Project CARS - Official WiiU Features

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Project CARS - Official WiiU Features

Postby ddddd » 27 Apr 2012 15:05

This info has been publicly available since february but havent seen it here or anywhere else, also I thought there could be a topic to discuss this game perhaps. This is an official PDF overview that can be found on their site in the About section.

http://www.wmdportal.com/wp-content/upl ... 160212.pdf

Wii U Exclusive features
Takes advantage of the Controller Screen, Touch, Gyroscope, and Frontfacing Camera...
• Screen as primary view - Ie.. allowing you to transfer play of the game between the TV and on-the-go around the house
• Screen as secondary view - Switch between rear-view mirror, overhead map, telemetry
• Primary input method - Drive by tilting the controller, onscreen buttons replicate the buttons/switches on a real wheel (push to toggle on/off or flip up/down)
• Secondary input method - Manage decisions in the pits (swiping through tire choices, setting fuel amount),
• Camera - Personalize your profile, pose for the podium
• Menu navigation method - Flick photos from your gallery to the TV, private chat with teammates

(Mostly usual stuffs, altough the camera thing is kinda cool. This is one of the very few games that have released solid details about the controller uses, maybe the only one if Im not mistaken)

Game features for all platforms:
Spoiler:
GOALS:
AAA multi-platform racing title...
• Start as a Karting cadet and become champion in the most popular disciplines of Formula One, GT/LeMans, Touring Car, Rally, IndyCar (more added via DLC)
• Play either solo or co-op with a friend, and create/manage your own online team
• Share everything you do (photos, replays, accolades, created content, messages) via a cloud-based social network (ie.. take the game on the move with supporting mobile/social apps)
• Huge variety of day/night/weather, tracks/cars, upgrades/customization and world-class visuals and physics
• Ongoing downloadable content and community support
• To reach 1 million players

Carreer mode:
A Franchise Calendar takes you through...
• The ‘minor leagues’ of karting
• Purchasing your first car and doing track days
• Entering amateur regional races
• Getting scouted for a pro team
• Creating your own team and winning the highest international accolades
• Become a legend - gaining endorsements and celebrity

Cloud-Based Social Network:
• Profile - Stats & Progression
• Accolades - Events competed in, Championships won, Rivals beaten
• Records - Personal Bests, Ghost Cars
• Recommendations - Shortcuts to Career and Challenges
• Friends - Profile comparison and messaging
• Team - Management, customization, activity
• Share - Photos, replays, tuning setups, visuals, events
• News - Real-world news from motorsports affiliates
• Community - Highlight of authored items, weekly community events & challenges

DYNAMIC TIME OF DAY & LOCALIZED WEATHER:
• Allows 24h races
• Provides additional gameplay challenge
• Adds variety
• Supports Pit Stop and Team features

Team Management
Cloud-based Creation, Customization, Control...
• Team name/logo/identity
• Car visuals/sponsorship/livery
• Membership & recruitment
• Team member activity and stat tracking
• Shared tuning setups & vehicles
• Event scheduling and League/Tournament monitoring

COMMUNITY-AUTHORED CONTENT
Create, Share, Sell, Earn!
• The C.A.R.S. SHARE is a marketplace and exchange for any user-generated content (liveries, decals, tuning setups, cars, or events)
• Items can be shared with friends/teammates for free, or sold for a price (either in-game or real-world cash)
• Eg.. create a logo for your team and freely distribute it to them
• Eg.. Sell a car from your garage that has been fully kitted out and is truly unique. Charge players in-game cash to download it
• Eg.. create a Race Event. For every person that enters, you get real-world money sent to your Paypal account

COMMUNITY & SOCIAL
Weekly social content...
• Discipline-specific Events
• Polls & Discussion
• Time Trial competition
• Photo competition
• Highlight on community-authored content
• “Meet The Team” developer & Team Member profiles
• Player Feedback

Monetization
TRADITIONAL RETAIL PRODUCT (€50)
VEHICLE MICRO-TRANSACTIONS €2
TRACKS MICRO-TRANSACTIONS €2
LIMITED EDITION CONTENT €5
PRE-ORDER CONTENT €5
DOWNLOADABLE CONTENT PACK 1 €9
DOWNLOADABLE CONTENT PACK 1 €9
DOWNLOADABLE CONTENT PACK 1 €9
DOWNLOADABLE CONTENT PACK 1 €9
SEASON PASS OF DLC CONTENT €30
VIRTUAL CURRENCY €1 - €10

Brands
• Decals - Player can place branded logos on their car
• Livery - Player can select a pre-branded livery for their car
• Decoration - Dynamic branding appears on
trackside billboards/armco visible when racing
• Events & Series - Races are sponsored by a single brand
• Game Mode/Feature - Specific game modes or sections of the game are branded (eg.. replays, photo mode, stat tracking etc..)
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Re: Project CARS - Official WiiU Features

Postby Gulshog » 29 Apr 2012 10:22

This game really looks amazing, and it will be nice to have a race sim on a Nintendo console. Some of the features really make me want to get it just for the WiiU version. It would be awesome to use the tablet like a racing wheel...with the readouts on it like in F1 races. So cool!
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Re: Project CARS - Official WiiU Features

Postby ddddd » 29 Apr 2012 19:30

Ever since I played Gran Turismo on the psone Ive been wishing for a game like it on a nintendo platform. And the game seems to aim for a very big campaign mode. My biggest concern so far is the currently limited amount of cars (ironic) and their aparent pursuit of only racing/sport vehicles but being just on pre-alpha stage now is promising.

If the rumored Concept Grand Prix game also exist, WiiU will be a fine platform for real racing enthusiasts (and the car creation aspect of it is a good enough reason for me to get interested).
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