smashbros4svp wrote:2-I didn`t played Dillon through the only thing i saw in common with Sonic was his spinning attack and how he dash around with it,so i say maybe.I can`t speak for an Advance War character since i never played any of those games.
3-Yoshimitsu is a fighter from both SoulCalibur and Tekken,so if anything he should be the rep.Also,he`s a weird character with an unusual playstyle in his games so that could make him a very cool and interesting fighter in the next game.As for KOSMOS,there`s the relationship triangle between Nintendo,Monolith and Namco and if you ever saw some of those amv about the anime,you`d have a good idea of how she could play like.
If anything,KOSMOS could be the Snake remplacement.She can shape her bodyparts into a large variety of weapons and with stuffs like her signature Halbert Effect,this could be an unique mechanic for her where if you hold it`s imput long enough,it cover the whole screen and it give her a damage boost on everyone.The only problem with her is that she didn`t had much appearance on Nintendo platforms outside of a Japan-only Xenosaga remake for the DS and a guest apparance in Super Robot Wars OG Saga and it`s sequel alongside Project X Zone.Outside of it,i`d like to see her,an android with dual machine guns sounds like fun.I hope they`d use her ver.1 ouftit for this game through i could guess they`d go with the ver.4 since it`s the most used right now in the DS and 3DS games.
4-Maybe Konami helped because they through it was a good way of promoting MGS4 so they got involved.Brawl was released in 2007 and a few months after MGS4 got released,so it made sense to use Snake to promote their games to Wii owners.
Dillion speeding around pretty much sums up a nice chunk of Sonic's own attacks. Only one that may been a problem would be the Upward Special in terms of iconic attacks. That, to be honest, I still haven't thought of anything creative just yet. But since Sonic uses a spring, I wouldn't deny Dillion a use of a volcano eruption underneath him to get where he needs to be.
When I mention Advance Wars characters I am also thinking outside the box for their skill ideas, where-as Ness and Lucas use spells from their own games, not just themselves learn, and how Captain Falcon, in retrospect, Has one of the wierdest ideas for a fighter who has never been seen out of his machine. Yet it works for him, so I think reworking a little of the skills to fit the weapons from Days of Ruin and so forth, you can probably it one of the Days of Ruin characters into the game without sacrificing much in return, if Snake was to not return, of course. It's a war game, wouldn't be too hard I believe.
Yoshimitsu may be in more different games, but that doesn't make him a true iconic mascot either though. Yes he might get a unique playstyle, then again this is SSB, he may not get one the way we think. On the same token Heihachi would be just the oposite, though I admit I haven't seen a refined fighter in SSB just yet so I would welcome either (though my bias would toss both out and bring in Chun Li, just cause). But when I spoke of Namco's Tekken team working on the game, I immediately thought Heihachi, cause to me he feels like the unofficial mascot.
KOS-MOS was in crossover games for the most part with Nintendo systems, so it was why I made it clear that would be a far far stretch to get her in there. Like, Cloud in SSB stretch. Also with third party replacing third party... Sort of would leave a bitter taste one or the other's fans' mouths, don't you think? I definitely wouldn't want Megaman to replace Samus cause some skills are very similar to certain degrees. Not saying they can't, but I got to say that may not be the greatest of choices. KOS-MOS has her own toolkit idea all together, pretty sure she won't need to taking anyone elses.
As for promoting, perhaps part of it was, but consider Konami all together (the JPN development teams), they're putting Snake in odder games before, and they've done wierder things with some of their characters and franchises with other development companies before then too. From what I've heard Konami was all for getting Snake in Melee but just never had the time when the nods were given, but all awaited for Brawl and finally, we even see Snake in the first trailer. You cannot tell me that they weren't excited beyond just promoting MGS4 when they waited that long. Who knows what SSBU would hold for us. Konami and Nintendo may have already given their okays for Snake's return, and they may be working on a second Konami character (doubt it personally, but wouldn't be surprised). If they were, though Alucard is boss and all, we may all have to agree that Belmont is a name many jump to when thinking of defeating Dracula... Except for the fighting game... We all know it doesn't exsist.... Right?
I like the volcano idea for a recovery move for Dillon,through his game is a tower-defense thing with speed in there,right
If that the case,then they could do something with it like ones of his specials consist of building a tower and the more you build it,the more powerful it becomes then you press another button to fire projectiles from it.
Also,maybe Nintendo is secretly working on a new Advance Wars for the 3ds,so if that happen they could use some of those characters in there,or use characters from Bataillons Wars or something for the Gamecube and Wii.
I think Yoshimitsu would be interesting because he can alternate between his fists and his sword,do lots of spinning,has attacks that drain his health and he can recover his own health as well.If anything,i`d like to see more of those sorts of technical characters in Smash Bros because they would be interesting for those like me who have played all of the old games and want a more complex character to pick up and learn,which is why i through of Yoshimitsu.I wouldn`t mind Heiachi,but maybe he would be a bit redundant since he`s playable in Sony`s answer to Smash Bros.
I saw some people in external forums and stuffs where they through Megaman would be a good character because he`s a better Samus,which i find very funny since i like playing as Samus,through some of her range in her normals where lame in Brawl.I agree that Snake and KOSMOS could be there together,i only suggested that if Sakurai decide to make room and limit the amount of third parties by cutting the characters from Brawl,he could use KOSMOS to fill his gaps since they cycle through lots of different weapons and are heavy and bulky in a way.But she can stand on her own with her weapons and her signature moves.
Konami did put Snake in weird crossover games before,i only did my guess as for why they helped with him in Brawl.Castlevania got his own fighting game for the Wii with a variety of characters from across the franchises but i think Simon is a better choice because of his whip and his sub-weapons he got with him,Alucard is just...not as cool,he got his sword but Simon has his whip.Also he never runs in his games,he walks.Now that`s a real badass