Injustice: Gods Among Us - Ed Boon demo

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Injustice: Gods Among Us - Ed Boon demo

Postby robometal cowboy » 14 Jul 2012 16:54

Injustice: Gods Among Us - Ed Boon demo
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Injustice: Gods Among Us - Ed Boon demo

Postby Fish » 14 Jul 2012 17:22

Is it so hard to add color to a game?
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Injustice: Gods Among Us - Ed Boon demo

Postby Loco Lokee » 14 Jul 2012 18:59

Nice use of environment also they have Gray Red and Grey Blue in there so there is some color
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Injustice: Gods Among Us - Ed Boon demo

Postby RustyCage » 15 Jul 2012 11:45

Is it so hard to be open to different artistic styles that create different moods in appropriate ways for the vision of a game?

If you want a colorful game, go play a colorful game. They're not going to ruin their vibe just because you're shallow.

I'm not really feeling this game though. It just seems like MK v DC from before, but with costume redesigns and focusing on DC. Seems.. stiff, unpolished.
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Re: Injustice: Gods Among Us - Ed Boon demo

Postby SpecterM91 » 16 Jul 2012 14:17

RustyCage wrote:Is it so hard to be open to different artistic styles that create different moods in appropriate ways for the vision of a game?

If you want a colorful game, go play a colorful game. They're not going to ruin their vibe just because you're shallow.

I'm not really feeling this game though. It just seems like MK v DC from before, but with costume redesigns and focusing on DC. Seems.. stiff, unpolished.


Well said. I'm sick of people calling for bubbly cartoon aesthetics in games that clearly aren't even remotely trying to show off such a style. It's a very dark, brutal take on DC's characters, why would there be a vibrant array of super bright colors? It conflicts with the mood. Netherealm can make games as colorful as they want, MK9's awfully colorful for its gory style, but that's not what they want out of this game. Is that so hard? Let the developers make the game they want.
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