The Legend of Zelda: Skyward Sword

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Re: Zelda wii

Postby Sigtaro » 15 Jun 2010 19:17

The live demo was painful to watch. I'd love to see a video of someone playing at the booth and actually enjoying the controls. I know they're still working on the game, but like the 3DS they could have just excited us with the video and excite us even more with with people who have played the game, but will only express it through a hands-on article. Since it'll be 5 years since the Wii launch next year I actually want them to release a new console and pull off what they did with Twilight Princess, because now I only care about the 3DS.
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Re: Zelda wii

Postby Little_Mac » 15 Jun 2010 19:35

Anyone else notice they delayed the title till 2011?
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Re: Zelda wii

Postby tendoboy1984 » 15 Jun 2010 20:43

Little_Mac wrote:Anyone else notice they delayed the title till 2011?



Yeah and I'm pissed. :(
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Re: Zelda wii

Postby Chosenoneknuckles » 15 Jun 2010 21:08

Little_Mac wrote:Anyone else notice they delayed the title till 2011?


I did indeed, and I was disappointed, but come the end of the show it was clear as day as to why they did [Kirby, DK, Goldeneye, Metroid etc.]

I think it'll end up being the last Wii [as we know it] game from Nintendo, just like TP was the first traditional game on the system [albeit a more defined port of its original definition], in Winter next year methinks.
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Re: Zelda wii

Postby Clowns8me » 15 Jun 2010 21:50

Little_Mac wrote:Anyone else notice they delayed the title till 2011?

yeah. that's a bit what i was expecting, but as long as those fall/"holiday" releases don't get delayed too, i'm fine. however, i could see those, besides Other M, being easily delayed. i get we'll have to wait and see.


EDIT: i personally nominate KingBroly to change the title of this thread.
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Re: Zelda wii

Postby Devil_Rising » 16 Jun 2010 04:57

Meh. I care far far more about a new, gorgeous looking Zelda with Motion+ controls, than a remake of OoT with 3-D graphics. Same goes for Star Fox 64 3-D. It's weird they're doing these games. I mean that's fine and all. But I still hope they're actually working on a brand new SF for Wii. If they don't, I'll be super disappointed. Especially because Assault sucked so much. lol
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Re: Zelda wii

Postby Ezekiel Rage » 16 Jun 2010 05:08

after reading the devconference blog i think its like this:

this is the prequel to minish cap and thus the first game in the series. it details the events that led to the creation of the picori sword. the girl probably is involved in there, as she is links link to the sky (hehe). also, the sky people are in minish cap (and twilight princess, but i doubt they are related?) aswell so maybe there is a connection?
i sure would love that!
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Re: Zelda wii

Postby Devil_Rising » 16 Jun 2010 07:52

That is, of course, if you subscribe to the notion that all the Zelda titles are somehow, confusingly, abstractly connected in one central timeline.

Which I personally don't. I've been waiting years for an actual Zelda III. You know, as in an actual direct sequel to Zelda II. But I'll never get it, I'm sure.

Either way, this game looks awesome. So I'm content.
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Re: Zelda wii

Postby Strange_Cookie » 16 Jun 2010 10:09

I'm pleasantly surprised with how Skyward Sword is shaping up. The graphics are great, really impressionistic, and the gameplay has a certain element of strategy to it I'm digging, like you have to take into account the way an enemy is defending, istead of just catching it of guard and slashing away. Very nice!

I'm a tad worries about the abbreviation, though. The Legend of Zelda: SS? Daily Mail is gonna have a field day! :P Link is going to get Gestapo on us! Cue this old picture from the original Zelda:

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Re: Zelda: Skyward Sword

Postby rayhanc8 » 16 Jun 2010 13:30

the game looks so good
the girl is still in the game
if u read the roundtable u will know the connection
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Re: Zelda wii

Postby cortjezter » 16 Jun 2010 14:05

Strange_Cookie wrote:I'm a tad worries about the abbreviation, though. The Legend of Zelda: SS?


i joked about that with rmc right after the show, but honestly doubt it's anything to be seriously concerned about.
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Re: Zelda: Skyward Sword

Postby Devil_Rising » 16 Jun 2010 14:30

I'm not sure why anyone would be concerned about it at all. It's not as if a million other things since WWII haven't had the abbreviation "SS", including the United States SECRET SERVICE. So....................

Yup. Party on Garth. Party on Wayne.
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Re: Zelda: Skyward Sword

Postby Clowns8me » 16 Jun 2010 15:26

Maybe Zero Suit Samus will play a role in Zelda Skyward Sword. perhaps. it's more reasonable than Link being an SS member.
How 'bout them there spoilers we got? (http://www.gonintendo.com/viewstory.php?id=127130)
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Re: Zelda: Skyward Sword

Postby TYFIGHTER » 16 Jun 2010 19:24

Clowns8me wrote:Maybe Zero Suit Samus will play a role in Zelda Skyward Sword. perhaps. it's more reasonable than Link being an SS member.
How 'bout them there spoilers we got? (http://www.gonintendo.com/viewstory.php?id=127130)

Yeah I was kinda upset when they revealed that... Hopefully its something that happens early on, because if thats near the end and supposed to be a big deal, Im gonna be pissed.
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Re: Zelda: Skyward Sword

Postby Ezekiel Rage » 16 Jun 2010 21:04

i am a firm believer in a connected timeline, yes.

