




AtomicBean wrote:Hah, he's right about GameCube controllers not being the definitive way to play Smash. I'm glad I moved on to Nunchuck control for Brawl, it'll make the transition to this game much less jarring for me.

AtomicBean wrote:Hah, he's right about GameCube controllers not being the definitive way to play Smash. I'm glad I moved on to Nunchuck control for Brawl, it'll make the transition to this game much less jarring for me.
That comment about third party characters is interesting too. Perhaps we won't be seeing Pac-Man after all? And when he talks about "narrowing it down", it really makes it sound likes he's focusing on a smaller roster this time...which could be good depending on how they approach it.
And where does IGN get off saying this game is due for release next year, pray tell?


HammerGalladeBro wrote:Yeah, honestly, I played (and still play) Brawl only with the Wii Remote, and when I tried to play it with the GC Controller, I just couldn't play as good as I'm with just the remote. Everyone calls me crazy for that.
smashbros4svp wrote:I found the classic controler to work quite well in Brawl,so i can adapt.


KingBroly wrote:Simple Ways to make the Next Smash Bros. the best ever:
#1 - Online being good
1a - Online being available for every mode
#2 - No Tripping
#3 - Less Floaty
#4 - Slightly bigger stages
#5 - Online Trading for Stickers/Figures

AtomicBean wrote:And considering Sakurai's comments in the above article, I can't see touch control happening, and if it does, it won't be emphasized. Responsiveness is key for control in Smash Bros--that's why Sakurai was reluctant to add any sort of motion control for Brawl, so I doubt we'll see anything big out of the GamePad here.


MoldyClay wrote:1. YES
1a. YES
2. Don't really care. It's a random element. I wouldn't miss it, but I also wouldn't be mad if it returned. Sucks when it happens, but so do bombs landing on me when I charge a Smash.
3. Meh. I liked Brawl way more than Melee. I prefer the floatiness.
4. Yes. Yes. Yes.
5. OH GOD. WHAT? YES.

KingBroly wrote:MoldyClay wrote:1. YES
1a. YES
2. Don't really care. It's a random element. I wouldn't miss it, but I also wouldn't be mad if it returned. Sucks when it happens, but so do bombs landing on me when I charge a Smash.
3. Meh. I liked Brawl way more than Melee. I prefer the floatiness.
4. Yes. Yes. Yes.
5. OH GOD. WHAT? YES.
3 and 4 go hand and hand. By making the stages slightly bigger, you have to make the characters less floaty to balance it so they won't always fall onto the platform. That's why stages are so small in Brawl, because the characters fall really slowly. I'm not asking for Melee levels of falling either. Just a little less floaty would be fine.

AtomicBean wrote:HammerGalladeBro wrote:Yeah, honestly, I played (and still play) Brawl only with the Wii Remote, and when I tried to play it with the GC Controller, I just couldn't play as good as I'm with just the remote. Everyone calls me crazy for that.smashbros4svp wrote:I found the classic controler to work quite well in Brawl,so i can adapt.
Looks like I'm in good company then
I've been giving the Wiimote-only setup a try lately, and I like it too. Movement with the D-pad is a bit tricky at first after using a control stick and jump buttons for so long, but I feel like I could get used to it if I stuck with it long enough.
And considering Sakurai's comments in the above article, I can't see touch control happening, and if it does, it won't be emphasized. Responsiveness is key for control in Smash Bros--that's why Sakurai was reluctant to add any sort of motion control for Brawl, so I doubt we'll see anything big out of the GamePad here.

mariomaniac45213 wrote:Here's 5 more songs I'd like to see appear/remixed:
Donkey Kong Country Returns- Mast Blast: http://www.youtube.com/watch?v=0vNPqytivDg
Donkey Kong Country Returns- Final Boss: http://www.youtube.com/watch?v=9NhDQoGtpHE
Donkey Kong Country 2- K.Rool Battle: http://www.youtube.com/watch?v=8ftJWsVCikg
New Super Mario Bros. Wii/2- Final Boss Phase 2: http://www.youtube.com/watch?v=dbf-O08- ... re=related
Sin and Punishment: Star Successor- Main Menu: http://www.youtube.com/watch?v=q2ma2ipVsXA
Oh and Sakurai has stated trying to get use to different Wii U control schemes for Smash and doesn't want an abundance of 3rd party characters in this game or else it would lose focus! (YAYYYYYYYYYYYYYYYYYY!) http://www.ign.com/articles/2012/08/07/ ... ash-bros-4

AtomicBean wrote:And where does IGN get off saying this game is due for release next year, pray tell?

