ddddd wrote:And yep, Ive read that out of order cpus like the one wiiu will have are very good for physics.
This is the type of news I like to hear.
The fact that Nintendo recognizes how important physics are to the modern gameplay experiences is comforting. The 3DS showed they realized how important shaders are. Everybody talks about resolution and HD being the benchmarks for power this generation but going forward, I feel there are going to be many things that are going to take priority over resolution and one of those things will probably be physics. There are "cheats" or shortcuts that can make up for raw polygon pushing power for the visual side of things that can still create beautiful looking games. I'm not sure how much you can cheat as you add more complex physics into games.
Nintendo partnering with middleware creators like Havok could be a game changer, literally. It might not matter for multiplatform games (since it sounded like it's only licensed for the Wii U by Nintendo) but Wii U exclusives all having access to this type of middleware for all the games could really change what type of games are made for the system. The article even says more of Havok's portfolio will be made available for the platform so I could see this partnership growing even bigger. Who is to say if Havok becomes the dominant physics engine next generation but with this partnership, it could give them a big leg up and if it's included in more multiplatform games, Nintendo would already cut development costs for developers by covering the licensing cost. Could that give the Wii U an additional reason for being the lead development platform for multi-platform games? I certainly hope so.