Tank! Tank! Tank!

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Tank! Tank! Tank!

Postby FadedAreWii » 08 Jun 2012 17:38

Yes please.

Lot's of good games on the way, but this one might be getting a bit over-looked. Basically Earth Defense Force in Tank form if anyone is familiar with those games. I know I'm excited. Multi-player looks killer.

http://e3.nintendo.com/games/#/wiiu/tank-tank-tank
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Re: Tank! Tank! Tank!

Postby chris_the_wing » 08 Jun 2012 18:23

I'd be lying if I said I wasn't interested.
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Re: Tank! Tank! Tank!

Postby Rawktapus » 08 Jun 2012 18:34

I've noticed people on other sites being very harsh towards this game, and it makes me sad. It looks really fun, like a more frantic Battletanks.
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Re: Tank! Tank! Tank!

Postby TopCat » 08 Jun 2012 18:46

Rawktapus wrote:I've noticed people on other sites being very harsh towards this game, and it makes me sad. It looks really fun, like a more frantic Battletanks.

People are bashing it because TEH GRAPHIX DO NOT LOOK EICH DI
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Re: Tank! Tank! Tank!

Postby gtt » 08 Jun 2012 19:30

As a 5-10$ download? yea it looks worth it. as a 60$ game? not on your life.
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Re: Tank! Tank! Tank!

Postby Blue_Falcon » 08 Jun 2012 21:10

I found this game about a month ago and it made me sad, thinking I'd never get a chance to try it out. None of the local arcades had a machine and there was no console port. Glad that's going to change soon. Looks a lot like Wii Play Tanks in 3D and with more carnage. Definitely not paying full-price, but I'm looking forward to it. Also, it better have online.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 11 Jun 2012 18:01

I doubt this game will ship at $60. I wouldn't pay that much either, probably, but it's likely definitely worth more than a $5-10 download. I'd have no problem paying 30-40 for an Earth Defense Force game, and this has co-op, local multi, and online.
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Re: Tank! Tank! Tank!

Postby chris_the_wing » 11 Jun 2012 18:24

I could be wrong but this could just be a downloadable game with a price of $15-$20. At that price it looks interesting, as a $50-$60 retail game it will be a hard sell.

I'm actually playing BattleTanks: Global Assault on N64 right now, Tank!x3 looks to take inspiration from that classic.
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Re: Tank! Tank! Tank!

Postby link2dpast » 11 Jun 2012 20:36

This game is going to TANK TANK TANK!!!
"Go beyond the impossible and kick reason to the curb! That's the Gurren-dan way!"

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Re: Tank! Tank! Tank!

Postby gtt » 11 Jun 2012 20:38

link2dpast wrote:This game is going to TANK TANK TANK!!!


I lol'd. I can't believe this is the first time I've seen someone make that joke.
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Re: Tank! Tank! Tank!

Postby DARKflame34 » 13 Jun 2012 17:39

To quote myself responding to a Blog Story,
DARKflame34 wrote:This may have actually been the title that got me the most excited at face value, to be honest.
Me and one of my friends played it at an arcade a little over a month ago, and we had a blast playing it. We kept saying how awesome it would be to have a console version of this game, especially on the Wii-U with its camera. We both decided, however, it was INCREDIBLY unlikely to happen.

Cut to E3, montage reel shows us we were wrong. Tank! Tank! Tank! is offically coming to Wii-U. Cue 30 seconds straight of excited screaming.


True story.
We missed the two games that came after it in the montage and thought they weren't shown at the conference when we watched the montage later.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 17 Jun 2012 16:42

link2dpast wrote:This game is going to TANK TANK TANK!!!


A sad but likely truth.

As for the downloadable, it's not, it's a retail game, and there is nothing about it that says it should be cheaper than any other game. It's a full game with all the modes, etc. I don't think it should ship at $60(is it even confirmed that main WiiU games are jumping up to $60?). But, like some Wii games, there is easily a possibility it won't ship at full price.

I can point to plenty of other games that could have been, or should have been, downloadable. I'm not seeing it at all here. It just seems like a more quirky title, and I don't think that justifies having to be a $10 download. The content is there. Just because it may not be your thing, that doesn't relegate it to cheap download territory. This is the thinking that is going to end up causing another crash, then, when you have nothing but Facebook-like games to play, remember the day you gave Tank Tank Tank shovel. :-p
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Re: Tank! Tank! Tank!

