
KingBroly wrote:Emily Rogers wrote:I agree. I actually don't mind the criticism.
I'm actually okay with many people not trusting me.
For whats it worth, I think the article I wrote at least tells people which Retro studios employees are no longer part of the company. And I think that's educational from a game industry perspective. It gives extra insight into what has happened to Retro Studio's staff over the years.
I'm curious to know more about the Metroid stuff myself. That is the part that really doesn't make sense to me. Plus, it's something I'm sure a lot of people would love to know. The way it's phrased in your article is that the series is bigger than Retro or anyone else, but yet the last Metroid game released was by and large dictated by 1 person, at least that's the perception that was given. I find that to be a contradiction.
Please correct me if I'm wrong here.



LegendofSantiago wrote:@Emily Rogers a lot of those seem pretty obvious




Rezbit wrote:Hi, this is my first post. This article inspired me to create an account. I'm very passionate about all things Nintendo and especially Metroid and Retro Studios. I read over Emily's article and just wanted to point out two mistakes. She said Kynan Pearson, Tom Ivey, and Mike Wikan, the lead designers on DKCR were with Retro studios since Metroid Prime 1. This is false. Only Mike Wikan was credited for MP1. I think she is trying to make this sound worse than it actually is.


Emily Rogers wrote:KingBroly wrote:Emily Rogers wrote:I agree. I actually don't mind the criticism.
I'm actually okay with many people not trusting me.
For whats it worth, I think the article I wrote at least tells people which Retro studios employees are no longer part of the company. And I think that's educational from a game industry perspective. It gives extra insight into what has happened to Retro Studio's staff over the years.
I'm curious to know more about the Metroid stuff myself. That is the part that really doesn't make sense to me. Plus, it's something I'm sure a lot of people would love to know. The way it's phrased in your article is that the series is bigger than Retro or anyone else, but yet the last Metroid game released was by and large dictated by 1 person, at least that's the perception that was given. I find that to be a contradiction.
Please correct me if I'm wrong here.
Nintendo originally thought they could still get Retro Studios to do a Metroid Prime 4 even after all of those people left.
But Retro didn't want to do Metroid Prime 4 one year after all of those MP Trilogy designers/engineers/artists had left. Retro felt the timing was way too soon and would be disrespectful to those employees who left.
With most of the MP staff gone, Retro decided to move onto a different franchise (DKC) because they could start fresh with a new staff (they recruited a lot of new members to Retro when DKC Returns began development).
Nintendo didn't want the mass amount of employees leaving to bring the Metroid series to a halt. They didn't want a bunch of people leaving to decide Metroid's fate.

fk wrote:No offense, but this still doesn't add up to me. Nintendo released the Metroid Prime Trilogy disc in 2009, calling it a trilogy officially, and then wanted to make another Metroid a year after? And Retro didn't want to do that, so they did DKCR? And you say people are still leaving...are they protesting, or what? And what are they protesting...is Nintendo still trying to get them to do Metroid Prime 4?

Emily Rogers wrote:Rezbit wrote:Hi, this is my first post. This article inspired me to create an account. I'm very passionate about all things Nintendo and especially Metroid and Retro Studios. I read over Emily's article and just wanted to point out two mistakes. She said Kynan Pearson, Tom Ivey, and Mike Wikan, the lead designers on DKCR were with Retro studios since Metroid Prime 1. This is false. Only Mike Wikan was credited for MP1. I think she is trying to make this sound worse than it actually is.
Thanks for catching that. I'll edit my article and give you credit for catching that. And no, I have no intention to make things sound worse than they are.
I think for the most part, the list of names is pretty accurate. Sometimes it's difficult to catch every little detail about an employees life (especially when you're listing a huge list of people).

Broken_Cartridge wrote:fk wrote:No offense, but this still doesn't add up to me. Nintendo released the Metroid Prime Trilogy disc in 2009, calling it a trilogy officially, and then wanted to make another Metroid a year after? And Retro didn't want to do that, so they did DKCR? And you say people are still leaving...are they protesting, or what? And what are they protesting...is Nintendo still trying to get them to do Metroid Prime 4?
You aren't paying complete attention then. She never said it was after Metroid Prime Trilogy (as in the disc collection) released, she said it was after the Trilogy (as in Prime 3) was finished that the remaining employees didn't think it right to make a fourth so soon.



