


KingBroly wrote:They're supposed to be separate becauseSpoiler:
So in regards to Skyward Sword: It does Zelda right. It does Metroid wrong.

TwistedN wrote:KingBroly wrote:They're supposed to be separate becauseSpoiler:
So in regards to Skyward Sword: It does Zelda right. It does Metroid wrong.
Spoiler:

KingBroly wrote:They're supposed to be separate becauseSpoiler:
So in regards to Skyward Sword: It does Zelda right. It does Metroid wrong.

OmicronTurtle wrote:The complaint about the "over world" in Skyward Sword I have is that it made the surface area's very segregated. The three area's should be connected on the surface. There's no natural blending together of different area's, they feel like completely separate locations and not three locations of the same world. I think it felt stupid that to go from Faron to Eldin you had to go back to the clouds and then dive down again.


KingBroly wrote:That would've made the game more like Brutal Legend, wherein the game changes to an RTS about 40% into the game in order to unite the land against a common enemy.





Kamina51 wrote:Whats the perfect height for calibration if Im standing up and my Wii sensor bar is the height of my belly button......
I'm 165cm tall :O
So far doing diagonal slash is a bit clunky T_T








the_nintendo_screw wrote:I'm in love with this game. I just can't get over how great the sword combat feels. So much fun!
Also, this is speculation so it might also contain a spoiler. Don't read unless you have played most of the game.Spoiler:






Users browsing this forum: No registered users