The Legend of Zelda: Skyward Sword

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Re: Zelda: Skyward Sword

Postby Jirachi » 23 Mar 2011 19:28

Ngamer01 wrote:
Ezekiel Rage wrote:ganondorf wont be even near this game. its set before ocarina of time. ganondorf isnt even born yet...


Four Swords Adventures would like to have a word with you (it's a part of the Four Swords saga set before Ocarina of Time). =P


Actually fsa takes place some time between tp and alttp with a gannondorf unrelated to oot's.
(this is of course a theory however it's a very widely believed theory)
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Re: Zelda: Skyward Sword

Postby Cojiro » 26 Mar 2011 00:55

I bet the baddie this time 'round will be the reason for the creation of the master sword. Which means he'll be important for the rest of the series, so I hope he doesn't turn out like Zant or Vaati
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Re: Zelda: Skyward Sword

Postby Ngamer01 » 26 Mar 2011 12:48

Traviswiifan wrote:
Ngamer01 wrote:
Ezekiel Rage wrote:ganondorf wont be even near this game. its set before ocarina of time. ganondorf isnt even born yet...


Four Swords Adventures would like to have a word with you (it's a part of the Four Swords saga set before Ocarina of Time). =P


Actually fsa takes place some time between tp and alttp with a gannondorf unrelated to oot's.
(this is of course a theory however it's a very widely believed theory)


http://www.zeldawiki.org/The_Legend_of_ ... _Placement

Until a later Zelda contradicts this, the pre-OoT placement of the Four Swords trilogy should stand.
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Re: Zelda: Skyward Sword

Postby Ezekiel Rage » 27 Mar 2011 04:46

nah that timeline is complete bullcrap.
there ya go:
http://ezekielrage.wordpress.com/2010/0 ... y/#more-15

so abck to topic:
Ganondorf wont be in Skyward Sword. You can quote me for that. Vaati maybe, but unlikely. I expect a completely new Villain to show up, as was the procedure for all Zelda games released lately. PH had a new Villain, ST had a new villain and so i think SS will have a new villain aswell.
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Re: Zelda: Skyward Sword

Postby motherbra1n » 02 Apr 2011 12:18

im gonna be honest here, this games really starting to frustrate me >_>

first of all as much i loved the wind waker and its graphics, I'd much prefer it if they used twilight princess's artstyle. why? because the same way twilight princess made us say "WOW thats on the gamecube?" this couldve made us say "wow thats on the wii?"
using celshaded graphics is just a bit of a cheap way around the wiis hardware.and even then the graphics arent very good in general, there seems to be a lack of attention to detail with the environments and enemies. but thats not the main problem, cos for gameplay > graphics anyday.

but it just really pains me to have to say this but the gameplay itself looks extremely dull and repetitive. all the enemies seem to just be swing horizontally/vertically to kill. that just sounds like itll get so tiring and repetitive quickly. same thing with the puzzles. from the two trailers we've seen all the puzzles and enemies seem to be like that. and it seems far too focused on combat. wheres the exploration and the big open world i missed from the 2 ds games and their awful transportation systems that were used as a lame excuse to have no overworld.

after hiding the game for so long and refusing to talk about it i was expected to be stunned by the production values and when i first saw it last E3 i seriously thought theyd only started working on this game a month before E3 (not just graphics wise). i just thought "wow, this is what theyve been doing for 3 years?" (cos remember zelda wii was confirmed to be in development from e3 2007. it looks like the gamecube can handle this game, and yes i know gameplay > graphics but zelda games have always taken full advantage of their hardware just so we can say "yes, they really put 110% into making this game" (wind waker probably didnt take full advantage of the gamecube but looked absolutely gorgeous none the less, skyward sword doesnt.)

maybe its just that the trailers arent showing enough, but why are nintendo so secretive about this game? why are they refusing to let us know more about the game, the characters, the story, what the world is like.

do they think that hiding this game and pretending it doesnt exist and then start advertising it two weeks before its released will please the fans? because its not, im sure im not the only one getting annoyed at how nintendo are hiding this game from us.

but the biggest problem is why this game is taking so long to make. this is the fourth yearn since they announced this game and the production values dont really show that this game has been in the making for 4 years

im not nitpicking im just being completely honest, and it really pains me to say all of this because ive finished and loved every single zelda game (including the 2 ds ones even though i just badmouthed them) but i really dont like the way nintendo are handling this game. sometimes its like they dont show anything about it not to keep it a surprise but almost as though they arent even interested in showing anything. the zelda team always put so much effort and proudly wear the game on their sleeves letting everyone know about it and make sure they enjoy playing it as much as they do making it. i just dont see that this time, they seem to be slacking off, taking way too making this game for no good reason.

i hope theyll prove me wrong.
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Re: Zelda: Skyward Sword

Postby Blue_Falcon » 02 Apr 2011 13:55

Well apart from the fact that you're judging the game based on two trailers, I'll give you s couple of reasons as to why you're being irrational.

