No stylus mode confirmed for Kid Icarus: Uprising

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No stylus mode confirmed for Kid Icarus: Uprising

Postby robometal cowboy » 14 Mar 2012 18:10

No stylus mode confirmed for Kid Icarus: Uprising
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Perhaps you aren't interested in the stylus control in Kid Icarus: Uprising. If not, you'll be happy to know that a no-stylus mode has been confirmed. The details on how it works aren't fully fleshed out yet, but it should provide an interesting alternative for players.

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No stylus mode confirmed for Kid Icarus: Uprising

Postby LegendofSantiago » 14 Mar 2012 18:13

That's good for those who are to lazy to get used to the control scheme
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby Steel Diver » 14 Mar 2012 18:13

I have nothing against touch screen controls but if this works well I might play it like that. It is just more comfortable to play.
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby Kenkaku » 14 Mar 2012 18:20

LegendofSantiago wrote:That's good for those who are to lazy to get used to the control scheme


It may not be for people who are lazy. It was probably put in there for situations where using the stylus would be too difficult (riding in a car or something).
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Storm101 » 14 Mar 2012 18:21

Good, this game is sure to be a touch screen killer otherwise...
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby Syrek » 14 Mar 2012 18:21

Sounds good to me. Looking to hear more info and perhaps hands on experiance with the mode.
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby KingBroly » 14 Mar 2012 18:27

It's not dual analog, people.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Storm101 » 14 Mar 2012 18:28

Here's the video that shows it, btw: http://www.youtube.com/watch?v=fu3Q-9t2JdI
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No stylus mode confirmed for Kid Icarus: Uprising

Postby WesFX » 14 Mar 2012 18:28

@KingBroly

Thanks for the link.

I'm being sarcastic.
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby Shaanyboi » 14 Mar 2012 18:29

So...wait... is it then dual-analog? They said 'no' to that, right? So what, are you aiming with the ABXY buttons?? Because that sounds terrible.
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby GrubberGamer » 14 Mar 2012 18:30

I'm hoping it'll make for a more lefty-friendly control scheme.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby rahnyc4 » 14 Mar 2012 18:36

prepare to see players who dont use stylus get dominated..lol

this is like mouse vs dual analog..lol
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No stylus mode confirmed for Kid Icarus: Uprising

Postby HylianHeroLOZ » 14 Mar 2012 18:44

Thank goodness, im glad they are finally giving us an option to not use the touch controls lately.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Mirr0rR3flection » 14 Mar 2012 18:58

Interesting. . .

I'll be sure to try it out. :)
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Jet Pilot » 14 Mar 2012 19:07

@LegendofSantiago

It has to do with not wanting to play a game that only has a hand-cramping control scheme. Have you ever played Metroid Prime Hunters or Star Fox Command? Same terrible control scheme.

Glad they finally came to their senses and implemented a standard control scheme. I wonder if that supports the Circle Pad Pro as well.
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby Jerome » 14 Mar 2012 19:08

LegendofSantiago wrote:That's good for those who are to lazy to get used to the control scheme

When a control scheme is ergonomically terrible, wanting a more comfortable option is not necessarily a mark of laziness. If Nintendo had gone with either a capacitive or infrared touchscreen for 3DS, people could just aim with their thumb and we wouldn't be having this problem. I still don't think that including a control scheme that used only the buttons and circle pad would have been a bad idea even then, though. Options in games are not a bad thing.

Shaanyboi wrote:So...wait... is it then dual-analog? They said 'no' to that, right? So what, are you aiming with the ABXY buttons?? Because that sounds terrible.

As shown in the video, you'll actually aim with the Circle Pad, and move with the ABXY buttons. That should be better than the opposite layout once you get used to it, but as most dual analog games have you controlling movement with your left hand and aiming with your right, it may have more of a learning curve.
Last edited by Jerome on 14 Mar 2012 19:13, edited 1 time in total.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby 8bit101 » 14 Mar 2012 19:09

... Ok... But I'll still be using the stylus controls. Will be SO easier and faster to aim.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby LegendofSantiago » 14 Mar 2012 19:13

@Jet Pilot I liked the star fox control scheme. (i can't say the same for Metroid prime hunters since i never bought it, i'll have to check it out soon)
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Jet Pilot » 14 Mar 2012 19:18

@LegendofSantiago

The #1 complaint about both games was the control scheme. Massive hand cramps.

You liked it so that's good for you. Many people didn't. Glad they finally saw the light and added more options. As Jerome said above, more options in games are not a bad thing.
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Re: No stylus mode confirmed for Kid Icarus: Uprising

Postby Jerome » 14 Mar 2012 19:20

LegendofSantiago wrote:I liked the star fox control scheme. (i can't say the same for Metroid prime hunters since i never bought it, i'll have to check it out soon)


I guess I'm glad somebody liked Starfox Command's control scheme, I thought it was pretty bad. It wasn't that the stylus aiming was a bad idea (though it could have used a sensitivity setting), but that it wasn't comfortable after very long, and all the other functions were crammed onto the touchscreen. In the middle of a dogfight you had to look away from the action in order to pull off moves like a U-turn, and scribbling to barrel roll felt sloppy and needlessly complicated. It wouldn't have hurt anything to include a button control scheme for those that wanted it, though that wouldn't have fixed all that I disliked about the game, such as level design and overall game structure.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Jet Pilot » 14 Mar 2012 19:43

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Postby LegendofSantiago » 14 Mar 2012 20:04

@Jet Pilot I'm not to sure how this video applies to me.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Q-man » 14 Mar 2012 20:38

Don't forget that Kid Icarus comes with a stand for the 3DS so that you don't get the hand cramps.
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No stylus mode confirmed for Kid Icarus: Uprising

Postby Jet Pilot » 14 Mar 2012 20:57

@LegendofSantiago

You can have and voice and opinion without being disrespectful towards others.
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Postby LegendofSantiago » 14 Mar 2012 21:13

@Jet Pilot I still don't think i was being disrespectful. I said that people should try using this control scheme instead of just thinking that you will hate the controls. If you go into the game thinking you will hate the controls you will keep thinking about every bad thing about them. For example, Zelda skyward sword had probably my favorite control scheme in any game but when i started playing it i couldn't get it to work properly but i knew it would work so i got the hang of it. The same thing went with the DS games, but maybe the DS games has more to do with hands. You might have very tiny hands which should make it less comfortable for you.
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