Megaman 10 Thread of Mega-Buster goodness!

Talk about online services such as WiiWare, the eShop, Virtual Console, etc., or about online-enabled games.

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Little_Mac » 03 Mar 2010 10:11

Also not to make anyone mad, but I thought it should be brought up. DLC such as Bass and the special stages are actually already programmed into the game you bought. Buying the DLC just unlocks them. I think that is a pretty rank move but oh well. Hardware mods have already hacked the software and unlocked the DLC, videos of the DLC's gameplay is online if you are curious and want to search for it.
User avatar
Little_Mac
Piranha Plant
Piranha Plant
 
Posts: 212
Joined: 26 Feb 2010 09:36
Location: Tampa, Florida

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby glassjaw0814 » 03 Mar 2010 15:35

Am I the only one that thought that Mega Man 10 was easier than 9? Some of the final stage bosses are absurd, but overall, I felt less annoyed/challenged when I played through it the other day. I beat it in one sitting - Mega Man 9 took me a few weeks of on and off play to fully finish.

Maybe I've just played 9 so much now that it seems easier than it really is?

Going to play through again later today - the music for Nitro Man's stage is by far one of my favorite Mega Man tracks, period.
"Losing my grip 'cause I'm losing my fingers..."
glassjaw0814
Goomba
Goomba
 
Posts: 14
Joined: 17 Nov 2009 20:42
Location: Rockford, IL

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby MAGNUS-8M » 03 Mar 2010 17:16

I'm still beating a few bosses here and there, but I think overall the game is abooout the same. I do think my 'training' from playing MM9 a year or so ago has made me a little better, but I think it's about the same difficulty proportioned into different areas. Also, it seems like the right weapon is just REALLY the right weapon for some bosses.

Personally, I still see MM1 and MM2 as the hardest(mostly for that stupid Crash Bomb boss), although it seems like the Dark Man(?) levels of MM5 were pretty cheap in difficulty too, just, hitting you repeatedly over and over and giving you little room for error..
User avatar
MAGNUS-8M
Boo
Boo
 
Posts: 522
Joined: 23 Oct 2009 13:02
3DS: 5241-2075-2337

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby glassjaw0814 » 04 Mar 2010 13:16

I always thought of Mega Man 2 as the easiest game in the series - even on "Hard" difficulty, it's mostly a push over - but that Crash Bomb boss is a pain, and probably the only difficult thing about it. I always thought Mega Man 1 wasn't as hard as every thinks it is. I can play through the whole thing and die maybe twice.
"Losing my grip 'cause I'm losing my fingers..."
glassjaw0814
Goomba
Goomba
 
Posts: 14
Joined: 17 Nov 2009 20:42
Location: Rockford, IL

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby MAGNUS-8M » 04 Mar 2010 14:35

glassjaw0814 wrote:I always thought of Mega Man 2 as the easiest game in the series - even on "Hard" difficulty, it's mostly a push over - but that Crash Bomb boss is a pain, and probably the only difficult thing about it. I always thought Mega Man 1 wasn't as hard as every thinks it is. I can play through the whole thing and die maybe twice.


I'd almost agree, but I was just talking with someone else who said they were convinced to buy and start with MM2 because it was 'the easiest', but it was so difficult for them that they were put off and haven't touched it for a while. I get the feeling the people who love MM2 a lot have played it so much that they have no idea just how difficult it would be to start with. Really, I remember playing it as a kid, and I could never reach ANY of the bosses... I think I got the closest with Wood Man, but y'know what I would have been up against if I actually HAD gotten to him..
User avatar
MAGNUS-8M
Boo
Boo
 
Posts: 522
Joined: 23 Oct 2009 13:02
3DS: 5241-2075-2337

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Autosaver » 05 Mar 2010 21:49

KingBroly wrote:Waitaminutewaitaminutewaitaminute

The Special Stage DLC gives us 3 extra weapons?

Spoiler:
BULLSHIT, MAN!


How could Capcom keep something like that out of the main game?

Also, in the original Metroid, Samus could not fire in 8 directions. Only in 3. Up, left and right.


It is in the game.. just has a LOCK on it. :p
Pay extra to unlock more of the file!
User avatar
Autosaver
Metool
Metool
 
Posts: 377
Joined: 25 Feb 2010 19:54
NN ID: Autosaver

Mega Man 10 (potentially mild spoilers)

Postby Wiggymaster » 07 Mar 2010 06:49

What's everyone think so far?

