Donkey Kong Country Returns- Final Boss: http://www.youtube.com/watch?v=9NhDQoGtpHE

Donkey Kong Country 2- K.Rool Battle: http://www.youtube.com/watch?v=8ftJWsVCikg

New Super Mario Bros. Wii/2- Final Boss Phase 2: http://www.youtube.com/watch?v=dbf-O08- ... re=related

Sin and Punishment: Star Successor- Main Menu: http://www.youtube.com/watch?v=q2ma2ipVsXA

Oh and Sakurai has stated trying to get use to different Wii U control schemes for Smash and doesn't want an abundance of 3rd party characters in this game or else it would lose focus! (YAYYYYYYYYYYYYYYYYYY!) http://www.ign.com/articles/2012/08/07/ ... ash-bros-4
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Re: Super Smash Bros. U - The Long Wait Thread

Postby AtomicBean » 07 Aug 2012 11:13

Hah, he's right about GameCube controllers not being the definitive way to play Smash. I'm glad I moved on to Nunchuck control for Brawl, it'll make the transition to this game much less jarring for me.

That comment about third party characters is interesting too. Perhaps we won't be seeing Pac-Man after all? And when he talks about "narrowing it down", it really makes it sound likes he's focusing on a smaller roster this time...which could be good depending on how they approach it.

And where does IGN get off saying this game is due for release next year, pray tell?
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Re: Super Smash Bros. U - The Long Wait Thread

Postby HammerGalladeBro » 07 Aug 2012 11:53

AtomicBean wrote:Hah, he's right about GameCube controllers not being the definitive way to play Smash. I'm glad I moved on to Nunchuck control for Brawl, it'll make the transition to this game much less jarring for me.

Yeah, honestly, I played (and still play) Brawl only with the Wii Remote, and when I tried to play it with the GC Controller, I just couldn't play as good as I'm with just the remote. Everyone calls me crazy for that.

And that comment about third-parties, just gimme Pac-Man and make sure a polished Sonic returns and I'm all good. Snake can go away for all I care, but I wouldn't complaint if we see him again.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby smashbros4svp » 07 Aug 2012 12:15

AtomicBean wrote:Hah, he's right about GameCube controllers not being the definitive way to play Smash. I'm glad I moved on to Nunchuck control for Brawl, it'll make the transition to this game much less jarring for me.

That comment about third party characters is interesting too. Perhaps we won't be seeing Pac-Man after all? And when he talks about "narrowing it down", it really makes it sound likes he's focusing on a smaller roster this time...which could be good depending on how they approach it.

And where does IGN get off saying this game is due for release next year, pray tell?


I found the classic controler to work quite well in Brawl,so i can adapt.Maybe using the touch screen to imput attacks could be a nice way of using a new control scheme.

I think the inclusion of third parties may be something more like the guest characters in Soulcalibur where each games has something like 1-2 guest characters and they stay for one game before dissapearing forever.So i dont think Snake and Sonic will return.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby KingBroly » 07 Aug 2012 13:02

Simple Ways to make the Next Smash Bros. the best ever:

#1 - Online being good
1a - Online being available for every mode
#2 - No Tripping
#3 - Less Floaty
#4 - Slightly bigger stages
#5 - Online Trading for Stickers/Figures
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Re: Super Smash Bros. U - The Long Wait Thread

Postby AtomicBean » 07 Aug 2012 13:10

HammerGalladeBro wrote:Yeah, honestly, I played (and still play) Brawl only with the Wii Remote, and when I tried to play it with the GC Controller, I just couldn't play as good as I'm with just the remote. Everyone calls me crazy for that.


smashbros4svp wrote:I found the classic controler to work quite well in Brawl,so i can adapt.


Looks like I'm in good company then :)

I've been giving the Wiimote-only setup a try lately, and I like it too. Movement with the D-pad is a bit tricky at first after using a control stick and jump buttons for so long, but I feel like I could get used to it if I stuck with it long enough.