Triforce of the Gods wrote:Retro has lost and gained employees between every game they've worked on. A lot of the bigger names for Prime 1 weren't even there for Prime 2, so I doubt why that would suddenly be an issue after 3.

Emily Rogers wrote:When I say "No designer or engineer is bigger than Metroid", I mean Nintendo doesn't want the absense of employees/staff to decide the fate of an entire series.

Emily Rogers wrote:CyTheLegend wrote:When has she been spot-on? I remember last year all she did was spew lies.
Can't say I'll be right on every single rumor. No insider is.
But all of my rumors came before E3 2011. Before we knew a single thing about the system.
I said Pikmin 3 was moving to Project Cafe before any site or Miyamoto said it was.
I said New Super Mario Bros was coming to 3DS.
I said a lot of 360/PS3 ports were coming.
I said Ubisoft is throwing a ton of support, with at least 2 games.
I said Project Cafe was getting a big FPS. Then you saw Killer Freaks/Zombie U.
I said Project Cafe was getting no harddrive.
Yes I said Soul Calibur was coming to Wii U, but it turned out to be Tekken. Both are Namco fighters. But I talk to business people, not developers. They don't know the difference between fighting franchises. You can't expect me to get every single thing correct.
Don't just nitpick me on the things I'm wrong about. I got a lot of things correct.
A lot of people take it out on me that I posted some fake screenshots. First of all, someone was pranking me, and I apologized to everyone. I have no intentions to lie about anything. If that apology is not good enough, then so be it.
You want a liar? Go look at Paul Gale and his TMNT/Rocksteady and Starfox/Metroid rumors.
Most of my rumors have been spot on.

fk wrote:Whatever. I still don't buy that Nintendo wanted Retro to start on a Metroid Prime 4 after completing the 3rd game. That doesn't make sense from a business perspective (oversaturation) and having a studio only work on one series for that long. Nintendo would know better than to have one of their top studios to work with basically one franchise for over 10 years.

fk wrote:Broken_Cartridge wrote:fk wrote:No offense, but this still doesn't add up to me. Nintendo released the Metroid Prime Trilogy disc in 2009, calling it a trilogy officially, and then wanted to make another Metroid a year after? And Retro didn't want to do that, so they did DKCR? And you say people are still leaving...are they protesting, or what? And what are they protesting...is Nintendo still trying to get them to do Metroid Prime 4?
You aren't paying complete attention then. She never said it was after Metroid Prime Trilogy (as in the disc collection) released, she said it was after the Trilogy (as in Prime 3) was finished that the remaining employees didn't think it right to make a fourth so soon.
Whatever. I still don't buy that Nintendo wanted Retro to start on a Metroid Prime 4 after completing the 3rd game. That doesn't make sense from a business perspective (oversaturation) and having a studio only work on one series for that long. Nintendo would know better than to have one of their top studios to work with basically one franchise for over 10 years.


ArchedThunder wrote:That's stuff anyone could have guessed. I think you are full of shovel.

fk wrote:Broken_Cartridge wrote:fk wrote:No offense, but this still doesn't add up to me. Nintendo released the Metroid Prime Trilogy disc in 2009, calling it a trilogy officially, and then wanted to make another Metroid a year after? And Retro didn't want to do that, so they did DKCR? And you say people are still leaving...are they protesting, or what? And what are they protesting...is Nintendo still trying to get them to do Metroid Prime 4?
You aren't paying complete attention then. She never said it was after Metroid Prime Trilogy (as in the disc collection) released, she said it was after the Trilogy (as in Prime 3) was finished that the remaining employees didn't think it right to make a fourth so soon.
Whatever. I still don't buy that Nintendo wanted Retro to start on a Metroid Prime 4 after completing the 3rd game. That doesn't make sense from a business perspective (oversaturation) and having a studio only work on one series for that long. Nintendo would know better than to have one of their top studios to work with basically one franchise for over 10 years.


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