I didn't enjoy it quite as much as 9 - mainly due to the fact that 9 was, as far as I'm concerned, the first new true Mega Man game since 1993, and had the greatest soundtrack of any Mega Man game save for Mega Man 3 - but it definitely still ranks among my favorite Mega Mans and makes me hope Capcom will continue this trend. I actually find the level design to be superior to 9's. The Wily stages were some of the most brutal of any Mega Man game (even 9's Wily 3 wasn't as crazy as 10's Wily 2 in my opinion). Of course now that I've Time Attacked them 50 times each I can do them without thinking. (I even currently hold the world record for Wily 1 at 2:59:26 & Wily 2 at 2:14:45 - go watch my replay for Wily 1!)

I just started on Hard Mode using Proto Man this time around, and without a doubt it has surpassed Mega Man 1 in difficulty (being that Proto Man takes double damage). Still haven't gone through all the challenges, but I'll have plenty of time for that later.

So what's the verdict, fellow Mega Man maniacs?
Image
"Nothing can beat the music of hundreds of voices screaming in unison!"
Image Awesome Gaming Music of the Month: LoZ: Twilight Princess - Main Theme (Famitracker)
User avatar
Wiggymaster
Dark Mage
Dark Mage
 
Posts: 150
Joined: 10 Nov 2008 04:42
Wii: 7692-1754-4268-9975
XBL: an uncommon STD

Re: Mega Man 10 (potentially mild spoilers)

Postby kaminari » 07 Mar 2010 10:57

I got to agree that 10 isn't nearly as good as 9. 10 is way easier than any other Mega Man game I've played and yes I am playing on Normal mode. I've already beaten 3 robot masters in less than 30 minutes. The game being easier as led my to actually stop playing for bit and play the Metroid Prime Trilogy which I bought on Monday as well.

As far as the music goes... It's good but not great. It's more of like Mega Man 3s music which for me isn't as memorable.

All in all the game is worth the $10 and having *spoiler*Bass*/spoiler* makes it even better but it's just not nearly as good as 9.

Here's hoping Capcom makes a Mega Man X 10
Clan Lamont
Neither spare nor dispose
User avatar
kaminari
Flicky
Flicky
 
Posts: 55
Joined: 03 Sep 2007 20:59
Location: Las Cruces, NM
PSN: kaminari2

Re: Mega Man 10 (potentially mild spoilers)

Postby MAGNUS-8M » 07 Mar 2010 20:11

Wiggymaster wrote:So what's the verdict, fellow Mega Man maniacs?


Well I haven't had time to beat it yet, since I'm sure I'll need a huge block of time to complete Wily Castle(don't saves there not allow you to continue where you left, but you start over again anyway?). But I think so far it was pretty fun. I think Strike Man was the most annoying level, where, even after remembering the layout, just never felt fun, but frustrating. The boss-weaknesses were a little on the obvious side, although a few tripped me up, but it was fun just using the experience to learn the level anyway(I mean you only get to not-know their weaknesses once).

At the moment, I'm thinking it's on par with 9, some variations better/worse here and there, some moments easier/harder, but about the same. A lot of people hate the music, some like it better, I think it's.....again, some good, some 'eh', but mostly on par with 9. I think we were given an almost cookie-cutter MM9-repeat, but with some improvements(MAN I love L/R weapon switching making a return), and enough variation to make it fun. *shrug*

Once I get through the game fully and if you're still on top, I'll look into that save-replay...
User avatar
MAGNUS-8M
Boo
Boo
 
Posts: 522
Joined: 23 Oct 2009 13:02
3DS: 5241-2075-2337

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby joeshabadoo » 07 Mar 2010 21:28

damn wiggy, you are a megaman beast
User avatar
joeshabadoo
Koopa Troopa
Koopa Troopa
 
Posts: 415
Joined: 09 Jan 2008 15:52
Wii: 5996663316336506
3DS: 2836-0088-4966
NN ID: joeshabadoo

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Wiggymaster » 07 Mar 2010 23:20

joeshabadoo wrote:damn wiggy, you are a megaman beast


Been playing it since I was 8 years old, man!

Also, here it is on video (thanks to Rivalseeker). Looks like someone just beat my Wily 2 record by a few hundredths of a second so I gotta go do that one again :P
Image
"Nothing can beat the music of hundreds of voices screaming in unison!"
Image Awesome Gaming Music of the Month: LoZ: Twilight Princess - Main Theme (Famitracker)
User avatar
Wiggymaster
Dark Mage
Dark Mage
 
Posts: 150
Joined: 10 Nov 2008 04:42
Wii: 7692-1754-4268-9975
XBL: an uncommon STD

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby karkashan » 07 Mar 2010 23:59

Okay, decided to do a "revenge" run, aka Easy Mode, just to see what the differance was, and-

Spoiler:
Holy Chicken Sandwiches the Block Devi fight drags out even longer! A lot easier, but since the motion of the blocks and such is about 1/3 to 1/5 the original speed, the fight takes foreeeeever


Looking at above comments it seems some people are complaining that the DLC is already a part of the MM10 original download. I really don't see a problem with it. It's a downloadable game to begin with, so I'm glad I don't have to worry about additional space being taken up by Bass, I mean DLC.
Gravity Man is the coolest Robot Master on the planet. Trufax.