And considering Sakurai's comments in the above article, I can't see touch control happening, and if it does, it won't be emphasized. Responsiveness is key for control in Smash Bros--that's why Sakurai was reluctant to add any sort of motion control for Brawl, so I doubt we'll see anything big out of the GamePad here.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby MoldyClay » 07 Aug 2012 13:28

I honestly could not play Brawl without the Gamecube controller, but I have no problem moving to a different controller on Wii U. It's just upsetting since I could play SSB64, Melee and Brawl with the same one.

Pro means I'll have an alternate anyway, but I am willing to use the other methods anyway.

Mario Kart, however, I loved the Wii Remote+Nunchuk controls.

KingBroly wrote:Simple Ways to make the Next Smash Bros. the best ever:

#1 - Online being good
1a - Online being available for every mode
#2 - No Tripping
#3 - Less Floaty
#4 - Slightly bigger stages
#5 - Online Trading for Stickers/Figures


1. YES
1a. YES
2. Don't really care. It's a random element. I wouldn't miss it, but I also wouldn't be mad if it returned. Sucks when it happens, but so do bombs landing on me when I charge a Smash.
3. Meh. I liked Brawl way more than Melee. I prefer the floatiness.
4. Yes. Yes. Yes.
5. OH GOD. WHAT? YES.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby dkanddiddy » 07 Aug 2012 13:33

AtomicBean wrote:And considering Sakurai's comments in the above article, I can't see touch control happening, and if it does, it won't be emphasized. Responsiveness is key for control in Smash Bros--that's why Sakurai was reluctant to add any sort of motion control for Brawl, so I doubt we'll see anything big out of the GamePad here.


I don't think the Gamepad will be implemented very much in this game, however I would like to see a special mode where it would be used extensively. Maybe whoever has the Gamepad in this special mode could control Master Hand as the other characters attack him, like you could in Melee using the glitch. The player could control all of Master Hand's moves, including tracing with the stylus the path of Master Hand's missiles or drawing the path of where Master Hand's fist smash attack will land.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby KingBroly » 07 Aug 2012 13:54

MoldyClay wrote:1. YES
1a. YES
2. Don't really care. It's a random element. I wouldn't miss it, but I also wouldn't be mad if it returned. Sucks when it happens, but so do bombs landing on me when I charge a Smash.
3. Meh. I liked Brawl way more than Melee. I prefer the floatiness.
4. Yes. Yes. Yes.
5. OH GOD. WHAT? YES.


3 and 4 go hand and hand. By making the stages slightly bigger, you have to make the characters less floaty to balance it so they won't always fall onto the platform. That's why stages are so small in Brawl, because the characters fall really slowly. I'm not asking for Melee levels of falling either. Just a little less floaty would be fine.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby MoldyClay » 07 Aug 2012 14:17

KingBroly wrote:
MoldyClay wrote:1. YES
1a. YES
2. Don't really care. It's a random element. I wouldn't miss it, but I also wouldn't be mad if it returned. Sucks when it happens, but so do bombs landing on me when I charge a Smash.
3. Meh. I liked Brawl way more than Melee. I prefer the floatiness.
4. Yes. Yes. Yes.
5. OH GOD. WHAT? YES.


3 and 4 go hand and hand. By making the stages slightly bigger, you have to make the characters less floaty to balance it so they won't always fall onto the platform. That's why stages are so small in Brawl, because the characters fall really slowly. I'm not asking for Melee levels of falling either. Just a little less floaty would be fine.


Ohohoho... Okay, so then I potentially change that to a Yes.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby smashbros4svp » 07 Aug 2012 14:29

AtomicBean wrote:
HammerGalladeBro wrote:Yeah, honestly, I played (and still play) Brawl only with the Wii Remote, and when I tried to play it with the GC Controller, I just couldn't play as good as I'm with just the remote. Everyone calls me crazy for that.


smashbros4svp wrote:I found the classic controler to work quite well in Brawl,so i can adapt.


Looks like I'm in good company then :)

I've been giving the Wiimote-only setup a try lately, and I like it too. Movement with the D-pad is a bit tricky at first after using a control stick and jump buttons for so long, but I feel like I could get used to it if I stuck with it long enough.

