Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics...

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Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics...

Postby robometal cowboy » 02 Jul 2012 22:24

Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics comparison
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Postby Sir Tobbii » 02 Jul 2012 22:25

3DS has far more details to the models, but them jaggies...

Edit:
Looked at the other screens... They've basically switched art-styles.
Last edited by Sir Tobbii on 02 Jul 2012 22:29, edited 1 time in total.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby bszelda » 02 Jul 2012 22:26

I think I prefer the GCN graphics better just because it has less jagged edges and looks smoother. It also seems to have a darker atmosphere to it which looks better in my opinion. :P
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Honoguma » 02 Jul 2012 22:28

I really wish the 3DS had more power :/
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Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby WesFX » 02 Jul 2012 22:32

I'd never noticed that Luigi's Mansion 2 uses textures very sparcely.

Looks so much better than the GameCube game, stylistically and with all the lighting effects. Surprisingly, seems like it's pulling off more polygonal detail than the GameCube game.
Last edited by WesFX on 02 Jul 2012 22:37, edited 1 time in total.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby MegaMan64 » 02 Jul 2012 22:33

Keep in mind that most screenshots are jaggie. Games really look better in person.
[url][url=http://backloggery.com/MegaMan64]Image[/url]

Feel free to add me on your 3DS. PM me if u do. I want to catch some ghosts online with sum buddies.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Thebluepencil » 02 Jul 2012 22:35

As an IGN member has already pointed out, 3DS screenshots never give the in-game graphics any justice! I do miss the GCN's luigi's mansion art-style and ghosts though. I think the 3DS XL will do wonders for this type of game.
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Postby MoldyClay » 02 Jul 2012 22:36

I don't know how to feel about this.

I'm stoked for Luigi's Mansion 2, but my god. The detail in the Gamecube version is leagues above the 3DS one.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Thebluepencil » 02 Jul 2012 22:38

MoldyClay wrote:I don't know how to feel about this.

I'm stoked for Luigi's Mansion 2, but my god. The detail in the Gamecube version is leagues above the 3DS one.


Just think how glorious a Luigi's Mansion for Wii U would be! I can only wish...
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Postby rahnyc4 » 02 Jul 2012 22:49

3ds need a higher resolution too, mask some of that jaggie.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Jingleboy » 02 Jul 2012 22:57

MegaMan64 wrote:Keep in mind that most screenshots are jaggie. Games really look better in person.

I dunno, I usually find that using the 3D mode brings out the jaggies. The 3DS isn't very good at anti-aliasing.

Comparing them both, the 3DS one has barely any textures. It's a shame because it doesn't give the same grungy atmosphere that the GC game had.

I'll probably be more biased towards the GC game, but I'll still get the 3DS game. The new Screaming Luigi at the bottom of the page is quite scary.
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Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphics co

Postby WesFX » 02 Jul 2012 23:05

@Jingleboy

"The 3DS isn't very good at anti-aliasing."

Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby MisterOpinionHead » 02 Jul 2012 23:07

I'm sure it will be fun... I hope. I'm wondering how it's going to play with the changed vacuum mechanics. I hope they'll support circle pad pro so we can just play it as we did the first game, using two sticks. it's a little depressing that the GC graphics gave the impression of physicality and had a genuinely creepy feel. But the 3DS version looks like a not-very-spooky cartoon, thanks to all those gradient-fills and lamo-o textures. I really hope these aren't final images. It's too bad the 3DS doesn't use big, old-fashioned cartridges - because I'm starting to feel like it could use some enhancement chips.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby toupee43 » 02 Jul 2012 23:09

It's not that the geometry is worse in the 3ds version - because it's actually a lot more detailed in that respect - but rather there is a real lack of textures in LM2. I don't know why they decided to do this, but it makes the game look like it's running on an inferior system when it's not. If one were to take out the textures of LM you'd find that the models have a really low poly count. I'm hoping the 3DS screens and video we have seen so far are of an unfinished product and that they will be adding more detail texture-wise before the game comes out.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby NF » 02 Jul 2012 23:10