Well, to me anyway.
User avatar
karkashan
Piranha Plant
Piranha Plant
 
Posts: 224
Joined: 04 Jun 2009 13:56
Location: Missouri
PSN: karkashan

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby joeshabadoo » 08 Mar 2010 11:00

Some of us just think it a tad nickel 'n' dimeish for them to charge for simple unlocks.

What would have been cooler would be to have 2 tiers of download pricing. 1000 points for the game w/o any DLC, and then 1500 for the game w/all DLC either available upon game's release, or automatically unlocked once each piece of DLC is released.

Or perhaps simply the ability to earn the DLC through achievements, implying massive play-time
User avatar
joeshabadoo
Koopa Troopa
Koopa Troopa
 
Posts: 415
Joined: 09 Jan 2008 15:52
Wii: 5996663316336506
3DS: 2836-0088-4966
NN ID: joeshabadoo

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Wiggymaster » 08 Mar 2010 14:37

Got my record back on Wily 2, though Phiggle is nipping at my heels like JJ was on Wily 1.
Image
"Nothing can beat the music of hundreds of voices screaming in unison!"
Image Awesome Gaming Music of the Month: LoZ: Twilight Princess - Main Theme (Famitracker)
User avatar
Wiggymaster
Dark Mage
Dark Mage
 
Posts: 150
Joined: 10 Nov 2008 04:42
Wii: 7692-1754-4268-9975
XBL: an uncommon STD

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby joeshabadoo » 08 Mar 2010 16:21

I love the wheel blade use for some of the ladders, dude.

If you pause the time keeps going, right? So they basically put in the button to cycle through weapons specifically for speed-running mad men?
User avatar
joeshabadoo
Koopa Troopa
Koopa Troopa
 
Posts: 415
Joined: 09 Jan 2008 15:52
Wii: 5996663316336506
3DS: 2836-0088-4966
NN ID: joeshabadoo

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Wiggymaster » 08 Mar 2010 16:39

joeshabadoo wrote:I love the wheel blade use for some of the ladders, dude.

If you pause the time keeps going, right? So they basically put in the button to cycle through weapons specifically for speed-running mad men?


Actually that control set has been around since Mega Man X in 93 :P That's one of the reasons I'm so much better at this game than Mega Man 9. I got used to the SNES control set and have been using it to play Mega Man games ever since (PS2 anneversary collection, Mega Man 7/8, the whole X series, etc).

But yeah, the sub-screen adds time, but you can "pause" with select and change weapons very quickly. It takes ridiculous precision and lots of patience to pull it off.
Image
"Nothing can beat the music of hundreds of voices screaming in unison!"
Image Awesome Gaming Music of the Month: LoZ: Twilight Princess - Main Theme (Famitracker)
User avatar
Wiggymaster
Dark Mage
Dark Mage
 
Posts: 150
Joined: 10 Nov 2008 04:42
Wii: 7692-1754-4268-9975
XBL: an uncommon STD

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby KingBroly » 09 Mar 2010 04:23

Phiggle is a solid Mega Man player.

I'm wondering how you stumbled across T. Wool being useful in that run. That one weapon energy pellet you picked up will probably be your downfall at some point.
Mega Man 9 isn't hard, you're just not paying attention
Sakamoto Lied. Samus Died.
I write things here from time to time
User avatar
KingBroly
Site Mod
Site Mod
 
Posts: 3977
Joined: 12 Apr 2007 00:41
Location: North Carolina
Wii: 8135-0917-9758-1594
XBL: KingBroly
PSN: KingBroly
3DS: 3351-4164-6416
NN ID: KingBroly

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Wiggymaster » 09 Mar 2010 04:53

KingBroly wrote:Phiggle is a solid Mega Man player.

I'm wondering how you stumbled across T. Wool being useful in that run. That one weapon energy pellet you picked up will probably be your downfall at some point.


Lol.