Postby gtt » 17 Jun 2012 16:56

FadedAreWii wrote:
link2dpast wrote:This game is going to TANK TANK TANK!!!


A sad but likely truth.

As for the downloadable, it's not, it's a retail game, and there is nothing about it that says it should be cheaper than any other game. It's a full game with all the modes, etc. I don't think it should ship at $60(is it even confirmed that main WiiU games are jumping up to $60?). But, like some Wii games, there is easily a possibility it won't ship at full price.

I can point to plenty of other games that could have been, or should have been, downloadable. I'm not seeing it at all here. It just seems like a more quirky title, and I don't think that justifies having to be a $10 download. The content is there. Just because it may not be your thing, that doesn't relegate it to cheap download territory. This is the thinking that is going to end up causing another crash, then, when you have nothing but Facebook-like games to play, remember the day you gave Tank Tank Tank shovel. :-p


as a 10$ download, more people could be interested, and they would most likely make money. as a retail title? even at 30 or 20$, it's going to be a loss for them.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 17 Jun 2012 17:09

I don't see that necessarily being true. As a download, it could get lost in an ocean and still lose them money, especially if they are charging $10 for a game that should be, at the least, a $40 retail. There really hasn't been any viable way of getting the word out and advertising for downloadable games yet, so, right now, I think that market is just throw it out there and hope people find it.

I mean, let's be honest, it's probably going to be a loss for them no matter what route they chose, it's just not a mass appeal game, but my argument is just that this game doesn't deserve the status of "should be cheap downloadable" just because it's a little quirky.
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Re: Tank! Tank! Tank!

Postby gtt » 17 Jun 2012 17:17

FadedAreWii wrote:I don't see that necessarily being true. As a download, it could get lost in an ocean and still lose them money, especially if they are charging $10 for a game that should be, at the least, a $40 retail. There really hasn't been any viable way of getting the word out and advertising for downloadable games yet, so, right now, I think that market is just throw it out there and hope people find it.

I mean, let's be honest, it's probably going to be a loss for them no matter what route they chose, it's just not a mass appeal game, but my argument is just that this game doesn't deserve the status of "should be cheap downloadable" just because it's a little quirky.


you're still thinking physically. "Should be 40"? no. not by a long shot. Digitally, at open at 15 max, have a sale for 8, afterwards reduce price to 10. Make money. Or put it out for 40$ on a disc and sell 5 copies ever.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 17 Jun 2012 17:35

It's a launch title. They don't even have to advertise it and it would sell at $40 way more than you are thinking, especially if it were the only $40 title at launch.

I also think game sales can be so random, no one can say either way. Sometimes you have quirky surprise hits, sometimes massive franchises bomb. I don't think this game was built as a downloadable, no matter the success or failure chances.

In this case, being a cheap launch title(if we are assuming $40) is a big advantage. If we are talking download, you have to figure more than half the people that buy Wii U won't even know they can download a game.
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Re: Tank! Tank! Tank!

Postby gtt » 17 Jun 2012 17:42

FadedAreWii wrote:It's a launch title. They don't even have to advertise it and it would sell at $40 way more than you are thinking, especially if it were the only $40 title at launch.

I also think game sales can be so random, no one can say either way. Sometimes you have quirky surprise hits, sometimes massive franchises bomb. I don't think this game was built as a downloadable, no matter the success or failure chances.

In this case, being a cheap launch title(if we are assuming $40) is a big advantage. If we are talking download, you have to figure more than half the people that buy Wii U won't even know they can download a game.


I dunno, I think they can either take what would be the safe route, and put it up as a download only title, budget priced (as it should be, lets be honest) and have it make a small, but comfortable profit. Or risk lots more by making and trying to sell a 40$ (or maybe 60$)disc.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 17 Jun 2012 17:50

I don't see how download is the safe route. If they built the game with the budget of a retail game, but don't sell it at retail price, then put it as a download game where more than half the people using the system probably won't even know about it, how is that exactly the safe route? The only advantage you have is the cheaper price. You can't guarantee a profit just because it's downloadable and cheaper. If that's the case, there wouldn't be a retail market anymore.

With retail, you will have more awareness as everyone that buys the system launch day and launch window will see your game whether they want to or not. Then you'd have the extra advantage of likely being the only $40 game on the shelf.