And considering Sakurai's comments in the above article, I can't see touch control happening, and if it does, it won't be emphasized. Responsiveness is key for control in Smash Bros--that's why Sakurai was reluctant to add any sort of motion control for Brawl, so I doubt we'll see anything big out of the GamePad here.


If Sakurai added an option for motion control in Brawl,then he can do the same for the 3ds and Wii U.It doesn`t need to be a big use,it could be like in Melee where you could use the second stick as a way of shortcut for your smash attacks,the same could be done on a touch screen.The more options the better.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Berrix » 07 Aug 2012 14:43

mariomaniac45213 wrote:Here's 5 more songs I'd like to see appear/remixed:

Donkey Kong Country Returns- Mast Blast: http://www.youtube.com/watch?v=0vNPqytivDg

Donkey Kong Country Returns- Final Boss: http://www.youtube.com/watch?v=9NhDQoGtpHE

Donkey Kong Country 2- K.Rool Battle: http://www.youtube.com/watch?v=8ftJWsVCikg

New Super Mario Bros. Wii/2- Final Boss Phase 2: http://www.youtube.com/watch?v=dbf-O08- ... re=related

Sin and Punishment: Star Successor- Main Menu: http://www.youtube.com/watch?v=q2ma2ipVsXA

Oh and Sakurai has stated trying to get use to different Wii U control schemes for Smash and doesn't want an abundance of 3rd party characters in this game or else it would lose focus! (YAYYYYYYYYYYYYYYYYYY!) http://www.ign.com/articles/2012/08/07/ ... ash-bros-4


Love the fact you brought S&P up. It was one of those games I waited for years for. S&P and Custom Robo were both the two games I cared to play back when I was a child when Nintendo Power mentioned them ages ago. After what? 7 years the GCN finally got a CR and I still love it to this day (spite it's flaws, I'm well aware of them). And the day S&P re-released on Wii was a dream for me. Still to this day when I play random bouts of single player SSBB I end up pausing when Saki or Ray Mk pops out, highlight them with the camera and sigh before continuing on my way. Star Successor was an all over improvement on that formula. Would kill to see Saki or Isa Jo come in playable this time around. Preferably Isa where his smash finale would be incorperating the two main characters from SS in and all out gunfire.

On top of that, still would like to see Shulk or Last Story characters added too, as a nod (in some way) to acknowledging those who want the RPGs from Wii to come, even if Nintendo didn't see it fit to release them at one point or another.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby YoshiRider123 » 07 Aug 2012 15:42

AtomicBean wrote:And where does IGN get off saying this game is due for release next year, pray tell?

That's not what was said.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby MoldyClay » 07 Aug 2012 16:02

Berrix wrote:Love the fact you brought S&P up. It was one of those games I waited for years for. S&P and Custom Robo were both the two games I cared to play back when I was a child when Nintendo Power mentioned them ages ago. After what? 7 years the GCN finally got a CR and I still love it to this day (spite it's flaws, I'm well aware of them). And the day S&P re-released on Wii was a dream for me. Still to this day when I play random bouts of single player SSBB I end up pausing when Saki or Ray Mk pops out, highlight them with the camera and sigh before continuing on my way. Star Successor was an all over improvement on that formula. Would kill to see Saki or Isa Jo come in playable this time around. Preferably Isa where his smash finale would be incorperating the two main characters from SS in and all out gunfire.

On top of that, still would like to see Shulk or Last Story characters added too, as a nod (in some way) to acknowledging those who want the RPGs from Wii to come, even if Nintendo didn't see it fit to release them at one point or another.


In a perfect world, Shulk, Zael and Saki/Isa will be in SSBU.

We can dream.