Phiggle's solid, but I can do that stage faster. Not to sound arrogant or to take away from the fight he's put up, though... Wily 2 is just a special stage. You won't get the best time just by going as fast as you can. There's some magic tricks regarding certain points you have to be at certain times to progress the fastest. I've no doubts that I can beat Phiggle's time on Wily 2 again, but I really don't feel like getting into another battle like I did with JJ (at least right now). Besides, since I already have the record for Wily 1, I see no reason to get greedy and take away his crowning achievement when I can't even post a replay for that stage and keep Wily 1 up there, too. Achieving what he/I did is no easy task, and since all that separates us is a few hundredths of a second (which will come from the boss and not the stage), I'm satisfied with that run and see no reason to try to topple him... unless he manages to post a better time again or enough people egg me on :P

Like I said, I could probably do Wily 1 faster if I kept going. The video that's up there isn't my best run of the stage prior to the final boss chamber. It isn't just the energy pickup, either; I've gotten out of the 2nd boss chamber faster before and into the final boss room almost a second faster. The only difference was that in my better runs I wasn't able to kill the last three bosses as quickly as I did in this one, which ate up my time. Right now though nobody's challenging it, and unless JJ decides to again I don't see it being broken. The small energy pickup really doesn't add much time; 0.05 seconds is all, I believe; it's the large ones you gotta watch out for. What really added time in that run was that I didn't beat the first bosses as fast as I could or negotiated the stage itself as fast as I normally can.

I suppose some crazy alien mutant like me (other than JJ) might come along someday and beat my time, though, but when/if that happens I'll just go get it back :P

As for Thunder Wool, I didn't stumble on it at all - just sorta hatched it up as an idea at one point. I was looking for a way to kill Elec Man quicker and figured that even if he got hit with something he wasn't weak against if it would allow me to kill him with just two saws rather than three, and Thunder Wool turned out to be the best way to hit him. I actually tried that on Slash Man, too, but unfortunately he was immune to it... :( ...so as far as I can tell there's no way to kill him any quicker. Tornado Man is the real clincher. You have to release those Thunder Wools at JUST the right time to hit him as he drops down and have the lightning blast him right afterwords, while at the same time be quick enough to get over to the other side before he moves across the screen instead of straight down. Getting him is by far the most difficult part of the run, and if he spawns first you're pretty much out of luck and will have to start over.

Either way, I think Wily 3 will be my next target. I haven't even attempted that one yet and it's painstakingly easy by comparison.
Image
"Nothing can beat the music of hundreds of voices screaming in unison!"
Image Awesome Gaming Music of the Month: LoZ: Twilight Princess - Main Theme (Famitracker)
User avatar
Wiggymaster
Dark Mage
Dark Mage
 
Posts: 150
Joined: 10 Nov 2008 04:42
Wii: 7692-1754-4268-9975
XBL: an uncommon STD

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby KingBroly » 09 Mar 2010 08:28

Last night I got to Solar Man in under 2 minutes. I died on Solar Man :evil:

Wheel Cutter is basically a Portal gun in that level. It gets harder to use on the later parts of the level, but I've found that waiting 1 cycle is better than continuously going.
Mega Man 9 isn't hard, you're just not paying attention
Sakamoto Lied. Samus Died.
I write things here from time to time
User avatar
KingBroly
Site Mod
Site Mod
 
Posts: 3977
Joined: 12 Apr 2007 00:41
Location: North Carolina
Wii: 8135-0917-9758-1594
XBL: KingBroly
PSN: KingBroly
3DS: 3351-4164-6416
NN ID: KingBroly

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Wiggymaster » 11 Mar 2010 05:31

I beat Phiggle's time again... should I post it? :P
Image
"Nothing can beat the music of hundreds of voices screaming in unison!"
Image Awesome Gaming Music of the Month: LoZ: Twilight Princess - Main Theme (Famitracker)
User avatar
Wiggymaster
Dark Mage
Dark Mage
 
Posts: 150
Joined: 10 Nov 2008 04:42
Wii: 7692-1754-4268-9975
XBL: an uncommon STD

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby Wiggymaster » 16 Mar 2010 05:20

Well JJ finally broke my record in Wily 1 but I got it back not 4 hours later :P

New time: 2:57:53
Image
"Nothing can beat the music of hundreds of voices screaming in unison!"
Image Awesome Gaming Music of the Month: LoZ: Twilight Princess - Main Theme (Famitracker)
User avatar
Wiggymaster
Dark Mage
Dark Mage
 
Posts: 150
Joined: 10 Nov 2008 04:42
Wii: 7692-1754-4268-9975
XBL: an uncommon STD

Re: Megaman 10 Thread of Mega-Buster goodness!

Postby PaperLink64 » 22 Mar 2010 17:25

DAAAAAAAH, I hate these Hard challenges on the bosses. D:

Mega Buster only with no damage is crazy.

EDIT: HECK YES, 100% Challenges.


Time for Time Attacks. hurr.
ImageImage
User avatar
PaperLink64
Octorok
Octorok
 
Posts: 170
Joined: 08 Nov 2008 02:26
Location: The Bionis
Wii: 6643-1766-9039-6758
PSN: PaperLink64HD
3DS: 1805-3015-8051

Previous

Return to Online services

Who is online

Users browsing this forum: No registered users