Personally, I like the 3DS screens. For folks to compare them to the Gamecube, that's pretty impressive since Luigi's mansion on the Gamecube looked pretty fantastic (one of the better looking games on that system).
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby toupee43 » 02 Jul 2012 23:14

MisterOpinionHead wrote:I'm sure it will be fun... I hope. I'm wondering how it's going to play with the changed vacuum mechanics. I hope they'll support circle pad pro so we can just play it as we did the first game, using two sticks. it's a little depressing that the GC graphics gave the impression of physicality and had a genuinely creepy feel. But the 3DS version looks like a not-very-spooky cartoon, thanks to all those gradient-fills and lamo-o textures. I really hope these aren't final images. It's too bad the 3DS doesn't use big, old-fashioned cartridges - because I'm starting to feel like it could use some enhancement chips.

Resident evil revelations was quite a beautiful game. It is a graphical showcase for what the system can do. If this game looks this bad, it's only because they didn't put as many resources behind it. There is no reason this game should look worse than the original.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby kernal » 02 Jul 2012 23:26

i have yet to see screenshots for a 3ds game that looks good. its ALWAYS better in motion. screenshots for mario power tennis and mario 3ds land looked "meh" to the extreme but while playing it looked great.

according to rmc and several others, dark moon is PACKED with little details. though, ive got to say, along with resident evil remake, luigi's mansion is one of the better looking game cube games

(edit) also, bare in mind, dark moon is leagues bigger than the original.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Jingleboy » 02 Jul 2012 23:32

WesFX wrote:@Jingleboy

"The 3DS isn't very good at anti-aliasing."

Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.

If they don't incorporate anti-aliasing, they obviously aren't very good at it, are they? :mrgreen:
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby bszelda » 02 Jul 2012 23:40

WesFX wrote:@Jingleboy

"The 3DS isn't very good at anti-aliasing."

Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.


If that's so, then why do high res games on ps3 and 360 appear with a low amount of jagged edges? There has to be some sort of anti-aliasing set up even it the developers don't specifically call it that. Otherwise, high res games would looks blotchy and blocky if there was no AA...
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby circasurviver » 02 Jul 2012 23:41

I watched the trailer on my 3DS while I had the GC game on my TV. The 3DS game looked much better.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby Sir Tobbii » 02 Jul 2012 23:44

bszelda wrote:
WesFX wrote:@Jingleboy

"The 3DS isn't very good at anti-aliasing."

Unless you're a certified 3DS developer, that comment doesn't make sense. Most 3DS games don't incorporate anti-aliasing. Most non-PC games don't incorporate anti-aliasing.


If that's so, then why do high res games on ps3 and 360 appear with a low amount of jagged edges? There has to be some sort of anti-aliasing set up even it the developers don't specifically call it that. Otherwise, high res games would looks blotchy and blocky if there was no AA...


It's a lower amount of jaggies because a higher resolution makes the pixels smaller. Pretty self-explanatory.

Many games also fake it out with a light blur filter. Some don't, Sonic Generations have some serious jaggies on 360/PS3 despite being beautiful.
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Postby bptboy » 02 Jul 2012 23:52

@bszelda

because those systems can support more polygons/pixels allowing developers to create more rounded/sharper surfaces on their models. Though some PS3 exclusives use MLAA.
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Re: Luigi's Mansion Vs. Luigi's Mansion: Dark Moon - graphic

Postby bunny-cow » 02 Jul 2012 23:54

The color in the atmosphere makes all the difference. Dark Moon looks more over-the-top and has less sepia tones. It also looks more like a moving diorama. But eek those jaggies...
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Postby metalpants » 02 Jul 2012 23:54

Lol @ people complaining about jaggies. Are you really that ignorant? Lower resolution = jaggies. Anything made specifically for the 3DS screen that gets blown up for a bigger screen will look jagged automatically. Goodness...
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Postby metalpants » 03 Jul 2012 00:00

Hmm, it's like they dropped complex texture detail for other details like lighting and such. But wow @ GC Luigi's Mansion O_O! It's as awesome-looking as the impression it left over a decade ago.
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