Berrix wrote:Love the fact you brought S&P up. It was one of those games I waited for years for. S&P and Custom Robo were both the two games I cared to play back when I was a child when Nintendo Power mentioned them ages ago. After what? 7 years the GCN finally got a CR and I still love it to this day (spite it's flaws, I'm well aware of them). And the day S&P re-released on Wii was a dream for me. Still to this day when I play random bouts of single player SSBB I end up pausing when Saki or Ray Mk pops out, highlight them with the camera and sigh before continuing on my way. Star Successor was an all over improvement on that formula. Would kill to see Saki or Isa Jo come in playable this time around. Preferably Isa where his smash finale would be incorperating the two main characters from SS in and all out gunfire.
On top of that, still would like to see Shulk or Last Story characters added too, as a nod (in some way) to acknowledging those who want the RPGs from Wii to come, even if Nintendo didn't see it fit to release them at one point or another.







komicturtle92 wrote:Well, before Brawl had come out, I was hoping Bomberman would be in the game seeing as how Snake was. I'm sad that Hudson went down completely and I hope Konami brings Bomberman back to life.
I say Megaman not because I'm crazy over the games (I'm terrible at them!) but because lots of people want him in Smash Bros. and rightfully so in Brawl. I remember reading a long long time ago that Inafune had approached Sakurai but recieved no response. Sakurai did say he would open two more spots for 3rd party characters in which Sonic took one of them. I'm thinking Inafune approaching Sakurai was a rumor but I'm positive about Sakurai allowing two more spots after Snake. As to which "version" of Megaman, although I like X's design, the original Megaman would probably be best. Although, my personal favorite has to be between Volnutt and EXE.

komicturtle92 wrote:And I totally second S&P and Custom Robo being represented.
I remember arguing with someone who said Ray MK being too small.. But in the world of Smash Bros, things like that don't matter. Characters in these games are always scaled. Kirby is supposed to be 8 inches, and Olimar a few centimeters tall. That didn't stop them from showing up, huh? And I remember Ganondorf being FAR bigger than Link the Zelda games versus how he is in size in the Smash Bros. games. Let us not forget about Bowser, whose size has been changed frequently. So, rule out the size of characters. Anything is possible. Oh, and let us not forget Pikachu, who is always on Ash's shoulder but in Smash Bros, compared to P. Trainer, looks like a "fat" Pikachu. Charizard is also supposed to be bigger..

