


KingBroly wrote:Why would you want Lords of Shadow 1? That game was terrible.

KingBroly wrote:Why would you want Lords of Shadow 1? That game was terrible.

Koopzilla wrote:I would think so. Castlevania has traditionally done well on Nintendo systems, so it would make sense.

gamerumble wrote:gtt wrote:Probably not.
And... why?

Phant0mG4m3r wrote:No, because Kojima thinks Wii U is a "special case."
http://www.shacknews.com/article/72928/kojima-says-wii-u-a-special-case-requires-unique-software
☆KingBroly wrote:Why would you want Lords of Shadow 1? That game was terrible.
player value wrote:Sense and editors do not work together, in an other buisiness(car, phone, computer, clothes, movies) where people expect to make money it would but not when it comes to Nintendo home system! Konami and Capcom are the new SEGA, they hate our money and it's not going to change with the WiiU at all!
I would love it to but no hope.
Phant0mG4m3r wrote:No, because Kojima thinks Wii U is a "special case."
http://www.shacknews.com/article/72928/kojima-says-wii-u-a-special-case-requires-unique-software
gtt wrote:Phant0mG4m3r wrote:No, because Kojima thinks Wii U is a "special case."
http://www.shacknews.com/article/72928/kojima-says-wii-u-a-special-case-requires-unique-software
which means shovel "side-story" gamez (the z is there on purpose)

MoldyClay wrote:Of course it is possible. And money talks, and if the Wii U does well for 3rd parties, it will move to it. Wii did NOT work for 3rd parties, even though it sold a lot and was obviously in every home. The owners simply didn't want the games since they were either only into the motion games or Nintendo games, primarily.KingBroly wrote:Why would you want Lords of Shadow 1? That game was terrible.
Because you have way too high standards, evidently. Lords of Shadow was a great game and I loved every minute of it right down to completing the entire game 110%, including the DLC (which I got for free, because it was overpriced for what it is, and even I knew that).player value wrote:Sense and editors do not work together, in an other buisiness(car, phone, computer, clothes, movies) where people expect to make money it would but not when it comes to Nintendo home system! Konami and Capcom are the new SEGA, they hate our money and it's not going to change with the WiiU at all!
I would love it to but no hope.
Oh man, remember when SEGA and Capcom totally support Nintendo consoles? Oh, but because it's not Sonic Generations on Wii/U or SSF4 on Wii, they must hate Nintendo.
The problem is the userbase on Nintendo platforms, not the companies going "LET'S AVOID THE MOST SOLD CONSOLE". From their experiences, most 3rd party games, regardless of quality, did not do that well on the Wii. They put out core efforts and they sold awful. And the biggest reason is the smaller core market on Nintendo platforms. A lot of the userbase is casual and the rest are Nintendo fanboys who say "good riddance" to 3rd parties and don't want their games because they aren't Nintendo and have unrealistic expectations of Wii versions of games and think that not having features the Wii can't do mean that they are always "gimping" it. The Wii was a bad console for the games that 3rd parties wanted to make, because it couldn't do them justice. It was a business decision that made sense. Even if they put their better games on Wii, I can almost guarantee a lot of them would've sold worse than the other consoles, even though the Wii had more owners.Phant0mG4m3r wrote:No, because Kojima thinks Wii U is a "special case."
http://www.shacknews.com/article/72928/kojima-says-wii-u-a-special-case-requires-unique-software
You realize that Kojima didn't actually make Lords of Shadow and has nothing to do with Castlevania other than funding/getting Konami to let Mercury Stream make the game a Castlevania game, right?
And I am pretty sure he has nothing to do with the sequel or the 3DS game.gtt wrote:Phant0mG4m3r wrote:No, because Kojima thinks Wii U is a "special case."
http://www.shacknews.com/article/72928/kojima-says-wii-u-a-special-case-requires-unique-software
which means shovel "side-story" gamez (the z is there on purpose)
Or more importantly, games that make use of the console's controller instead of being a port of a game you're all butthurt about not having.
OH I DON'T WANT ORIGINAL GAMES. I WANT OLD GAMES FOR $60 I CAN BUY FOR $20 ON ANOTHER CONSOLE.
Everyone whines that people don't make good use of the Wii controller or the Wii U gamepad and then when someone's like IMMA MAKE A GAME UNIQUE TO THE SYSTEM. YOU KNOW. AN EXCLUSIVE (which everyone is pissed when it's NOT exclusive, like WiiFolder/BitBlock for example) everyone's like WAY TO NOT PORT OVER SOME OTHER GAME. NOW I MAD.
Grow up guys. Maybe he DOES mean making a side-story (you act like that's not all Kojima's games are right now), but wouldn't you rather a game that makes use of the controller in a unique way and shows the developer actually cared about what they were doing?
Or do you honestly want developers to just tack motion controls and a map or something retarded like ruining the interface of Batman on the gamepad, just so you don't feel left out?
Seems like you guys just want sh*tty ports with tacked on controls that weren't designed well.