You say that Nintendo hasn't revealed anything about the game's world, story, etc. Do you want another Final Fantasy XIII, God Of War 3 or just about any HD game's press attention? You know, where just about every boss, plot element, detail gets revealed and all that's left is to actually hold the controller? Even that's useless, though, since the media has already played the game for you. Imagine that kind of press for older games. Samus being a female, Aerith's death, and dozens of other twists and narrative elements that have gone down in game history as some of the most memorable events ever, would have been completely ruined and spoiled.

Also, Twilight Princess made us go "wow"? It looked like Ico and Shadow of the Colossus on PS2. The art direction in Twilight Princess is fantastic, but I don't see how it was some mind-blowing use of the GameCube's power. The PS2 had stuff like Snake Eater. Now that was amazing. And I'd like to add something to your "gameplay > graphics" statement: art direction > graphics. And: world > graphics.

As for repetitive "gameplay," well, what was so fresh about Twilight Princess's mechanics? The trailers just consisted of Link slashing enemies like in, gasp, every other Zelda game! Oh and which puzzles did we see in the trailers? Honestly, I can't remember any. Maybe it's because Nintendo is saving them for the actual game?

I agree, the visuals in Skyward Sword could look a lot better, but hey, we've only seen two trailers.
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Re: Zelda: Skyward Sword

Postby KingBroly » 02 Apr 2011 16:58

Nintendo has revealed a bit about the story. Link lives on an island above Hyrule, will face jump down to it, and use his Sword to get back up there. Also, his Sword will eventually become the Master Sword, who is apparently some elf girl.

It sounds magical already.
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Re: Zelda: Skyward Sword

Postby motherbra1n » 03 Apr 2011 17:13

Blue_Falcon wrote:Well apart from the fact that you're judging the game based on two trailers, I'll give you s couple of reasons as to why you're being irrational.

You say that Nintendo hasn't revealed anything about the game's world, story, etc. Do you want another Final Fantasy XIII, God Of War 3 or just about any HD game's press attention? You know, where just about every boss, plot element, detail gets revealed and all that's left is to actually hold the controller? Even that's useless, though, since the media has already played the game for you. Imagine that kind of press for older games. Samus being a female, Aerith's death, and dozens of other twists and narrative elements that have gone down in game history as some of the most memorable events ever, would have been completely ruined and spoiled.

no i dont want every plot element i just want a trailer that tells us a bit about the story, no need for spoilers. something like this.
http://www.youtube.com/watch?v=YHu7hvxjdww



Also, Twilight Princess made us go "wow"? It looked like Ico and Shadow of the Colossus on PS2. The art direction in Twilight Princess is fantastic, but I don't see how it was some mind-blowing use of the GameCube's power. The PS2 had stuff like Snake Eater. Now that was amazing. And I'd like to add something to your "gameplay > graphics" statement: art direction > graphics. And: world > graphics.

as far as i remember it did for a lot of people including myself. and it looks better than 90% of the wiis library of games.


As for repetitive "gameplay," well, what was so fresh about Twilight Princess's mechanics? The trailers just consisted of Link slashing enemies like in, gasp, every other Zelda game! Oh and which puzzles did we see in the trailers? Honestly, I can't remember any. Maybe it's because Nintendo is saving them for the actual game?

after looking back at the second trailer i take back what i said about the enemies because there does seem to be a fair bit of variety, however there are still too many slash vertically/horizontally to kill enemies.

I agree, the visuals in Skyward Sword could look a lot better, but hey, we've only seen two trailers.



my main point is the trailers just arent giving me that sense of "woa this world looks huge and amazing, cant wait to explore it" feeling. and it just really doesnt look liek this games been worked on for 4 years.
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Re: Zelda: Skyward Sword

Postby AmbitionMakesYouUgly » 03 Apr 2011 20:14

Dragmire wrote:
Blue_Falcon wrote:Well apart from the fact that you're judging the game based on two trailers, I'll give you s couple of reasons as to why you're being irrational.