Berrix wrote:komicturtle92 wrote:And I totally second S&P and Custom Robo being represented.
I remember arguing with someone who said Ray MK being too small.. But in the world of Smash Bros, things like that don't matter. Characters in these games are always scaled. Kirby is supposed to be 8 inches, and Olimar a few centimeters tall. That didn't stop them from showing up, huh? And I remember Ganondorf being FAR bigger than Link the Zelda games versus how he is in size in the Smash Bros. games. Let us not forget about Bowser, whose size has been changed frequently. So, rule out the size of characters. Anything is possible. Oh, and let us not forget Pikachu, who is always on Ash's shoulder but in Smash Bros, compared to P. Trainer, looks like a "fat" Pikachu. Charizard is also supposed to be bigger..
The size argument I think is overused, and purposely so due to certain other fans getting the "too big" reasoning shoved in there face with their characters. Part of me wants to say that some of them use the too small to prove a point about their own caste of favorites. Though I have my own reasoning behind it all, though I won't go there till that Pandora Box is opened once again. Till then I can say that size was never my excuse for anything. Hell, Ray Mk assist trophy is about the size of Kirby as it was, pretty sure he wouldn't be much of a stretch from there.
As far as third party characters go, I honestly wouldn't want to see them exceed 3 characters cameo-ing in the same game. Where-as Sonic and Snake had their limelight, there is Nintendo characters, new and old, that can replace them. I can see, with a few tweaks, Dillion from Rolling Western taking Sonic's place and a character from Days of Ruin set of Advance Wars would it nicely with Snake's toolkit, Tasha immediately comes to mind (though that may be because I have bias opinion of her solely cause her theme is boss). If those two went, which would be sad, there would still be someone to take their place. Personally, just being reasonable here, I don't see much outside of Tekken and Pac-Man from Namco that would appear in SSB. Heihachi seems likely to me just because he feels like the unofficial Tekken Team rep for their games. Though KOS-MOS isn't technically off the table either, regardless how far-fetched it would be. Though who's not to say other talks would resurface. I remember people talked about Nintendo discussing characters with Capcom, SEGA, Square, Konami and Namco at the time of SSBB. Sonic almost not making it because of SEGA's constant delay of responses (having worked under them myself, this is no suprise).
Though I am not sure how the mindsets are of all the companies now, I just remember a bit about Konami being very very helpful with making Snake happen and wanted to be "on the ready" for the next development. Wouldn't be surprised if Snake did return out of the two, or if Belmont came into play in replacement of Snake.
Though everyone has their dream characters, I know the 3 third party characters I dream of are too outlandish for me to consider, but I have enough ideal Nintendo characters to auite me well. I mean, seriously, who would want Earthworm Jim, Brian (Quest 64) and Buck Bumble playable other than me?![]()
This makes me want to work on the dream roster pages I was posting many many pages ago.

smashbros4svp wrote:If anything,KOSMOS could be the Snake remplacement.She can shape her bodyparts into a large variety of weapons and with stuffs like her signature Halbert Effect,this could be an unique mechanic for her where if you hold it`s imput long enough,it cover the whole screen and it give her a damage boost on everyone.The only problem with her is that she didn`t had much appearance on Nintendo platforms outside of a Japan-only Xenosaga remake for the DS and a guest apparance in Super Robot Wars OG Saga and it`s sequel alongside Project X Zone.Outside of it,i`d like to see her,an android with dual machine guns sounds like fun.I hope they`d use her ver.1 ouftit for this game through i could guess they`d go with the ver.4 since it`s the most used right now in the DS and 3DS games.


smashbros4svp wrote:2-I didn`t played Dillon through the only thing i saw in common with Sonic was his spinning attack and how he dash around with it,so i say maybe.I can`t speak for an Advance War character since i never played any of those games.
3-Yoshimitsu is a fighter from both SoulCalibur and Tekken,so if anything he should be the rep.Also,he`s a weird character with an unusual playstyle in his games so that could make him a very cool and interesting fighter in the next game.As for KOSMOS,there`s the relationship triangle between Nintendo,Monolith and Namco and if you ever saw some of those amv about the anime,you`d have a good idea of how she could play like.
If anything,KOSMOS could be the Snake remplacement.She can shape her bodyparts into a large variety of weapons and with stuffs like her signature Halbert Effect,this could be an unique mechanic for her where if you hold it`s imput long enough,it cover the whole screen and it give her a damage boost on everyone.The only problem with her is that she didn`t had much appearance on Nintendo platforms outside of a Japan-only Xenosaga remake for the DS and a guest apparance in Super Robot Wars OG Saga and it`s sequel alongside Project X Zone.Outside of it,i`d like to see her,an android with dual machine guns sounds like fun.I hope they`d use her ver.1 ouftit for this game through i could guess they`d go with the ver.4 since it`s the most used right now in the DS and 3DS games.
4-Maybe Konami helped because they through it was a good way of promoting MGS4 so they got involved.Brawl was released in 2007 and a few months after MGS4 got released,so it made sense to use Snake to promote their games to Wii owners.
MoldyClay wrote:A company like Square is tough. They fall into the whole Tales thing where they have a lot of FF games but no consistencies and Cloud isn't on Nintendo outside of Kingdom Hearts. Which makes Sora a good candidate, and they could obviously use Moogle, Chocobo, Mages, Slime, Cactuar, etc... or TWEWY characters...

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