




LegendofSantiago wrote:How is other m as big as the trilogy?




LegendofSantiago wrote:How is other m as big as the trilogy?




MoldyClay wrote:And this proves that NSMBW could've been put on WiiWare.
ayanami85 wrote:how in hell did they fit ocarina of time 3d with that gorgeous graphics, amazing sound and the master quest in 0.47 gb?



Super Mario All-Stars – 0.03
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MoldyClay wrote:And this proves that NSMBW could've been put on WiiWare.
I hope Wii U gets Gamecube games in a VC type thing.
@LegendofSantiago
The videos.
I'm surprised Trilogy is so big, honestly, given that two of the game are Gamecube ones.

MoldyClay wrote:And this proves that NSMBW could've been put on WiiWare.
I hope Wii U gets Gamecube games in a VC type thing.
@LegendofSantiago
The videos.
I'm surprised Trilogy is so big, honestly, given that two of the game are Gamecube ones.


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MrGameBoy wrote:@zeeroid
Really? I thought the game used polygons with high-resolution textures. Though I wouldn't be surprised if pre-rendered artwork was used... Also, doesn't voice-over narration use a lot of space?


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