KingBroly wrote:I'm sorry MoldyClay, but Lords of Shadow is a bad game with a bad story, bad characters, terrible storytelling, medicore combat, a subpar framerate to go with its' poor game mechanics and decisions.
To make matters worse, it's not a Castlevania game. And don't go off on this 'oh, you're angry cuz it's not Metroidvania or Castlevania 3' because that's not really why I say that. I say it's not a Castlevania game because there is no methodology behind its' game design. It's trying to take from other games without wondering what made its' predecessors what they were remembered for. How anyone can think THAT is a Castlevania game is beyond me. You want Castlevania? Go play Dark Souls and you will see what I'm talking about.
Devil_Rising wrote:Possible. But in my own personal mind, who cares? LoS sucks, and so naturally I couldn't give a crap less about 2, or the 3DS one either. The CV series, as much as I've loved nearly every installment (minus the PS2 and "of Sorrow" entries) of the once great series....ever since this LoS "reboot", not to mention that abortion of a "fighting game" on Wii, the franchise is pretty much dead to me.
Maybe someday, it'll pull a Dracula and come back from the grave, better than ever. But considering how Konami is these days, I highly doubt that.........


Devil_Rising wrote:*ahem* I said the series is dead to ME. Specifically. Other people can enjoy this LoS garbage all they want. I don't care for the story, direction, etc. of this "reboot", thus I will not be partaking in it. And I know who was in charge of that Wii piece of blarg. He was also in charge of the PS2 ones I hated, and Aria and Dawn of Sorrow, which while they had good gameplay, I just didn't care for.
So I guess it's actually fair to say that I haven't liked any CV games really since the other GBA ones, and that Wii Ware remake. Either way, it's still dead to me. So I'm sad.

MoldyClay wrote:Obviously not everyone is going to like the game, but it isn't a bad game (or a great game) in any way.



KingBroly wrote:Lords of Shadow never hits 30 fps. It ranges between 20 and 25 fps, and that's a deliberate design choice by the developers. They went for that 'cinematic standard' of 24 fps.
The storytelling is abysmal. Telling you between chapters through wordy monologues by Patrick Stewart. You're told of things happening, but you NEVER see those things happen in-game.





Hamr wrote:MoldyClay wrote:Obviously not everyone is going to like the game, but it isn't a bad game (or a great game) in any way.
No, he is right. Lords of Shadow is a certifiably bad game -- even aside from the pathetic difficulty levels, the terribad camera that wobbles even when standing still and is even worse in motion, the filler stages, the abundance of annoying QTEs, and the hilarious implementation of DLC. Technically speaking, there are certain unbreakable pacts that exist between player and software: the link between controller input and action output, the bond between what you are seeing and what is happening in the game, and the unspoken, sacred agreement that the coding itself will not work against the player.
Lords of Shadow violates those pacts.
There are parts of the game that make me question whether MercurySteam has ever even heard of QA testing.
Framerate: Atrocious. Maxed at 30 fps with extreme amounts of slowdown because it cannot even maintain that. Ridiculous input lag. Copious screen-tearing. Game will randomly develop a tendency to freeze every time an enemy dies.
Collision detection: Borked as hell. Gabriel manages to slip off platforms he is clearly standing on top of while and at the same time takes damage from ridiculous, enormous invisible enemy hitboxes that manage to hit him before some weapons are even swung in his direction.
Bugs: Outright glitches range from fusing with walls, becoming trapped in [url= http://www.youtube.com/watch?v=nYTwkZiD4dA]uncancellable animations, getting stuck in floor, and falling forever. Not to mention the infamous bug that they had to patch because it would corrupt and delete your entire save — barrel of fun that one.
One's ability to find LOS 'fun' is less a reflection of the game's quality as it is of one's personal threshold for excruciatingly poor programming.
Devil_Rising wrote:I'll take "Incomprehensible Plotlines" for $1000, Alex.
What is "The outcome of letting Kojima take over a franchise".
Correct!
KingBroly wrote:Lords of Shadow never hits 30 fps. It ranges between 20 and 25 fps, and that's a deliberate design choice by the developers. They went for that 'cinematic standard' of 24 fps.
The storytelling is abysmal. Telling you between chapters through wordy monologues by Patrick Stewart. You're told of things happening, but you NEVER see those things happen in-game. No special powers, no visual differences, nothing. Not to mention that I literally said to myself 'Patrick Stewart, please shut up.' You really have to screw up to get that to happen. In terms of storytelling, it falls below a game I will not mention, but I'm sure you've heard of it. At least in that game, you're given some kind of visual indicator, which is something that is beneficial to the medium. The storytelling in Lords of Shadow is that bad.
The amount of damage you do with the same attack is also inconsistent, in addition to not having a visual indicator that you're actually dealing damage. If you hit Light Attack 3 times in a row, you could deal 0, 18, and 3 in that order if unblocked and all connect. That's terrible. And the fact is that it happens in every single encounter. And the only reason you know this happens is because they give you the option to turn enemy health bars on. Otherwise, you wouldn't even know you're dealing damage at all because enemies don't stagger from your hits at all.
And then you have the nitpicks that just come up over and over again. Combined with the major problems, it's a bad game. And this doesn't even tell you the problem about the game's pacing, which is also bad.

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