Speaking of S&P, I finally beat the original like two weeks ago after getting stuck forever and then I bought Star Successor from BestBuy for $5. No regrets. I love the Sin & Punishment series. Really makes me want to re-give Star Fox a chance (since they are both moving on-rails shooters). I have actually never played any of them (aside from Adventures) past the first levels. I would've been all over one that controlled like the WarioWare Smooth Moves minigame with the motion controlled NES style.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby komicturtle92 » 07 Aug 2012 20:37

Bomberman, Megaman and Pac-Man should definitely be top priority for 3rd party characters. Two of them started off on NES (and frankly, the two mentioned deserved a spot more than Snake imo). I believe a producer in the development of Smash Bros. wants to see a Tales series character be represented- before that, put in recognizable and deserving 3rd party characters. And if anything, please let it be Lloyd Irving. Avoid Luke from Tales of the Abyss. I really dislike that guy.... He's just so irritating.

And I totally second S&P and Custom Robo being represented.
I remember arguing with someone who said Ray MK being too small.. But in the world of Smash Bros, things like that don't matter. Characters in these games are always scaled. Kirby is supposed to be 8 inches, and Olimar a few centimeters tall. That didn't stop them from showing up, huh? And I remember Ganondorf being FAR bigger than Link the Zelda games versus how he is in size in the Smash Bros. games. Let us not forget about Bowser, whose size has been changed frequently. So, rule out the size of characters. Anything is possible. Oh, and let us not forget Pikachu, who is always on Ash's shoulder but in Smash Bros, compared to P. Trainer, looks like a "fat" Pikachu. Charizard is also supposed to be bigger..
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Re: Super Smash Bros. U - The Long Wait Thread

Postby KingBroly » 07 Aug 2012 22:13

I don't really see Bomberman as a high priority character for Smash Bros. He used to be on the TG-16, under Hudson, which was bought out by Konami. Replacing him with Snake would tick a lot of people off. I don't think he belongs. Mega Man however has to happen. Specifically the original version. X would be "acceptable" but the original is what people remember most about Mega Man, playing them on their NES's back in the day. Truly nostalgic.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby komicturtle92 » 07 Aug 2012 22:36

Well, before Brawl had come out, I was hoping Bomberman would be in the game seeing as how Snake was. I'm sad that Hudson went down completely and I hope Konami brings Bomberman back to life.

I say Megaman not because I'm crazy over the games (I'm terrible at them! :( ) but because lots of people want him in Smash Bros. and rightfully so in Brawl. I remember reading a long long time ago that Inafune had approached Sakurai but recieved no response. Sakurai did say he would open two more spots for 3rd party characters in which Sonic took one of them. I'm thinking Inafune approaching Sakurai was a rumor but I'm positive about Sakurai allowing two more spots after Snake. As to which "version" of Megaman, although I like X's design, the original Megaman would probably be best. Although, my personal favorite has to be between Volnutt and EXE.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby J0RdAnN » 07 Aug 2012 22:39

If Konami gets a rep to substitute for Snake it should be a Belmont. Even though I loved playing as him, Snake had no business being in SSB most of his games are on Playstation. Castlevaina on the other hand has had a long history with Nintendo systems.Not to mention a Dracula's Castle Stage would be Beautiful in HD or 3D. And while I like Pac-man I don't quite think he'll be playable but I'm sure he'll sneak in somehow. I'd like Sonic back but his moveset needs some tweaking. An finally if Megaman the original Blue bomber DOESNT make it in to this game then I will join they Vocal Minority and say Megaman is dead.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby smashbros4svp » 07 Aug 2012 22:42

komicturtle92 wrote:Well, before Brawl had come out, I was hoping Bomberman would be in the game seeing as how Snake was. I'm sad that Hudson went down completely and I hope Konami brings Bomberman back to life.

I say Megaman not because I'm crazy over the games (I'm terrible at them! :( ) but because lots of people want him in Smash Bros. and rightfully so in Brawl. I remember reading a long long time ago that Inafune had approached Sakurai but recieved no response. Sakurai did say he would open two more spots for 3rd party characters in which Sonic took one of them. I'm thinking Inafune approaching Sakurai was a rumor but I'm positive about Sakurai allowing two more spots after Snake. As to which "version" of Megaman, although I like X's design, the original Megaman would probably be best. Although, my personal favorite has to be between Volnutt and EXE.


