GameXplain- More Wii U game demos (Nintendo Land, Pikmin ...

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GameXplain- More Wii U game demos (Nintendo Land, Pikmin ...

Postby robometal cowboy » 06 Jun 2012 18:04

GameXplain- More Wii U game demos (Nintendo Land, Pikmin 3, Wii U Fit)
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GameXplain- More Wii U game demos (Nintendo Land, Pikmin 3,

Postby muddy2 » 06 Jun 2012 18:08

Argh. I seriously can't wail til pikmin 3...
Was it confirmed as a launch title?
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Re: GameXplain- More Wii U game demos (Nintendo Land, Pikmin

Postby Honoguma » 06 Jun 2012 18:10

I would sell my soul for a new Murasame Castle game.
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Re: GameXplain- More Wii U game demos (Nintendo Land, Pikmin

Postby honeybo » 06 Jun 2012 18:23

I'm pretty impressed that they tossed a Murasame Castle themed attraction in there. Why on earth would they do that unless they are planning on building that franchise?

At first I wasn't particularly interested in NintendoLand, but it really is growing on me. I know for a fact I would play this Ninja Castle game with my girlfriend forever.
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GameXplain- More Wii U game demos (Nintendo Land, Pikmin 3,

Postby Chosenoneknuckles » 06 Jun 2012 18:43

@honeybo I'm thinking Takamaru may be being set-up for SSB4 myself.
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Re: GameXplain- More Wii U game demos (Nintendo Land, Pikmin

Postby chris_the_wing » 06 Jun 2012 18:51

It looks like with the Ninja Castle game you aim by tilting the pad, in the same manor as the aiming in Zelda: SS. (I hope Aliens takes note of that feature, dual analog aiming can die in a fire)

The Zelda game looks like it could be alright, it probably requires Wiimotion+ though.

Pikmin 3 has me wanting Pikmin 2 even more.
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Re: GameXplain- More Wii U game demos (Nintendo Land, Pikmin

Postby Darth Vader » 06 Jun 2012 20:25

chris_the_wing wrote:It looks like with the Ninja Castle game you aim by tilting the pad, in the same manor as the aiming in Zelda: SS. (I hope Aliens takes note of that feature, dual analog aiming can die in a fire)

How about enhanced dual analog? Where you control the camera with the analog stick and the aiming reticule by tilting the pad. I think that could work well.
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GameXplain- More Wii U game demos (Nintendo Land, Pikmin 3,

Postby metalpants » 06 Jun 2012 22:38

Dat Ninja Castle game..... looks crazy fun. And is it just me or is the shading, subtle lighting and ambient occlusion in that game pretty realistic? I'm loving the real-time shadows and radiosity (lights bouncing off of surfaces and hitting others mildly). I'm seeing some realistic graphics techniques on Nintendo Land that make me wanna get it just for the eye candy... plus everyone says it's a fun little package so win-win :).
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Re: GameXplain- More Wii U game demos (Nintendo Land, Pikmin

Postby cbbomb » 06 Jun 2012 23:22

I want to see direct feed footage. Not this garbage.
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Re: GameXplain- More Wii U game demos (Nintendo Land, Pikmin

Postby Chosenoneknuckles » 07 Jun 2012 07:43

metalpants wrote:Dat Ninja Castle game..... looks crazy fun. And is it just me or is the shading, subtle lighting and ambient occlusion in that game pretty realistic? I'm loving the real-time shadows and radiosity (lights bouncing off of surfaces and hitting others mildly). I'm seeing some realistic graphics techniques on Nintendo Land that make me wanna get it just for the eye candy... plus everyone says it's a fun little package so win-win :).


It does look gorgeous and fun. :)

NintendoLand's rep among traditional gamers has just been tainted by 1) being showcased more than 5 minutes at the main show [something they shouldn't have done] and (2), it was the last thing [when such should've been a new game reveal or a sizzle trailer of Nintendo IPs in HD].

... Then again, Wii Sports was probably the same pre-launch, so who knows.
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