GoNintendo 'End of Day' thought - What do you want from t...

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Re: GoNintendo 'End of Day' thought - What do you want from

Postby Hadrian » 03 May 2012 12:46

I'd actually love to see the game look a bit "claymationry", similar to this:

http://media.giantbomb.com/uploads/0/53 ... kmin_1.jpg
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby The_Dude1212 » 03 May 2012 12:56

Hadrian wrote:I'd actually love to see the game look a bit "claymationry", similar to this:

http://media.giantbomb.com/uploads/0/53 ... kmin_1.jpg


I don't doubt the claymation will return, but I wouldn't expect it to be in-game. Most likely for commercials, and maybe some unlockable videos to watch ingame. Like Pikmin Antics.

Actually, that would be a great easter egg. Claymation Pikmin videos as they get into all sorts of crazy shenanigans.
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby Tendonin » 03 May 2012 15:26

I'd like to see almost MMO-like resource gathering from an endless supply of various artifacts, which are then used to improve your standing as a Hocotate Freight employee and receive upgrades and other helpful stuff. I want to see Olimar (or whoever) and the Pikmin themselves (through bioengineering, maybe?) get stronger over time, and eventually be able to survive exploring the planet at night. On that note, I'd like a stronger focus on the overworld than in Pikmin 2 (which was otherwise brilliant).

Even though the game's on stronger hardware, I think it would be unwieldy to have more than 100 Pikmin at once. On the other hand, multiplayer modes where each player has a full set of 100 would be awesome.
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby RedKirby » 03 May 2012 16:13

I want to see the Pikmin limit exceed 100, maybe as the result of getting an onion upgrade or something. I think an increase of 50 or so would work without it being too hard to control all of them.

This time, instead of several different areas to go to, I want to see it be one huge interconnected area where you can choose where to land. You'd start out with only one landing option, but as you explored far enough you'd find other places to land, and get the option to do that on subsequent days.

I think White and Purple Pikmin should get their own onions, and there should be one or two new species of Pikmin that also get onions. Then, when you land each day, you can pick which colors you want to land with you (probably around 3-5 different colors each day, depending on how many there are total).
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby SparkyMuffin » 03 May 2012 16:42

I'm actually playing through Pikmin 2 now. Just finished 1. 2 is superior, I feel. The time limit in 1 was cool, but it just didn't let you explore around as much and I LOVE the caves. I've only got three left and they don't feel tedious to me at all.

Anyways, for what I'd like to see:

Green Pikmin have always been something I wanted to see. I like the idea of glow in the dark Pikmin.
Orange Pikmin I have a better idea with these Pikmin. They can carry bombrocks like Yellow used to (perhaps they mutated off yellow) and can survive explosions and explode when eaten! (Of course, they don't hurt the Pikmin fighting on the outside).

As for story, my guess is something will happen when they get back to Hocotate that makes them go back. Remember that Purple and White Pikmin weren't seen at the end of Pikmin 2... so they must still be on the ship! Purple PIkmin can't survive there... but perhaps White PIkmin could.

I really want it to be like 2 in the sense of no pressures in time (or perhaps the first half of the game is timed?) and I really want more cave exploring and them going back to the planet!

Maybe Olimar will bring his son along.

EDIT: Holy cow Red Kirby, I LOVE that Onion idea.

EDIT 2: Also something I realized... it's a spoiler from 2 though.

Spoiler:
When you save Louie and read Olimar's notes about him thinking he could have possibly been controlling the Titan Dweevil, wouldn't it be interesting if he actually was?


EDIT 3: Local Co-Op for the story would be great! Online for the challenge mode would be great too!
Last edited by SparkyMuffin on 03 May 2012 16:45, edited 2 times in total.
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby Veitch11 » 03 May 2012 16:44

Online Multiplayer. I really only need the mode from Pikmin 2 updated a bit and then put online, but online co-op for the story would be great too!! Unlikely though...
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GoNintendo 'End of Day' thought - What do you want from the

Postby Ragnarokstorymaker » 03 May 2012 18:33

I've never played any Pikmin game, so, I guess this one will be my first one.
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GoNintendo 'End of Day' thought - What do you want from the

Postby CrispyGoomba » 03 May 2012 19:54

It would be a miss opportunity to not have online game-play for Pikmin 3.
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby Thebluepencil » 04 May 2012 01:36

selloutwithme wrote:this will be my first pikmin so i hope it eases me into the experience. i'm sure it'll be great, especially in HD!