To be honest,i hope Megaman will never be added in the next game and Sakurai will never consider him as a playable character.

I have nothing agaisn`t the games,i enjoyed the original Megaman X on the SNES,i just dont like him.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Berrix » 08 Aug 2012 01:30

komicturtle92 wrote:And I totally second S&P and Custom Robo being represented.
I remember arguing with someone who said Ray MK being too small.. But in the world of Smash Bros, things like that don't matter. Characters in these games are always scaled. Kirby is supposed to be 8 inches, and Olimar a few centimeters tall. That didn't stop them from showing up, huh? And I remember Ganondorf being FAR bigger than Link the Zelda games versus how he is in size in the Smash Bros. games. Let us not forget about Bowser, whose size has been changed frequently. So, rule out the size of characters. Anything is possible. Oh, and let us not forget Pikachu, who is always on Ash's shoulder but in Smash Bros, compared to P. Trainer, looks like a "fat" Pikachu. Charizard is also supposed to be bigger..


The size argument I think is overused, and purposely so due to certain other fans getting the "too big" reasoning shoved in there face with their characters. Part of me wants to say that some of them use the too small to prove a point about their own caste of favorites. Though I have my own reasoning behind it all, though I won't go there till that Pandora Box is opened once again. Till then I can say that size was never my excuse for anything. Hell, Ray Mk assist trophy is about the size of Kirby as it was, pretty sure he wouldn't be much of a stretch from there.

As far as third party characters go, I honestly wouldn't want to see them exceed 3 characters cameo-ing in the same game. Where-as Sonic and Snake had their limelight, there is Nintendo characters, new and old, that can replace them. I can see, with a few tweaks, Dillion from Rolling Western taking Sonic's place and a character from Days of Ruin set of Advance Wars would it nicely with Snake's toolkit, Tasha immediately comes to mind (though that may be because I have bias opinion of her solely cause her theme is boss). If those two went, which would be sad, there would still be someone to take their place. Personally, just being reasonable here, I don't see much outside of Tekken and Pac-Man from Namco that would appear in SSB. Heihachi seems likely to me just because he feels like the unofficial Tekken Team rep for their games. Though KOS-MOS isn't technically off the table either, regardless how far-fetched it would be. Though who's not to say other talks would resurface. I remember people talked about Nintendo discussing characters with Capcom, SEGA, Square, Konami and Namco at the time of SSBB. Sonic almost not making it because of SEGA's constant delay of responses (having worked under them myself, this is no suprise).

Though I am not sure how the mindsets are of all the companies now, I just remember a bit about Konami being very very helpful with making Snake happen and wanted to be "on the ready" for the next development. Wouldn't be surprised if Snake did return out of the two, or if Belmont came into play in replacement of Snake.

Though everyone has their dream characters, I know the 3 third party characters I dream of are too outlandish for me to consider, but I have enough ideal Nintendo characters to auite me well. I mean, seriously, who would want Earthworm Jim, Brian (Quest 64) and Buck Bumble playable other than me? :wink:

This makes me want to work on the dream roster pages I was posting many many pages ago.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby smashbros4svp » 08 Aug 2012 02:46

Berrix wrote:
komicturtle92 wrote:And I totally second S&P and Custom Robo being represented.
I remember arguing with someone who said Ray MK being too small.. But in the world of Smash Bros, things like that don't matter. Characters in these games are always scaled. Kirby is supposed to be 8 inches, and Olimar a few centimeters tall. That didn't stop them from showing up, huh? And I remember Ganondorf being FAR bigger than Link the Zelda games versus how he is in size in the Smash Bros. games. Let us not forget about Bowser, whose size has been changed frequently. So, rule out the size of characters. Anything is possible. Oh, and let us not forget Pikachu, who is always on Ash's shoulder but in Smash Bros, compared to P. Trainer, looks like a "fat" Pikachu. Charizard is also supposed to be bigger..