SS, MC,4S, OOT split child, MM, TP, 4SA, ALTTP, OOA OOS, LA
OOT split adult, WW, PH, ST, 4SA, ZELDA, AOL

thats the way I see it as of now. maybe that changes, dunno...
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Re: Zelda: Skyward Sword

Postby Devil_Rising » 17 Jun 2010 01:41

I'm a firm believer that Nintendo has been just reinventing the wheel, ala Final Fantasy, ever since A Link to the Past. Link's Awakening was kind of a sequel to ALttP. Majora's Mask was, I suppose, a sequel to OoT. And the DS games are supposed to be, essentially, sequels to WW.

But other than that, I really don't think there's an actual "timeline", or connection between the titles, just like Final Fantasy. Otherwise, why would every single game have a vastly different Hyrule, etc. But I digress. I don't want to get into a "Zelda Timeline" debate, once was enough for a lifetime for that, years ago, lol.

So we'll agree to disagree. And agree that this game looks bad ass. Cheers.
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Re: Zelda: Skyward Sword

Postby Ezekiel Rage » 17 Jun 2010 02:45

i also agree that this game looks badass. i want to play it so desperately.
in fact, here is a list of games i need before i play zelda in early 2011 (yes i like lists)
metroid, spider-man, donkey kong, kirby, goldenye in the order of their release.
and of course zelda.

ive seen every gameplay video i could feast my eyes on and i say i am sorely disapointed in those peoples skillsplaying zelda.
NOT ONE saw the bombable wall next to the eye door. not one used the beetle to get the blue ruby next to the bombable wall. not one used the beetle to check out the level from above. there are so many great scenes in the demo and yet no-one tried those things out. all we see is helpless flailing of the sword and dying against enemies because waggling does not help here. seriously...
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Re: Zelda: Skyward Sword

Postby cortjezter » 17 Jun 2010 06:34

Ezekiel Rage wrote:i also agree that this game looks badass. i want to play it so desperately.
in fact, here is a list of games i need before i play zelda in early 2011 (yes i like lists)
metroid, spider-man, donkey kong, kirby, goldenye in the order of their release.
and of course zelda.

ive seen every gameplay video i could feast my eyes on and i say i am sorely disapointed in those peoples skillsplaying zelda.
NOT ONE saw the bombable wall next to the eye door. not one used the beetle to get the blue ruby next to the bombable wall. not one used the beetle to check out the level from above. there are so many great scenes in the demo and yet no-one tried those things out. all we see is helpless flailing of the sword and dying against enemies because waggling does not help here. seriously...


in all fairness, considering the amount of time people have to spend just waiting in line to play, they probably aren't too concerned with most of those curiosities those of you who are experiencing the game second-hand would have while watching.

the demo has two bosses, it is timed (quite short), and most people will want to get right to it with a minimal amount of tinkering around to warm up. plus, while the controls work great, they are quite a bit different from anything zelda has been in the past, so it's not surprising people appear to be playing poorly; it just takes some getting used to...the few enemies sprinkled between the starting point and the boss fights are about how long that takes.
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Re: Zelda: Skyward Sword

Postby MAGNUS-8M » 17 Jun 2010 10:58

I'd LOVE to know how the game as a whole plays, mostly, the overworld. Seeing Link run up that log and then run up the side of the wall really made me wish for a large, 'dilapidated'/imperfect environment. Something like a not-steep mountainside with no discernable path, allowing you to choose your own by either walking around the easy portions killing monsters along the way, or running up the side at each potential spot, maybe some parts of it requiring a beetle dive-bomb to get past it before being able to run up that side.

I also want to see some of the ideas they have for making Zelda somewhat non-traditional like they said. I kind of want to see overlapping dungeons, a few extra dungeons that do not necessarily reward a new weapon, and I want to see broken up, multi-entry dungeons like in ALttP's Dark World Lost Woods dungeon...but spread out over a large region, and again, imperfect/not-flat landscapes and rooms and whatnot that artistically break up the space as well as make it fun/interesting to navigate(rather than just run forward in an otherwise flat room).
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Re: Zelda: Skyward Sword

Postby Golbez » 17 Jun 2010 12:49

My one gripe about this game, so far, is that I don't think it will deviate from the standard Zelda formula. Not that I don't think I'll enjoy it - I've enjoyed almost every Zelda game I've ever played. However, I'm worried that this will be yet another cookie-cutter Zelda - forest dungeon, volcano dungeon, ice dungeon, etc. with a few new items. Those are all great things, but I've done them so many damn times already. At least Twilight Princess had a few new twists and turns. Even so, people still complained that it felt too much like every other Zelda game.

At some point Nintendo is really going to need to "upend the tea table" or whatever it is that Miyamoto says with the Zelda series. It's been stale for a while, and the demo looks like Zelda 101. I hope that there's more new stuff to the game than just a modified motion control scheme, a couple new items and "Link is from the clouds now lol". Oh yeah, and you have to hold your sword up to charge it. Great, I already sorta did that in Shadow of the Colossus.