You say that Nintendo hasn't revealed anything about the game's world, story, etc. Do you want another Final Fantasy XIII, God Of War 3 or just about any HD game's press attention? You know, where just about every boss, plot element, detail gets revealed and all that's left is to actually hold the controller? Even that's useless, though, since the media has already played the game for you. Imagine that kind of press for older games. Samus being a female, Aerith's death, and dozens of other twists and narrative elements that have gone down in game history as some of the most memorable events ever, would have been completely ruined and spoiled.

no i dont want every plot element i just want a trailer that tells us a bit about the story, no need for spoilers. something like this.
http://www.youtube.com/watch?v=YHu7hvxjdww



Also, Twilight Princess made us go "wow"? It looked like Ico and Shadow of the Colossus on PS2. The art direction in Twilight Princess is fantastic, but I don't see how it was some mind-blowing use of the GameCube's power. The PS2 had stuff like Snake Eater. Now that was amazing. And I'd like to add something to your "gameplay > graphics" statement: art direction > graphics. And: world > graphics.

as far as i remember it did for a lot of people including myself. and it looks better than 90% of the wiis library of games.


As for repetitive "gameplay," well, what was so fresh about Twilight Princess's mechanics? The trailers just consisted of Link slashing enemies like in, gasp, every other Zelda game! Oh and which puzzles did we see in the trailers? Honestly, I can't remember any. Maybe it's because Nintendo is saving them for the actual game?

after looking back at the second trailer i take back what i said about the enemies because there does seem to be a fair bit of variety, however there are still too many slash vertically/horizontally to kill enemies.

I agree, the visuals in Skyward Sword could look a lot better, but hey, we've only seen two trailers.



my main point is the trailers just arent giving me that sense of "woa this world looks huge and amazing, cant wait to explore it" feeling. and it just really doesnt look liek this games been worked on for 4 years.


You have to also consider the fact that the development team also worked on Spirit Tracks for the DS and had to set aside Skyward for a while.

I think Nintendo is trying to tone down the hype after the massive overkill of Twilight Princess, which led fans to be divided over a genuinely great game. That, and to focus attention on the 3DS.
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Link's Companion

Postby jasonmaivia » 03 Apr 2011 20:17

Will Link have a female companion of some kind that travels with him, like Zelda (for her body), Navi, Tatl, and Midna?
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Re: Zelda: Skyward Sword

Postby Ezekiel Rage » 04 Apr 2011 04:55

yeah, the girl from the pre-release pic. it is unknown how she is connected but i say she merges with the blade in the end and thus - master sword^^

also, i expect a few more trailers come release and then your doubts will be erradicated. this is zelda. this is my religion. i must not abandon it.
also, i love the art style XD
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Re: Zelda: Skyward Sword

Postby KingBroly » 04 Apr 2011 04:58

The girl also looks like the Goddesses from Wind Waker. Coincidence? I think not.
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Re: Zelda: Skyward Sword

Postby motherbra1n » 11 Apr 2011 20:50

Id just like to point something out, even though this is almost a year too late

http://www.youtube.com/watch?v=SNOJD3zrcwc
skip to 7:17

you hear that? thats the same music from the first skyward sword trailer, and im quite sure we hadn't heard that theme before. do you guys reckon gametrailers got to see the trailer before we did? or maybe nintendo just tipped them off with the music they were going to use with the trailer. but then why would they?

strange really...

do you guys remember prior to e3 2010 how desperate we were to get ANYTHING from the game, whether it was info, screenshots, videos, nintendo were refusing point blank to show anything to anyone.

but how would gametrailers have gotten the trailer music, are they so trustworthy that nintendo gives it to them cos they know gt wont leak anything, but were gt the ones that leaked the intro to metroid other m then removed it a few hours later.
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Re: Zelda: Skyward Sword

Postby Ezekiel Rage » 12 Apr 2011 16:04

not really. its on old song from twilight princess. they used it for the twilight pricness trailer aswell. on the soundtrack bootlegs of TP out there its called orchestral piece #2
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Re: Zelda: Skyward Sword

Postby motherbra1n » 12 Apr 2011 17:17

Ezekiel Rage wrote:not really. its on old song from twilight princess. they used it for the twilight pricness trailer aswell. on the soundtrack bootlegs of TP out there its called orchestral piece #2

hmm, still ironic how it was the same music used in the trailer

but where did we hear this in twilight princess?
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Re: Zelda: Skyward Sword

Postby BlankCanvas » 13 Apr 2011 08:23

- As some of you may know, Nintendo just sent a press release detailing the Q2 lineup of games on the Wii, DS, and 3DS. Skyward Sword wasn't on the list, not really to anyone's surprise, and that may have made some people think SS wouldn't even be coming out this year. However, Skyward Sword has been reconfirmed to be releasing this year. Source.

