Mechner - Original testers said Prince of Persia wasn't fun
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"But ultimately, there comes a point when talking and defending your idea has to give way to handing people the joystick and seeing what they do. That was the kiss of death; that told me I'd spent a year and a half making a game that wasn't fun... that people were saying nice things about, but it wasn't grabbing them." - Jordan Mechner
How did Mechner turn Prince of Persia into something that has given him continued success for over 25 years? Hit up the interview to find out!
Full interview here