I was actually the least excited about Zelda out of everything Nintendo showed at E3, surprisingly. Maybe I let myself get overhyped, but I really can't get too jazzed up about Skyward Sword.
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Re: Zelda: Skyward Sword

Postby LuigiGBA » 17 Jun 2010 12:54

Golbez wrote:My one gripe about this game, so far, is that I don't think it will deviate from the standard Zelda formula. Not that I don't think I'll enjoy it - I've enjoyed almost every Zelda game I've ever played. However, I'm worried that this will be yet another cookie-cutter Zelda - forest dungeon, volcano dungeon, ice dungeon, etc. with a few new items. Those are all great things, but I've done them so many damn times already. At least Twilight Princess had a few new twists and turns. Even so, people still complained that it felt too much like every other Zelda game.

At some point Nintendo is really going to need to "upend the tea table" or whatever it is that Miyamoto says with the Zelda series. It's been stale for a while, and the demo looks like Zelda 101. I hope that there's more new stuff to the game than just a modified motion control scheme, a couple new items and "Link is from the clouds now lol". Oh yeah, and you have to hold your sword up to charge it. Great, I already sorta did that in Shadow of the Colossus.

I was actually the least excited about Zelda out of everything Nintendo showed at E3, surprisingly. Maybe I let myself get overhyped, but I really can't get too jazzed up about Skyward Sword.


I concur, there has been a lot of talk from Miyamoto about how the structure within this game has been changed, but the demo seems to indicate otherwise, I guess we'll just have to wait and see.
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Re: Zelda: Skyward Sword

Postby RustyCage » 17 Jun 2010 13:08

Devil_Rising wrote:Otherwise, why would every single game have a vastly different Hyrule, etc.


In theory of course: Because the geography of the world changed over the passing centuries (as planets are known to do in our reality), and settlements were moved or destroyed and rebuilt for whatever reason; probably, in a lot of cases, to adapt to the ever-changing landscape.

For example, we know that in Spirit Tracks the world has moved on since Hyrule was drowned, and a new land was found and they christened that Hyrule. So, yeah.
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Re: Zelda: Skyward Sword

Postby Clowns8me » 17 Jun 2010 14:02

we actually do have a zelda timeline theory in the debate section (meaning "take this outside, gentlemen").
was KingBroly the one to change the title? Whoever did it, I'm glad it got done.
And unfortunately, unless some of our e3 attendees (cort) can tell us otherwise, i'm thinking the "modified motion control scheme, a couple new items and 'Link is from the clouds now lol'" is all we're going to see in terms of a complete turnaround in the zelda series for this game. Especially considering this quote from Rawmeat's interview with Miyamoto, I assume the developers didn't focus too much on upturning the teatable:
The Nintendo gang wanted to see what it was that kept Zelda fans coming back, and it boiled down to the gameplay. It's that fantastic blend of action/puzzles/adventure that really drives the passion in players. That's when the team knew that they had to focus in on really expanding those elements that players held dear, and try to focus on making the entire experience one that oozed with this vibe.
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Re: Zelda: Skyward Sword

Postby DarkDude » 17 Jun 2010 14:41

So is Link like an Angel?
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Re: Zelda: Skyward Sword

Postby tendoboy1984 » 17 Jun 2010 14:42

Devil_Rising wrote:I'm a firm believer that Nintendo has been just reinventing the wheel, ala Final Fantasy, ever since A Link to the Past. Link's Awakening was kind of a sequel to ALttP. Majora's Mask was, I suppose, a sequel to OoT. And the DS games are supposed to be, essentially, sequels to WW.

But other than that, I really don't think there's an actual "timeline", or connection between the titles, just like Final Fantasy. Otherwise, why would every single game have a vastly different Hyrule, etc. But I digress. I don't want to get into a "Zelda Timeline" debate, once was enough for a lifetime for that, years ago, lol.

So we'll agree to disagree. And agree that this game looks bad ass. Cheers.


Exactly.
Zelda 2 is the sequel to The Legend of Zelda
Link's Awakening is the sequel to A Link To The Past
Phantom Hourglass and Spirit Tracks are direct sequels to The Wind Waker
Majora's Mask is the sequel to Ocarina of Time

That's it.

Ezekiel Rage wrote:i also agree that this game looks badass. i want to play it so desperately.
in fact, here is a list of games i need before i play zelda in early 2011 (yes i like lists)
metroid, spider-man, donkey kong, kirby, goldenye in the order of their release.
and of course zelda.

ive seen every gameplay video i could feast my eyes on and i say i am sorely disapointed in those peoples skillsplaying zelda.
NOT ONE saw the bombable wall next to the eye door. not one used the beetle to get the blue ruby next to the bombable wall. not one used the beetle to check out the level from above. there are so many great scenes in the demo and yet no-one tried those things out. all we see is helpless flailing of the sword and dying against enemies because waggling does not help here. seriously...


I saw one video of a person bombing the wall.
Last edited by Golbez on 17 Jun 2010 15:24, edited 1 time in total.
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