Games you think needed improvement

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Re: Games you think needed improvement

Postby KingBroly » 18 Sep 2011 01:35

ddddd wrote:Metroid Prime Trilogy: Sequence breaks should not have been fixed...


The Space Jump Boots one is there, but it's REALLY hard to do. Plus, they were fixed in later versions of the game anyway. It would've been cool to see 45 minute speedruns of Prime though.
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Re: Games you think needed improvement

Postby ddddd » 18 Sep 2011 08:54

It had the rapid fire glitch, which makes me think it was based on the 1.00 version, but with the pal stuffs. Oh well...
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Re: Games you think needed improvement

Postby KingBroly » 18 Sep 2011 09:59

You can still Missile Cancel if that's what you're referring to, in the Wii version.

Also...

Every Game Ever - Better Framerate
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Re: Games you think needed improvement

Postby Radiant » 18 Sep 2011 12:20

Animal Crossing City Folk could have benefited from being AC:3DS, instread of the poorly done port of AC:WW that it was.

But if you want specifics:

- Instead of removing all options when talking to villagers, they should have added back the option to ask animals for errands. This would have gone a long way to fix the repetition, as conversations would have had two phases again and therefore would have stopped them from saying the same exact thing everytime you talked to them.
- They should have brought back more GCN-style errands, and less WW-style errands.
- They shouldn't have removed the animal pictures. That was stupid.
- They should have left the house size the way it was in WW and added the basement, instead of downgrading it.
- There should have been an option to use the GCN controller. Making patterns was impossible without it.
- They shouldn't have added the city. The special visitors should have remained like they were in the first two games.
- They should have composed a new soundtrack instead of using Wild World's.
- They should have added outdoor furniture.
- They should have made flowers live forever again, but keep the watering can to water flowers that you want to spread and create hybrids of.
- They shouldn't have added the grass wearing away feature.
- They should have brought back the balls. (as pointless as it seems, they might be kind of fun in Wi-Fi)

And all of that above is just fixing the ridiculous mistakes they made as opposed to the previous games. There should have been new stuff, too (although I think that since we've yet to see outdoor furniture in a US Animal Crossing, that would add a lot "new" in itself).

Here's some other changes they should have made:
- Creating a separate inventory section for the tools. They take up half of the current inventory as it is, and that isn't right.
- Creating more personality types for animals, and giving each animal some unique lines of their own.
- They should have created a new view instead of using the rolling log effect again (unfortunately, they've kept it for AC:3DS =/)
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Re: Games you think needed improvement

Postby Bonampak » 21 Sep 2011 15:24

Some Wii games that we have at home that needed some improvement:

Resident Evil 4: Wii Edition - They fell short in replacing the old PS2 assets found in Separate Ways with those from the main game. So for the most part, you play that mini-game with the watered-down visuals from the PS2 version. The Movie browser should've included the sharp-looking in-game cutscenes instead of the blurry pre-recorded FMV's.

Coraline - The way the Wii controls work with this game is sometimes crap. For example, there is a mission where you have to shoot apples off a tree. Well, instead of using the wiimote's pointer to target the apples and then using the B button to shoot'em, you are forced to use the analog stick to aim and the A button to shoot. Also, the house where Coraline lives has a tennis cort nearby. There is a mindless mini-game involved with that tennis cort. Where Coraline has to avoid being hit with tennis balls. It would've been better if you could actually play Tennis like in Wii Sports. Using all the game's characters. A missed opportunity there. A bigger issue is with the levels where you have to balance characters or a bike. Those levels are way too hard for kids.
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Re: Games you think needed improvement

Postby Darth Vader » 22 Sep 2011 20:49

Super Mario Galaxy/2 -- two of my favorite games this generation, and my favorite two Wii games by a wide margin, but there are two things I feel like the games could have benefited from - controls as slick and precise as they were in Sunshine (not the pack controls, just Mario), and for the more open levels, more than two or three stars to their name (that aren't all simply at the end of different paths normally inaccessible unless you select the right star in the level's menu, or rewards for star hoarding).

Super Smash Bros. Brawl -- speed is a given but I can deal with Brawl being slower and more defensive than its predecessor. some semblance of balance would have been nice, though. Less pseudo-clone characters too. A different way to activate ultimate attacks than Smash Balls... set a certain (high) damage percentage for each character at which he or she will begin to charge a meter, or something (which I think'd be cool, it'd give a real incentive to take down any specific players in a 4-player match and it'd be a lot less situational or random). that way there'd be no bitching among competitive players either. or at least a little less than usual. the online element needed improvement for sure, but hey, we're talking early Wii here. still, level sharing could have been a little more robust. the level creator could have been too, come to think of it. and is it too much to ask for custom soundtracks, like on uh every single one of my 360 games? (that'd be a cool feature for the next game, or for WiiU to have. I've got my Brawl modded up to hell and back with custom soundtracks, mostly Overclocked Remix stuff, and it's great)

Metroid: Other M -- use a sensible control style that doesn't limit the game's potential. I liked the style of the game's gameplay, the visuals, the camera, well, pretty much everything aside from the story (constant prosaic exposition is what I hated, not 'authorization') and the controls, but indiscriminately mashing the d-pad to dodge every attack in the game or making two of the tenants of the combat system (melee takedowns and pointing to aim) stupidly situational/difficult to use especially against multiple enemies that require it (respectively)... didn't do it for me. using the classic controller would have been perfectly fine with me, I can live with not being able to point at the screen if it means I can have dedicated dodge/block/whatever buttons, missiles that are simpler to use exactly when you need them, etc etc. also there's that whole story element thing but I'm not gonna get too specific about that, for obvious reasons. people think it's either a disgusting failure or the best written game ever, and will argue as such despite both of those things being laughably far from the truth. All I'll say is this. Samus needs to open her mouth less, or have something interesting to say when she does open her mouth. That is all. Or have Ben Stein do her voice overs, it might not fit but if you're going to go for that 'dull flat grey monotone' voice quality you might as well go all out

New Super Mario Bros. Wii -- give me this, but a little harder, and a lot more unique, and I'll fall in love with it. Don't get me wrong, NSMB Wii had a fair bit of new and fresh ideas, but during my time with the game it still managed to feel fairly generic, which isn't a complaint I usually have for Mario games, and not one I like making about then. I'd have vastly preferred a poppier 2.5d visual style that took real advantage of the Wii's hardware, like DKCR or the upcoming Kirby game.

I'd post more but those are like the only five games I've played on my Wii this year trololololol
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Re: Games you think needed improvement

Postby CaptainColon » 18 Oct 2011 02:19

Donkey Kong Country Returns would have been close to perfection if they didn't force the motion controls in it. I'm very thankful I got to play it without that by using cheats, but not everyone has that option. Not having to shake the Wii Remote to do a ground pound is how the game is best played.
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