You should play at least Pikmin 2! Such a great game!
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GoNintendo 'End of Day' thought - What do you want from the

Postby Star Luigi » 04 May 2012 10:23

@RedKirby
@YF3

THESE.

For me, basically just more overworld, less cave exploring, more Pikmin types, online multiplayer and what @RedKirby and @YF3 said. :)
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby jester-race » 04 May 2012 19:10

I’ve been waiting years for Pikmin to be a popular topic. I’ve got the day off, so I’m going all out. I have a word doc with a bunch of my own ideas, but first I want to comment on a few that I’ve read here.

@ridleysaria: I loved this in Pikmin 2. While the game doesn’t set an over-all time limit, I always have fun trying to be as efficient as possible when I play through these games. I do it 2 or 3 times a year, so I’m pretty good at it too. :P

@lotso shoes: I understand why the areas in Pikmin and Pikmin 2 are flat for the most part, but I love your idea of ascending a tree somehow. This is one of the best Pikmin ideas I think I’ve ever seen.

@WiiuGPU: You had me at “ripping hard body parts off”. Honestly though, the tug-of-war idea is really cool and something I could see them actually doing.

@RedKirby: I hear people talking about how they’re looking forward to seeing over 100 pikmin on the map at once this time around and I really think that hoping for this is a set up for disappointment. 100 just seems like the sweet spot in between being big enough that it feels like a swarm/army but not so big that it’s difficult to manage.

@Veitch11: Normally I don’t care about online multiplayer because I either don’t have any interest in a game’s
multiplayer mode or I can just play with my friends in the same room. With Pikmin, however, I don’t think my friends would have the same appetite for multiplayer as I would. I’m sure my friends would play just to sort of humour me (they know I’m nuts about the series), but I’d never be able to bring up the courage to ask them if they wanted to play for fear of them saying that they don’t like it. Damn, I suck.
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More "expectations" than "wishes"

Postby jester-race » 04 May 2012 19:25

Hey all,
A little while ago, I was getting real excited about the possibility of seeing Pikmin 3 at E3 this year (as I do every year) and so I ended up with this list of things that I truly expect to see in Pikmin 3. With a few small exceptions, these aren't my original ideas. Instead, these are things that, if they were not included to some degree, I'd be a little bit disappointed.

All three of the original pikmin return
I’d prefer if the whites and purples also returned, but it would be O.K. if they were sort of “special” and exclusive to Pikmin 2.

The main story should be 2-player co-op.

Versus mode from Pikmin 2 should return with more features and online play. Without online play, I won’t get to experience it much.

Entirely new areas:
It was neat in Pikmin 2 when you realize that the areas are the very same as the ones in the first game, however this would not be as exciting the second time around. I’m confident that the areas will be new. I understand the need for/advantage of a relatively small number of main areas compared to many other games out there, but it would be cool if Pikmin 3 had 5-7 full-sized over-worlds instead of just 4.

Dungeons must return: Randomly-generated areas are awesome and make Pikmin 2 a lot of fun to re-play.
As much as I loved the caves in Pikmin 2 though, I would like it if Pikmin 3’s progression made it necessary to spend more time above ground compared to Pikmin 2. This could be done by making the maps even bigger (possibly with two different landing sites).

I want to see lots of new enemies with a wide variety of shapes and sizes. Pikmin 2 had scores more than the first game did, and I loved it. However, I hope that there are less colour-swap enemies (such as the bulborbs and the dweevils).

Piklopedia: Bring it back! It could be better organized. Allow players to sort them by family, number, alphabetical, number of them killed, number of pikmin lost to them, etc. The already-familiar creatures should have entirely new/updated entries. The Wii U controller would make sorting and searching a breeze.

Olimar’s journal:
This is very important to me. Like Pikmin 2, I want Pikmin 3 to have lots and lots of notes to read. I want Olimar’s character to be the same as he was in Pikmin 2: self-indulgent, endlessly curious, funny without knowing it, a dreamer, etc.