The size argument I think is overused, and purposely so due to certain other fans getting the "too big" reasoning shoved in there face with their characters. Part of me wants to say that some of them use the too small to prove a point about their own caste of favorites. Though I have my own reasoning behind it all, though I won't go there till that Pandora Box is opened once again. Till then I can say that size was never my excuse for anything. Hell, Ray Mk assist trophy is about the size of Kirby as it was, pretty sure he wouldn't be much of a stretch from there.

As far as third party characters go, I honestly wouldn't want to see them exceed 3 characters cameo-ing in the same game. Where-as Sonic and Snake had their limelight, there is Nintendo characters, new and old, that can replace them. I can see, with a few tweaks, Dillion from Rolling Western taking Sonic's place and a character from Days of Ruin set of Advance Wars would it nicely with Snake's toolkit, Tasha immediately comes to mind (though that may be because I have bias opinion of her solely cause her theme is boss). If those two went, which would be sad, there would still be someone to take their place. Personally, just being reasonable here, I don't see much outside of Tekken and Pac-Man from Namco that would appear in SSB. Heihachi seems likely to me just because he feels like the unofficial Tekken Team rep for their games. Though KOS-MOS isn't technically off the table either, regardless how far-fetched it would be. Though who's not to say other talks would resurface. I remember people talked about Nintendo discussing characters with Capcom, SEGA, Square, Konami and Namco at the time of SSBB. Sonic almost not making it because of SEGA's constant delay of responses (having worked under them myself, this is no suprise).

Though I am not sure how the mindsets are of all the companies now, I just remember a bit about Konami being very very helpful with making Snake happen and wanted to be "on the ready" for the next development. Wouldn't be surprised if Snake did return out of the two, or if Belmont came into play in replacement of Snake.

Though everyone has their dream characters, I know the 3 third party characters I dream of are too outlandish for me to consider, but I have enough ideal Nintendo characters to auite me well. I mean, seriously, who would want Earthworm Jim, Brian (Quest 64) and Buck Bumble playable other than me? :wink:

This makes me want to work on the dream roster pages I was posting many many pages ago.


1-The size thing shouldn`t be an issue,i`m sure they are other reasons as for why some of those characters haven`t made it yet.

2-I didn`t played Dillon through the only thing i saw in common with Sonic was his spinning attack and how he dash around with it,so i say maybe.I can`t speak for an Advance War character since i never played any of those games.

3-Yoshimitsu is a fighter from both SoulCalibur and Tekken,so if anything he should be the rep.Also,he`s a weird character with an unusual playstyle in his games so that could make him a very cool and interesting fighter in the next game.As for KOSMOS,there`s the relationship triangle between Nintendo,Monolith and Namco and if you ever saw some of those amv about the anime,you`d have a good idea of how she could play like.

If anything,KOSMOS could be the Snake remplacement.She can shape her bodyparts into a large variety of weapons and with stuffs like her signature Halbert Effect,this could be an unique mechanic for her where if you hold it`s imput long enough,it cover the whole screen and it give her a damage boost on everyone.The only problem with her is that she didn`t had much appearance on Nintendo platforms outside of a Japan-only Xenosaga remake for the DS and a guest apparance in Super Robot Wars OG Saga and it`s sequel alongside Project X Zone.Outside of it,i`d like to see her,an android with dual machine guns sounds like fun.I hope they`d use her ver.1 ouftit for this game through i could guess they`d go with the ver.4 since it`s the most used right now in the DS and 3DS games.

4-Maybe Konami helped because they through it was a good way of promoting MGS4 so they got involved.Brawl was released in 2007 and a few months after MGS4 got released,so it made sense to use Snake to promote their games to Wii owners.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby led-naruto » 08 Aug 2012 12:06

I see more Alucard being in the game than a Belmont, really.
Moreover, there are other Konami characters that are just... almost forgotten by audiences here. For example, Twinbee.

smashbros4svp wrote:If anything,KOSMOS could be the Snake remplacement.She can shape her bodyparts into a large variety of weapons and with stuffs like her signature Halbert Effect,this could be an unique mechanic for her where if you hold it`s imput long enough,it cover the whole screen and it give her a damage boost on everyone.The only problem with her is that she didn`t had much appearance on Nintendo platforms outside of a Japan-only Xenosaga remake for the DS and a guest apparance in Super Robot Wars OG Saga and it`s sequel alongside Project X Zone.Outside of it,i`d like to see her,an android with dual machine guns sounds like fun.I hope they`d use her ver.1 ouftit for this game through i could guess they`d go with the ver.4 since it`s the most used right now in the DS and 3DS games.