And, yes, let's be honest, why should this game be budget priced? Is there a lack of content?
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Re: Tank! Tank! Tank!

Postby gtt » 17 Jun 2012 18:48

FadedAreWii wrote:I don't see how download is the safe route. If they built the game with the budget of a retail game, but don't sell it at retail price, then put it as a download game where more than half the people using the system probably won't even know about it, how is that exactly the safe route? The only advantage you have is the cheaper price. You can't guarantee a profit just because it's downloadable and cheaper. If that's the case, there wouldn't be a retail market anymore.

With retail, you will have more awareness as everyone that buys the system launch day and launch window will see your game whether they want to or not. Then you'd have the extra advantage of likely being the only $40 game on the shelf.

And, yes, let's be honest, why should this game be budget priced? Is there a lack of content?


because it's a 2009 arcade game. and I think that the market will respond as such. with a good priced download people see it as a impulse buy. that sort of impulse sale mindset doesn't really exist at the 60$ retail disc level.

In the digital space they don't have to make and ship discs, worry about retail cut, or making too big a run of discs that will just rot on the shelf. They can just price it low, and it can make money forever. and then start talking bundles and sales, there is BANK to be made by reducing prices and good advertising in the digital world. Just look at steam sales. There are games that by reducing their price 75% for a summer sale, see revenues go up by many many multiples of what they normally get. Not talking increase in units sold, but in actual dollars coming in. At a certain point in a digital game's life, the game has been paid for, and every unit sold is pure profit. It costs 0 dollars to manufacture the extra million copies you move in a sale. Nintendo is all about the long tail, well, digital is the longest of tails.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 23 Aug 2012 10:46

Can't make money forever if no one buys it. Also, it's not a 2009 game, it's being updated for Wii U, not just a port.

Either way is a risk. If they are building it as a retail game, I see more risk in selling it too cheap. I think they are well aware of the download market and the risks of each and they have chosen retail, so there is something to that decision.
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Re: Tank! Tank! Tank!

Postby MoldyClay » 23 Aug 2012 13:52

FadedAreWii wrote:Can't make money forever if no one buys it. Also, it's not a 2009 game, it's being updated for Wii U, not just a port.


Being an updated 2009 arcade game still makes it a port unless they said it was being remade from the ground up for Wii U. I have no idea if they have, but otherwise it's still just a variation of the same thing.

And no arcade game is worth a retail price. I feel the same for arcade fighting games too. Sure, you could spend a lot by pouring quarters into them, and they *do* add stuff to home console ports, but an arcade game is an arcade game. They're made to be short, pick-up-and-play/leave and they rarely, if ever (obviously some do) have enough content to warrant being more than $20.

I highly doubt Tank! Tank! Tank! is worth $40, but I do think they could get away with it if it's a launch title, because people will just grab whatever is out. It's what they do. "OH, I GOTTA BUY THIS CONSOLE IMMEDIATE. CAN'T WAIT. GOTTA HAVE AT LEAST ONE GAME. MAYBE THREE." and none of the big games are there yet, so they settle for the cheapest games and go home.

So yes, they could get away with $40, but they'd be cheating you.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 23 Aug 2012 13:56

I had no problem paying retail for RUSH games, and plenty of others.

And I wouldn't necessarily blame it on just because it's whatever is out at launch. Maybe it will genuinely just be a fun game that people get into.

No, they wouldn't be cheating you at all. You are degrading the value of games, as a gamer, I just don't see where you are coming from.
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Re: Tank! Tank! Tank!

Postby MoldyClay » 23 Aug 2012 14:35

FadedAreWii wrote:I had no problem paying retail for RUSH games, and plenty of others.

And I wouldn't necessarily blame it on just because it's whatever is out at launch. Maybe it will genuinely just be a fun game that people get into.

No, they wouldn't be cheating you at all. You are degrading the value of games, as a gamer, I just don't see where you are coming from.


Degrading the value of games? We're talking about one game and a single vague genre of "arcade". $40 for something that potentially doesn't have a lot of content is cheating you.

Like The Angry Birds Trilogy. That's an app title that costs like a dollar each per game, all of which are basically the same game in the first place. But that is going to be sold at retail for $30+. That's overcharging for what it is. And the fact you can get it for nothing legitimately.

And I'm not saying that people won't have fun or get into the game, but they wouldn't KNOW that when they are at the store. You go into a store with a new console having no idea what to expect. You're just gonna grab whatever so you have something to play.