Let's just hope they can actually follow up on their promise this time...
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Re: Zelda: Skyward Sword

Postby Ezekiel Rage » 14 Apr 2011 10:07

Dragmire wrote:
Ezekiel Rage wrote:not really. its on old song from twilight princess. they used it for the twilight pricness trailer aswell. on the soundtrack bootlegs of TP out there its called orchestral piece #2

hmm, still ironic how it was the same music used in the trailer

but where did we hear this in twilight princess?


in a trailer aswell. It was not put into the game as attract mode video. In the game, it was replaced by "dont want you no more"
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Re: Zelda: Skyward Sword

Postby Rinku » 15 Apr 2011 22:59

The wait's been killing me for years. I'll give credit to Nintendo though, they've managed to tease us for all this time without revealing mayor plot points of the game. Each and every trailer of Twilight Princess was pretty spoiler full.
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Re: Zelda: Skyward Sword

Postby Cojiro » 16 Apr 2011 18:52

They had better not move this to Wii 2. If they do, then the Wii won't have a single Zelda game (TP was a port of a GCN game). E3 should have info on both Skyward Sword and Wii 2, so I'm definitely worried.
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Re: Zelda: Skyward Sword

Postby Ngamer01 » 17 Apr 2011 15:24

I wouldn't worry about SS being moved to a new platform since it's development started before the possible development of Nintendo's next console (if rumors of the next console are to be believed of course).

Moving the game to a new platform would basically mean they would have to start development over in certain areas to make sure the game makes some use out of the new console. SS can't take a delay of that kind otherwise it would be cancelled in favor of another Zelda port/remake to buy time to build a new Zelda up from scratch on the new platform.

Also Nintendo didn't push Pokemon Black and White to the 3DS, so take that how you will with Skyward Sword.

EDIT - I know. Nintendo could pull another TP and publish SS on Wii and the next system, but some prefer the Gamecube version of TP anyway instead of the Wii version. Nintendo probably couldn't risk people ignoring SS on the new console in favor of the Wii version.
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Re: Zelda: Skyward Sword

Postby Devil_Rising » 17 Apr 2011 17:26

I, in fact, refused to play the Wii version of TP, because I had been waiting years to play a TP. On GC. And I wanted that experience, ON the GC. As it was, it was pretty much the best game the system ever got (among, mind you, many very good games).
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Re: Zelda: Skyward Sword

Postby KingBroly » 17 Apr 2011 19:52

The Cube version of Twilight Princess had camera control. Therefore it is automatically superior. Pull the camera back while you cross over the Lake Hylia Bridge to discover the true majesty of that area.
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Re: Zelda: Skyward Sword

Postby Cojiro » 17 Apr 2011 19:58

Yeah that's what I'm worried about, they release SS with the next console then later release it on Wii, just like they did with TP.

I'm hoping they have another of their major franchises ready for the next console launch, like Pikmin or Starfox, so they'll leave Zelda alone. If I have to wait until late 2012 to play SS I'll be pissed.
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Re: Zelda: Skyward Sword

Postby motherbra1n » 18 Apr 2011 05:39

unless the new console has a new motion controller im not too worried about skyward sword moving to project cafe. infact if anything i reckon then delay project cafe to release skyward sword so it doesnt get overshadowed.

twilight princess on gc and wii both had their share of advantages and disadvantages, i slightly preffered the gamecube one.

gamecube advantages:
no waggle control
second analog for camera control
can do a trick unavailable in the wii version (whilst on epona, hold R then press A)
can spam the spin attack
you use the real, left handed link

disadvantages:
can spam the spin attack
doesnt run in widescreen (i think)
doesnt run in 480p (i think)
much harder to aim with slingshots and other projectiles
harder to do spin attack
can equip less items at one time

wii advantages:
easier to do spin attack
cant spam spin attack
runs in widescreen and 480p
much easier to aim with projectiles
first time in a zelda game where you can aim you bow and arrow/slingshot whilst moving
can equip more items at one time

disadvantages:
waggle replaces a button which isnt fun at all
cant control camera with second analog (although the camera follows you so well you very rarely need to)
fake right handed link
cant spam spin attack
cant do the instant jumping off epona trick


its all i can think of for now
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Re: Zelda: Skyward Sword

Postby KingBroly » 18 Apr 2011 07:48

Spamming the Spin Attack is a disadvantage since when?
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