The only problem? More like the main cause she can't really be in the game honestly. Not only she is a main character in a series that haven't been released in a Nintendo system, she's just a crossover character in a crossover game... for the DS. If you want a counter argument, she also somewhat appeared in Tales of Hearts, but only as a cameo.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby MoldyClay » 08 Aug 2012 13:51

Well, KOS-MOS was in the Japan-only remake on the DS (Xenosaga I & II), which means the series *was* on Nintendo consoles, and KOS-MOS has been in 4 games on Nintendo handhelds. Considering it was fine for Snake to be in based solely on being in 2 legit games, 2 cross-overs and whatever Ghost Babel is, I don't think anything is really stopping KOS-MOS from being in the game on that end.

I mean, people want Tekken which has only been on handhelds for Nintendo, SoulCalibur which has only had one REAL game released (and a spin-off), and Tales has 7 Nintendo entries (I think) and almost none of them share characters to represent the series. If they were to put *anyone* it would most likely be Lloyd or someone from the most recent release at the time (Graces for Nintendo, Xilia overall, I think), regardless of what series hopefuls would want.

Namco also has Klonoa, PacMan, DigDug, Mappy, Red (Solatorobo), The Prince (Katamari), Rick (Splatterhouse) and stuff like that.

Back to Konami, if we were to assume Snake isn't returning, leftover possibilities are a Belmont (Simon would make sense for nostalgia, but Trevor/Alucard would make sense for promoting MoF), Frogger, someone from Contra, Sparkster and maybe Harry from Silent Hill (dohoho).

Konami technically also owns Bomberman, Milon and Bonk and stuff now too. Unfortunately Konami has no real mascot, but Frogger *is* the most classic/recognizable. I'd prefer a Castlevania character though.

A company like Square is tough. They fall into the whole Tales thing where they have a lot of FF games but no consistencies and Cloud isn't on Nintendo outside of Kingdom Hearts. Which makes Sora a good candidate, and they could obviously use Moogle, Chocobo, Mages, Slime, Cactuar, etc... or TWEWY characters...

Capcom would be silly to not use Megaman. He's a must. No need for Chris or Jill, Frank West, Street Fighter characters, Dante or any of that.

My dream 3rd Party roster would be:
- Mega Man
- Pac Man
- Trevor Belmont (or Trevor/Alucard if they are indeed the same, and he could transform and use the "switching" animation from the NES CV3)
- Sonic
- Black Mage (Cactuar, Sora or Neku are also acceptable)

And nothing more. But that's just me. And even then, 5 is a lot.
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Re: Super Smash Bros. U - The Long Wait Thread

Postby Berrix » 08 Aug 2012 14:21

smashbros4svp wrote:2-I didn`t played Dillon through the only thing i saw in common with Sonic was his spinning attack and how he dash around with it,so i say maybe.I can`t speak for an Advance War character since i never played any of those games.

3-Yoshimitsu is a fighter from both SoulCalibur and Tekken,so if anything he should be the rep.Also,he`s a weird character with an unusual playstyle in his games so that could make him a very cool and interesting fighter in the next game.As for KOSMOS,there`s the relationship triangle between Nintendo,Monolith and Namco and if you ever saw some of those amv about the anime,you`d have a good idea of how she could play like.

If anything,KOSMOS could be the Snake remplacement.She can shape her bodyparts into a large variety of weapons and with stuffs like her signature Halbert Effect,this could be an unique mechanic for her where if you hold it`s imput long enough,it cover the whole screen and it give her a damage boost on everyone.The only problem with her is that she didn`t had much appearance on Nintendo platforms outside of a Japan-only Xenosaga remake for the DS and a guest apparance in Super Robot Wars OG Saga and it`s sequel alongside Project X Zone.Outside of it,i`d like to see her,an android with dual machine guns sounds like fun.I hope they`d use her ver.1 ouftit for this game through i could guess they`d go with the ver.4 since it`s the most used right now in the DS and 3DS games.