Neither you nor I or anyone else knows the quality of Tank! Tank! Tank! right now, so it's really a non-issue until release. As it stands, I think an 'updated' port of an old arcade game is not worth full retail price. If it's got enough content, by all means, I am wrong, but it certainly looks like nothing more than a download title.

Having said that, it's not like this should be taken as an insult. I've bought a few digital download titles on XBLA that had enough content that they could almost be a budget retail game or at least are worth more than I got them for.

I've also gotten a budget priced title that had over 20 hours of main-story gameplay and tons of extra stuff to do. There's nothing *wrong* with being a budget title or digital download.
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Re: Tank! Tank! Tank!

Postby FadedAreWii » 23 Aug 2012 17:54

MoldyClay wrote:
FadedAreWii wrote:I had no problem paying retail for RUSH games, and plenty of others.

And I wouldn't necessarily blame it on just because it's whatever is out at launch. Maybe it will genuinely just be a fun game that people get into.

No, they wouldn't be cheating you at all. You are degrading the value of games, as a gamer, I just don't see where you are coming from.


$40 for something that potentially doesn't have a lot of content is cheating you.


I pretty much stopped reading here. You clearly have your stance and I clearly have mine. Arguing that something is cheating you based off of potentially not having enough content is a lost cause on me. I've read up on it and to me it seems like they are upgrading it enough to be worth it, imo, and saying other-wise, in my eyes is degrading the value of games and what is put into them. Everyone wants to scream download at every game they might find niche or doesn't fit whatever their criteria is, regardless of what is put into the game, and I think that's degrading the value of games. It's one game, but if the same thing were put on all games that have the content this game will have, you'd be seeing a lot of games downloadable that really don't need to be. Nothing is changing my mind on that, it seems like common sense to me.

Scrolling down and seeing that Angry Birds comment.... smh. Comparing it to that.... yeah... I'll just let you be...
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Re: Tank! Tank! Tank!

Postby MoldyClay » 24 Aug 2012 14:50

If you didn't read it all, then I can't take your response seriously. Especially since you are clearly not understanding me. The whole point of "potentially" is because we're talking about something we know nothing about. I am saying IF it doesn't have a lot of content, THEN they are cheating you. I'm not saying "THEY ARE DEFINITELY CHEATING YOU, BECAUSE IT MAYBE DOESN'T HAVE A LOT". Stop pretending to be an idiot.

I wasn't comparing it to Angry Birds and if you want to be like that, it's still a game. Way to shrug it off because you don't think it's worth mentioning. I was using that as an example of a game originating off of consoles and being ported to consoles and being overpriced. I wasn't making any other comparison to this game with that. It was the issue of pricing things that weren't built for consoles.

And you know, would read, I said:
Neither you nor I or anyone else knows the quality of Tank! Tank! Tank! right now, so it's really a non-issue until release. As it stands, I think an 'updated' port of an old arcade game is not worth full retail price. If it's got enough content, by all means, I am wrong, but it certainly looks like nothing more than a download title.


But you know. Write me off because you apparently are the authority on games that aren't out yet.

And if you actually read my post, you'd see I was TALKING UP download games and budget priced titles. I said I have played download games that I'd have bought at retail, and budget priced games that had MORE CONTENT than games I have spent $50-60 for.

And how dare you lump me with people who scream that niche titles should always be downloads. You didn't even read what I said. What do you even mean degrading the value of games? You keep saying it but I don't understand what is degrading the value. Saying a game doesn't have enough content to be $40? So every game should just cost $40-$60 on the off-chance it's worth it so that everyone is equal?

So then what constitutes as a download game to you? Crappy apps? Saying a game should be a download is only degrading in certain circumstances, which is not the case with this. It *looks* like a download game and it's an arcade port. And you apparently miss the whole concept of speculating about things based on little to no information, which is what you're doing as well.

This whole topic is about a game that isn't out. We're discussing nothing but possibilities and potential scenarios. Stop acting like I'm attacking the game. To reiterate: I don't know what it's like, I'm basing it on what I've seen. I'm not saying that it is DEFINITELY cheating you if it's $40, so stop putting words in my mouth. I am saying that if it doesn't have the content to back up the price, then it's overpriced, but obviously I have no idea right now. SINCE IT'S NOT OUT.
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