SS Dolphin: I really want it to return in some way. It only has one seat, so maybe it’ll be some post-main-game thing, like the President in the Whistful Wild. Or maybe the second pilot (assuming that there is one) will have his own ship and his own landing site.

High production: I want this thing to shine. It started as a Wii game, but I really hope it doesn’t look like it. It’s got to get the attention of people who may not normally care about a new Pikmin game.

Music: I don’t expect or even want anything on Super Mario Galaxy’s scale. After all, Pikmin is all about small-scale. I’d like the music to really stand out. Boss fights are a great opportunity for some more epic tunes. It would be cool if each boss had its own theme too.

Something scary: Pikmin had the Smoky Progg and Pikmin 2 had the Waterwraith. What will scare the pants off of players this time?

Using the Wii U’s screen:
There are many interesting things that could be done with this controller, but one thing that I am nearly positive will be a feature is the ability to somehow tune your whistle to a particular pikmin type. If the screen has icons of each pikmin type’s face, perhaps you can touch them to highlight them. When highlighted, your whistle will only call these types. This would make it much easier to sort pikmin. Ideally, there would be a button to quickly tune your whistle to all types.

Easter eggs: Pikmin 1 had a few (such as the fireworks display) and Pikmin 2 had many (20,20,20,20,20 song, “mysterious insects”, beady long legs in the Perplexing Pool ever third day, unmarked spectralids appearing in the Piklopedia & landing on Mamutas, etc)
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby Jerome » 04 May 2012 19:54

WiiuGPU wrote:How about pikmin that can build? Imagine having to collect natural materials such as wood and grass to fashion a raft to cross a puddle without a level featuring water type pikmin. Pikmin can twine grass together to make rope in order to pull down tall flowers or plants, clearing paths and areas.


Hey, that's what I was thinking! :)

The ability to build things would add significantly to the series, and besides, Pikmin is basically a streamlined RTS, and building is an important part of most RTS games. Only being able to destroy stuff (except for reparing the occasional bridge) seems pretty limiting.



On another topic, I'm a bit concerned about the controls suffering on a Wii U version of Pikmin. Being essentially a streamlined RTS, the series benefitted substantially from the pointer-based controls in its New Play Control versions on Wii, but the U-pad doesn't have a mechanism for using a pointer on the main screen in the same way. Not that I don't think a touchscreen could have its uses, but unless you're going to be looking at the tablet screen the whole time, that won't be the primary control mechanism, and going back to the Gamecube-type controls of both aiming and moving with a joystick would be a significant step backwards.
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Re: GoNintendo 'End of Day' thought - What do you want from

Postby jester-race » 04 May 2012 22:36

Jerome wrote:
WiiuGPU wrote:On another topic, I'm a bit concerned about the controls suffering on a Wii U version of Pikmin. Being essentially a streamlined RTS, the series benefitted substantially from the pointer-based controls in its New Play Control versions on Wii, but the U-pad doesn't have a mechanism for using a pointer on the main screen in the same way. Not that I don't think a touchscreen could have its uses, but unless you're going to be looking at the tablet screen the whole time, that won't be the primary control mechanism, and going back to the Gamecube-type controls of both aiming and moving with a joystick would be a significant step backwards.


This is another thing that I hear folks talk about on podcasts-- using the touch-screen to control the pikmin more like how you'd control units in a more traditional RTS. I strongly believe that if this is how the game controlled, it would have to be very different from the Pikmin that we know. I loved using the C-stick to swarm enemies. The pointer worked fairly well, but I think I really just preferred the sticks. I don't know.

I would be perfectly happy if the game controlled like the Gamecube versions as those controls are extremely comfortable for me. I think that the only issue with the controls has been sorting your pikmin. I've had a lot of practice, but for most people, dismissing and then carefully aiming your whistle cursor at the group that you want and being sure not to hold the button down too hard is just too tedious. If the touch screen had portraits of each pikmin type that you could select to filter your whistle, it would solve this little issue.
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GoNintendo 'End of Day' thought - What do you want from the

Postby BasementofNerds » 08 May 2012 22:02

I want it to be amazing, that's it
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