4-Maybe Konami helped because they through it was a good way of promoting MGS4 so they got involved.Brawl was released in 2007 and a few months after MGS4 got released,so it made sense to use Snake to promote their games to Wii owners.


Dillion speeding around pretty much sums up a nice chunk of Sonic's own attacks. Only one that may been a problem would be the Upward Special in terms of iconic attacks. That, to be honest, I still haven't thought of anything creative just yet. But since Sonic uses a spring, I wouldn't deny Dillion a use of a volcano eruption underneath him to get where he needs to be.

When I mention Advance Wars characters I am also thinking outside the box for their skill ideas, where-as Ness and Lucas use spells from their own games, not just themselves learn, and how Captain Falcon, in retrospect, Has one of the wierdest ideas for a fighter who has never been seen out of his machine. Yet it works for him, so I think reworking a little of the skills to fit the weapons from Days of Ruin and so forth, you can probably it one of the Days of Ruin characters into the game without sacrificing much in return, if Snake was to not return, of course. It's a war game, wouldn't be too hard I believe.

Yoshimitsu may be in more different games, but that doesn't make him a true iconic mascot either though. Yes he might get a unique playstyle, then again this is SSB, he may not get one the way we think. On the same token Heihachi would be just the oposite, though I admit I haven't seen a refined fighter in SSB just yet so I would welcome either (though my bias would toss both out and bring in Chun Li, just cause). But when I spoke of Namco's Tekken team working on the game, I immediately thought Heihachi, cause to me he feels like the unofficial mascot.

KOS-MOS was in crossover games for the most part with Nintendo systems, so it was why I made it clear that would be a far far stretch to get her in there. Like, Cloud in SSB stretch. Also with third party replacing third party... Sort of would leave a bitter taste one or the other's fans' mouths, don't you think? I definitely wouldn't want Megaman to replace Samus cause some skills are very similar to certain degrees. Not saying they can't, but I got to say that may not be the greatest of choices. KOS-MOS has her own toolkit idea all together, pretty sure she won't need to taking anyone elses.

As for promoting, perhaps part of it was, but consider Konami all together (the JPN development teams), they're putting Snake in odder games before, and they've done wierder things with some of their characters and franchises with other development companies before then too. From what I've heard Konami was all for getting Snake in Melee but just never had the time when the nods were given, but all awaited for Brawl and finally, we even see Snake in the first trailer. You cannot tell me that they weren't excited beyond just promoting MGS4 when they waited that long. Who knows what SSBU would hold for us. Konami and Nintendo may have already given their okays for Snake's return, and they may be working on a second Konami character (doubt it personally, but wouldn't be surprised). If they were, though Alucard is boss and all, we may all have to agree that Belmont is a name many jump to when thinking of defeating Dracula... Except for the fighting game... We all know it doesn't exsist.... Right? :wink:

MoldyClay wrote:A company like Square is tough. They fall into the whole Tales thing where they have a lot of FF games but no consistencies and Cloud isn't on Nintendo outside of Kingdom Hearts. Which makes Sora a good candidate, and they could obviously use Moogle, Chocobo, Mages, Slime, Cactuar, etc... or TWEWY characters...


The issue with Sora is pretty much the majority of KH characters are actually owned by Disney, while Square were designing the characters for them. So it's safe to consider KH is pretty much mostly out of the picture (to me that's a relief). Though SE has been a little smarter about who to represent in the sport games they've made with Mario and Nintendo in the past, pretty sure it would be safer to say that the classic classes (Ninja, Black/Blue/White/Red Mage, so on), Moogle, Chocobo and on a further stretch, the summons (Ifirit, Shiva, Cactuar). I would say though, Tonberry assist trophy idea had me a good chuckle.
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