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I fully agree. I love me some Nintendo gamez
Also, what he said about next-gen costing too much is why i'm pretty confident about the Wii U. Big games that take advantage of the hardware are costing the developers/publishers too much. If a game with a big budget bombs the company is going to lose a bunch of money. I honestly believe that the smart thing for developers to do next gen would be develop the games on the weakest platform of the 3 (which will probably be the Wii U) and port it to the other systems. That way they can keep costs down and earnings high. The only way that wouldn't happen is if both the ps4/720 are ridiculously more powerful while being the same price as the Wii U which seems unlikely.

gtt wrote:I only spend 8 dollars to see a movie that cost $300M to make. and I only spend 20$ on the blu-ray disc.
You want your titles to have long appeal, and going to war with your customers is not how to do it. Flex pricing, digital release of smaller titles to increase margins, flex pricing, etc, these are the thing that will set you free.
I've been hearing 'the rising cost of development will put us out of business' for going on 15 years now. It hasn't. No one is forcing companies to over spend on development budgets on every game. But customers are generally not willing to spend 60$ on these blockbuster games over and over again(especially when they last for 10 hours), so they turned to the more economical path of trading in and buying used. More companies need to embrace the "AA" and "A" space, charge 30$ for a "AA" game, and more people will buy that used. or price it at 60, and they will still pay 30$ for it when they can get it used or on sale in a month.







LegendofSantiago wrote:@shingi70 Uhh...wut? Look back at the ps2/ps1. They where the lead development platforms because they where the weakest ones. The 360 was the lead development platform for ps3/360 games because the ps3 was difficult to program for.
shingi70 wrote:@LegendofSantiago
And during those Ezra's most of the devs weren't western Pc devs used to using directX right.
Easier to have 360/720 as lead platform as it shares a lot with the Pc version. And with xbox live for windows 8 coming up you bet Microsoft is going to play that up to developers.



MisterOpinionHead wrote:i still don't understand how big companies can allow their expenses to spiral out of control so wildly. Small teams of 5-30 people can often create a much better game than a team of 300. If tomorrow all games dropped pre-rendered CGI intros and cut-scenes, bad voice acting, ultra-realism, motion capture setups, astronomically priced ad spots, executive perks, full orchestra soundtracks, and multiplayer-for-every-title mandates, there would probably be two results. #1: Budgets would be cut in half. And #2: Games wouldn't be any less fun to play. Artistically, they'd probably be better since a lot of the stuff that developers waste money on ends up being cringeworthy.




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